Can I delay an oscillator in Bazille?
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- KVRAF
- 1562 posts since 31 Dec, 2020
Eg, two oscillators, producing a sound. Both have short attacks. But I want oscillator 2's sound to be slightly delayed without relying on a slower attack. I still want a pluck. Can I do this? If so how? Thanks
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- KVRian
- 814 posts since 18 May, 2007 from Berlin
You probably want to delay the envelope that opens the osc volume.
Afair you can have an envelope set to be triggered by an LFO (i.e. its zerocrossing) and you can then set the LFO's phase so that it reaches that zerocrossing a bit after you press the key.
Viktor
Afair you can have an envelope set to be triggered by an LFO (i.e. its zerocrossing) and you can then set the LFO's phase so that it reaches that zerocrossing a bit after you press the key.
Viktor
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- KVRAF
- Topic Starter
- 1562 posts since 31 Dec, 2020
How would I do that?Viktor [TUC] wrote: Mon Sep 12, 2022 9:23 am You probably want to delay the envelope that opens the osc volume.
Afair you can have an envelope set to be triggered by an LFO (i.e. its zerocrossing) and you can then set the LFO's phase so that it reaches that zerocrossing a bit after you press the key.
Viktor
Nevermind I figured it out. Slow lfo speed, set the wave parameter of the lfo to 1.00 and use a square wave
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- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
Alternative: Draw the envelope you want in one of the maps and drive it from e.g. a ramp generator.
