Yep.zvenx wrote: Wed Nov 23, 2022 4:06 am Though I am no longer a refx user, I must say FigBug, your presence on kvr does wonders for the brand.
Keep doing what you doing.
rsp
I praised them in the Nexus thread too, great work FB!
Yep.zvenx wrote: Wed Nov 23, 2022 4:06 am Though I am no longer a refx user, I must say FigBug, your presence on kvr does wonders for the brand.
Keep doing what you doing.
rsp
UK has VAT.
He needs to take it up with the current resident of 10 Downing Street. Whoever that is today.
Price should include the VAT already. At least this way it was on my purchase. But maybe they use fixed pricing for specific regions as many developers do, like 1 price for US ($), 1 for EU (€) and 1 for UK with GBP, instead of simply one price which gets calculated on the base price towards your country`s currency?
Try Klaus Schwab
Basil Sunak
Vanguard1 (as well as PlastiCZ, Slayer, JunoX) was a collaboration between me and Michael Kleps (now Hartmann). We were both small indy-developers and shared the income. For Vanguard1 I did create the concept, the prototype, code the waveforms/wavetables/oscillators, the audio-engine (except arpeggiator & reverb) and one of the factory banks. Mike did the GUI, some preformance optimisations, the arpeggiator, the marketing and the website.I hope Vanguard 2 is successful for ReFX, as they were originally known for their synths like Plasticz, Beast and Slayer.
It is the new cutting edge ! Maybe... ? I am interested but have not jumped on it quite yet. I am not entirely sure I can get value from its Black Friday asking price. I think I will feel like yourself. It has a few hardcore limitations by 2022 standards, however.. I am personally going down a bit of a vintage production stage and this synth could fit right in. I suppose Synthwave kicked this off.. I suspect in most genres of EDM there is a vintage thing possibly happening.. well it is for me anyway, that could be for a number of reasons..Cyforce wrote: Wed Nov 23, 2022 12:42 am After the spontaneous update purchase, mhmmmm I don't really know, mixed feelings...
Somewhere fair in price, at least compared to the V1 version, modern, GUI, browser etc ... and of course all Vanguard sound banks.
Even if Vanguard sounds very digital and felt "retro" from a VST point of view due to its DNA - because it's just modernized in the basic structure instead of massive sound updates - I don't know. Very light on a CPU basis - but just in terms of sound - if you have the choice between wavetable monsters like Hive, Serum and especially Pigments - I think Vanguard will be only something for refx fans or nostalgics.
At the same time, one has to say that it is somehow understandable that Refx with Vanguard V2 is not releasing a completely new synthesizer that can compete with the top dogs ala Pigments & Co.
It kind of confuses me as a synth - the sound of the Vanguard compared to Pigments, Hive etc - feels weird, this big contrast in the current times. A synth from 2005 lands back in 2022... hmmm
Exactly my thoughts.Samiver wrote: Wed Nov 23, 2022 10:48 am Lack of a demo is a big hindrance though and I am not sure if looking back with rose tinted glasses means i would be as impressed now I have spire, Pigments, serum etc as I was back then.
never had Slayer and PlasticCZ but i hope Vanguard2 will be a success and these plugins revivedMarkus Krause wrote: Wed Nov 23, 2022 9:32 amVanguard1 (as well as PlastiCZ, Slayer, JunoX) was a collaboration between me and Michael Kleps (now Hartmann). We were both small indy-developers and shared the income. For Vanguard1 I did create the concept, the prototype, code the waveforms/wavetables/oscillators, the audio-engine (except arpeggiator & reverb) and one of the factory banks. Mike did the GUI, some preformance optimisations, the arpeggiator, the marketing and the website.I hope Vanguard 2 is successful for ReFX, as they were originally known for their synths like Plasticz, Beast and Slayer.
Mike licensed my old sourcecodes for the use in Vanguard2.
For PlastiCZ I did create the concept, the audio engine and the factory patches.
For Slayer I also did create the concept, the audio engine (except the reverb) and the factory patches.
If things run smoothly with Vanguard2 I'll give Mike a go for Slayer and PlastiCZ if he should ask me.
You can do the phase distortion of PlastiCZ also with Tone2 Nemesis or Icarus2. To initialize a phase distortion patch in Icarus2 pick the Templates->"Phase Distortion CZ" patch.
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