Zebra; XY weird mapping, user error or not?

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So, I'm curious if this is possible given zebra's mapping capabilities.Image
However, this appears to only cover a single quadrant (specifically the bottom right) for X1 instead of the 2 quadrants. Why?

Attached is the patch. How can I fix this, assuming it's possible.

https://drive.google.com/file/d/1fGMUb- ... sp=sharing

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Hi Tekkera,

could you explain what your goal is with this specific setup?
We looked at the patch and it does exactly what you programmed it to do, so I'm assuming you expect a different outcome but aren't sure how to achieve it. Can you say more about what you intend this modulation to do and how you'd want it to work?

I'll quickly explain what the modulation does, the way it's currently set up.
MMap has a range from zero to maximum, but it's a positive range as you're moving the position up from the lowest to the highest point (so from step 1 to step 128). That already means that the negative range of the assigned X1 axis will not do anything. It will try to move the left position (step 1) even further left, but there's nothing there, so X1 in the negative range won't have an effect.
Also, this isn't about quadrants but about axes. Any positive movement along the X axis (horizontal) will affect the MMap position, wether you're above or below the horizontal line in the XY pad. You move the dot to the right, that scans through the 128 steps of MMap.

Viktor
u-he team

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Viktor [TUC] wrote: Fri Dec 02, 2022 11:20 am Hi Tekkera,

could you explain what your goal is with this specific setup?
We looked.....
What I am trying to achieve is the full negative, and positive value of X1 (completely left and completely right) with MMap. I'm a bit confused as to how to get it to be this way. The goal of what I wanted to get out of a patch, was the neutral position of X to for example have no reverb, while left and right of X will achieve 100% value of reverb, or whatever else I map it to.

I'm not entirely sure how to do this though. I had a pretty good idea that MMap being only positive values would do that, but.... how do I get it the maximum value achieved by being both all the way left, and all the way right? Surely there has to be a way to do this that I just don't know about. Thanks in advance.

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You can do all of that directly in the XY tabs, no need for a MMap.
Set your reverb amount (in the reverb module) to zero first.
Go to the XY tab of your choice, add that reverb amount target parameter in the list, move the upper triangle up. That defines your range for when moving the XY dot to the right (or up, depending on your chose axis).
Add the same reverb amount target parameter a second time, now move the lower triangle up. That defines the range for the other direction, dot to the left (or down, depending on the axis).

Viktor

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Viktor [TUC] wrote: Mon Dec 19, 2022 11:01 am You can do all of that directly in the XY tabs, no need for a MMap.
Set your reverb amount (in the reverb module) to zero first.
Go to the XY tab of your choice, add that reverb amount target parameter in the list, move the upper triangle up. That defines your range for when moving the XY dot to the right (or up, depending on your chose axis).
Add the same reverb amount target parameter a second time, now move the lower triangle up. That defines the range for the other direction, dot to the left (or down, depending on the axis).

Viktor
Oh my god, I feel so dumb! :lol: Thank you, I will try this some time. It seems to make perfect sense

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