GForce Oddity 3 is here

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
Post Reply New Topic
RELATED
PRODUCTS
Oddity2 Oddity3$129.99Buy

Post

MrJubbly wrote: Mon Nov 07, 2022 2:25 pm

1. There aren't nearly enough 'alpha' patches made available in trial mode to properly test run its full capabilities (this goes for your other synths also). Which almost makes the user suspicious that you might be trying to hide something, like perhaps the other presets which are unavailable to trial could be too CPU-heavy, or not as good?

I really don't understand the meaning of this critiscism.
The demo and sound engine capabilities are fully functioning , nothing prevents you to push oddity 3 to it's limits .
Eyeball exchanging
Soul calibrating ..frequencies

Post

gentleclockdivider wrote: Tue Nov 08, 2022 11:36 am
MrJubbly wrote: Mon Nov 07, 2022 2:25 pm

1. There aren't nearly enough 'alpha' patches made available in trial mode to properly test run its full capabilities (this goes for your other synths also). Which almost makes the user suspicious that you might be trying to hide something, like perhaps the other presets which are unavailable to trial could be too CPU-heavy, or not as good?

I really don't understand the meaning of this critiscism.
The demo and sound engine capabilities are fully functioning , nothing prevents you to push oddity 3 to it's limits .
It's really quite simple... When testing a new synth, one of the best ways to quickly gauge it's ability and performance, is to go through and audition its presets. Almost everyone does this, it's nothing unusual.

This helps the user quickly assess the sound quality, range of sounds capable and importantly, the CPU efficiency of the synth overall.

Drastically limiting the available presets to potential customers in the demo version, is quite a ludicrous prospect in 2022. Perhaps, this was more common in the early 2000s, or such? But, it goes completely against the whole idea of offering trial demo versions, where you should be trying to impress people as much as possible, to earn their business and gain them as a new customer.

It's not rocket science, just look at how 99% of all other synth developers successfully operate.

Post

TBH your first ‘tip’ is worded in such an unnecessarily conspiratorial way, if I were them I wouldn’t have even read further than that, would have said ‘koff under my breath and would have deleted it too.
I lost my heart in Cap de Creus

Post

MrJubbly wrote: Tue Nov 08, 2022 11:58 am

Drastically limiting the available presets to potential customers in the demo version, is quite a ludicrous prospect in 2022. Perhaps, this was more common in the early 2000s, or such? But, it goes completely against the whole idea of offering trial demo versions, where you should be trying to impress people as much as possible, to earn their business and gain them as a new customer.

This sounds a lot like a thin foil hat conspiracy . :lol:
Seriously , just enable all osc's , set maximum voices , set amp release to full and play some chords .
Might want to flick filter types ,since the 4 pole ilters do consume a bit more cpu .
All of this can be done in a mere few seconds .
Eyeball exchanging
Soul calibrating ..frequencies

Post

Edited
Last edited by Vortifex on Thu Dec 07, 2023 11:30 pm, edited 1 time in total.

Post

Vortifex wrote: Tue Nov 08, 2022 1:44 pm
MrJubbly wrote: Mon Nov 07, 2022 2:25 pm 3. Much of the GUI 'text' is very small and hard to read, even at full screen zoom settings. It would also be nice to have an 'anti-aliasing' text option, like u-he implements, which can help with text legibility issues.
Agree about the text. The hardware does not translate well to a VST interface. I find myself staring at it like an idiot trying to remember which bit does what, and the indistinct font doesn't help at all.

I love the sound of this, but other synths have a much better UX for daily use. For me the ability to resize is almost nullified by the fact I have to open a top panel to reveal the modulation and fx, because I either have to shrink the GUI to a size where the text is way too small just so I can fit it all on the screen, or enlarge the GUI at the cost of part of it disappearing off the screen and having to readjust it every time after closing the top panel.

I'd much rather they'd simply removed the keys and used that space for the modulation, and maybe put the effects in a narrow vertical pop-out side panel on the right so that you could choose to see them or not without having to adjust the GUI size.
Yeah. Thanks for at least reading all the points I made, instead of conveniently ignoring them, like some others.

I also think that including a 'parameter lock' is a valid suggestion in 2022, when it is a standard feature in many other synths.

Edit: Not that it would have made that much difference in the trial, since G-Force's demo plugins feature so few presets to audition anyway. :lol:

Post

MrJubbly wrote: Tue Nov 08, 2022 4:56 pm ....Edit: Not that it would have made that much difference in the trial, since G-Force's demo plugins feature so few presets to audition anyway. :lol:
More than a few presets are pretty irrelevant for me. IMO, the point of a demo is to give you the opportunity to mess with all the parameters to see if you can get what you're after out of them, and to see if it's compatible with the system you're using.

Forums like this are the place for wish lists, and contacting the developer is useful for reporting bugs (and sometimes praise).
I've contacted GForce a few times, and have always gotten a prompt reply.

Post

I also have mixed feelings bout the GUI. The text is small, even if you resize the gui.
The same happens with the MS-20 in the new Korg Collection, after resizing, text is still small, but they added another feature: when you hover on a knob or fader a popup window with larger text appears. GForce could do this, IMHO this seems not too complicated...
And my other notes to the oddity3 gui:
- the upper extend "button"? is too small
- missing the ability to hide the keys
- some kind of skinning ...gforce would be an absolute winner if people could do third party skins to it somehow...

Post

MrJubbly wrote: Tue Nov 08, 2022 11:58 am
Drastically limiting the available presets to potential customers in the demo version, is quite a ludicrous prospect in 2022. Perhaps, this was more common in the early 2000s, or such? But, it goes completely against the whole idea of offering trial demo versions, where you should be trying to impress people as much as possible, to earn their business and gain them as a new customer.

It's not rocket science, just look at how 99% of all other synth developers successfully operate.
Oh FFS. If you're angry because a synth demo doesn't provide enough presets, you need to seriously re-assess your priorities....you sound like a petulant, spoiled child demanding more ice cream from his parents. Get over it, they're just presets.

Post

dune_rave wrote: Wed Nov 09, 2022 5:58 am - missing the ability to hide the keys
That would help a lot, for the most part there's less need to be seeing that zone than the effects.
Every day takes figuring out all over again how to f#ckin’ live.

Post

mholloway wrote: Wed Nov 09, 2022 7:24 am
MrJubbly wrote: Tue Nov 08, 2022 11:58 am
Drastically limiting the available presets to potential customers in the demo version, is quite a ludicrous prospect in 2022. Perhaps, this was more common in the early 2000s, or such? But, it goes completely against the whole idea of offering trial demo versions, where you should be trying to impress people as much as possible, to earn their business and gain them as a new customer.

It's not rocket science, just look at how 99% of all other synth developers successfully operate.
Oh FFS. If you're angry because a synth demo doesn't provide enough presets, you need to seriously re-assess your priorities....you sound like a petulant, spoiled child demanding more ice cream from his parents. Get over it, they're just presets.
It's not that "a synth demo doesn't provide enough presets", it's that G-force deliberately limit the number of already available presets down to to just a handful to trial the synth. I question the logic of that business decision (especially, since most other developers don't). It doesn't get any more complicated than that, despite the efforts of those KVR members like yourself wanting to act morally outraged, that someone would dare to suggest as such.

And look at yourselves. Your take away from this perfectly reasonable critique are silly childish name-calling, such as "conspiracy theorist", and "petulant, spoiled child." Erm, hello? Have you tried looking in a mirror lately? Talk about the pot calling the kettle black.

It's people like you audio elitist over-reactionaries that give this forum a bad name. But then, that is what these KVR forums are known for, right? KVR forums are not primarily populated by a balanced reflection of real world customers. People who purchase plugins and DAWs. This is seen time and again.

So, lets get things clear here... Elitist mindset trolls here have acted annoyed and outraged by someone daring to suggest that limiting presets might not be the best idea for testing a demo/trial of a new plugin (which after all is supposed to act as a showcase of that plugin's capabilities for potential new customers). That's it? That's what triggered you all into name-calling. Okay then. Well, that's why I have finally reciprocated in kind with this response.

Of course, no customers ever purchase plugins because they like the presets. Not here on KVR, they don't (unlike in the rest of the world). Makes one wonder why developers even bother to include any at all then, right? Much less, bafflingly, disable them from a showcase trial. Third-party preset packs, what are they? Surely no-one could ever sell those, I have it on good authority from KVR trolls that nobody even needs presets. "Why even buy presets for plugins, when everybody can just make their own. I mean, it's just like breathing (only here on KVR do you find these elitist mindset fools)." :lol:

I get it, you want to flex your elitist expert 'sound-designing' abilities, by suggesting factory presets have no merit. Y'all are like (with your faux disbelief act): "Presets? Presets? What is this fool talking about? Who would ever use presets to learn what a synth was capable of? Why, surely everybody who demos a new time-limited trial plugin, has all the time in the world and the expert sound designer ability of a Howard Scarr to design their own sounds and fully gauge the quality thereof." You jokers are so deluded! :clap:

KVR Trolls gonna troll.
Last edited by MrJubbly on Wed Nov 09, 2022 9:08 am, edited 2 times in total.

Post

Kinda siding with the GF person who deals with their social media channels here.

( I do love presets though 💕)
I lost my heart in Cap de Creus

Post

Does the new improved sound engine change the sound of old patches?
Orion Platinum, Muzys 2

Post

v1o wrote: Wed Nov 09, 2022 1:07 pm Does the new improved sound engine change the sound of old patches?
There isn't an improved sound engine, just some additional stuff like the vintage knob and new effects.

Post

MrJubbly wrote: Tue Nov 08, 2022 11:58 am It's really quite simple... When testing a new synth, one of the best ways to quickly gauge it's ability and performance, is to go through and audition its presets. Almost everyone does this, it's nothing unusual.
I'm not aware of any other synths that limit the number of presets in the demo. With most synths the demo is exactly the same as the full version, the only difference being the demo is unactivated/unregistered.
Orion Platinum, Muzys 2

Post Reply

Return to “Instruments”