Can I delay an oscillator in Bazille?

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Eg, two oscillators, producing a sound. Both have short attacks. But I want oscillator 2's sound to be slightly delayed without relying on a slower attack. I still want a pluck. Can I do this? If so how? Thanks

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You probably want to delay the envelope that opens the osc volume.
Afair you can have an envelope set to be triggered by an LFO (i.e. its zerocrossing) and you can then set the LFO's phase so that it reaches that zerocrossing a bit after you press the key.

Viktor

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Viktor [TUC] wrote: Mon Sep 12, 2022 9:23 am You probably want to delay the envelope that opens the osc volume.
Afair you can have an envelope set to be triggered by an LFO (i.e. its zerocrossing) and you can then set the LFO's phase so that it reaches that zerocrossing a bit after you press the key.

Viktor
How would I do that?

Nevermind I figured it out. Slow lfo speed, set the wave parameter of the lfo to 1.00 and use a square wave

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Alternative: Draw the envelope you want in one of the maps and drive it from e.g. a ramp generator.

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