Roland Cloud

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Roland Cloud
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Septic Underground
KVRist
166 posts since 27 Dec, 2021 from Nederland

Post Fri Jan 13, 2023 7:50 am

fmr wrote: Thu Jan 12, 2023 2:58 am

Every day developers spend correcting issues in macOS is a day wasted in correcting problems that affect ALL users, and a day wasted in developing NEW FEATURES and creating NEW PRODUCTS. As a Windows user, I wish there were two developer teams, one just for Windows and another for Mac. I am convinced that, in a few years, Windows products would be miles ahead, since developers could concentrate in effectively developing them and creating new ones, instead of being stuck correcting Apples' issues and mistakes over and over.
Yeah, but no.

They need to get their act together and run the compiler to make it compatible. Many 1 man operated developers do it in a single day. Some take years (hello NI). It is not like the whole plugin needs reprogramming or so.

In other words, they (developers) just dont give a shit.

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WatchTheGuitar
KVRAF
11805 posts since 30 Apr, 2019

Post Fri Jan 13, 2023 8:00 am

One man developers using frameworks like JUCE can recompile their plugins in a day when the framework is ready for Apple’s latest whim OS change, but that’s not everyone and there are arguments for not using certain frameworks whether licensing or not having total control over plugin performance.

"The Only Thing I Do Know Is That We Have To Be Kind. Please, Be Kind. Especially When We Don't Know What's Going On."
https://tidal.com/artist/33798849

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fmr
KVRAF
10984 posts since 16 Mar, 2003 from Porto - Portugal

Post Fri Jan 13, 2023 8:51 am

Septic Underground wrote: Fri Jan 13, 2023 7:50 am
fmr wrote: Thu Jan 12, 2023 2:58 am

Every day developers spend correcting issues in macOS is a day wasted in correcting problems that affect ALL users, and a day wasted in developing NEW FEATURES and creating NEW PRODUCTS. As a Windows user, I wish there were two developer teams, one just for Windows and another for Mac. I am convinced that, in a few years, Windows products would be miles ahead, since developers could concentrate in effectively developing them and creating new ones, instead of being stuck correcting Apples' issues and mistakes over and over.
Yeah, but no.

They need to get their act together and run the compiler to make it compatible. Many 1 man operated developers do it in a single day. Some take years (hello NI). It is not like the whole plugin needs reprogramming or so.

In other words, they (developers) just dont give a shit.
I'm not a programmer, but from the feedback I occasionaly have from programmers, it's far from "run the compiler to make it compatible". Apple usually breaks compatibility on a lot of stuff, abandoning long time supported platforms, breaking compatibility for whatever obscure reasons related to their inner OS workings, etc. One recent example was the abandoning of OpenGL platform, which forced several developers to completely reprogram their plug-ins in what concerns the GUI (and those who do it report it's no easy task to achieve). Besides, the newly supported graphics platform (Metal) is not even cross-platform (contrary to what happened with OpenGL), which implies having two different codes, one for Mac and another for Windows.

Nothing of this adds anything to the user experience or to the audio performance of the virtual instruments and processing plug-ins, yet they mean a heavy burden on developers. My experience is that developers DO GIVE A SHIT, yet it's hard to get back to zero every year, and not even being able to charge for the work. Anyone with better insights on programming feel free to correct me.
Fernando (FMR)

rezoneight
KVRian
911 posts since 18 Feb, 2004

Post Fri Jan 13, 2023 6:36 pm

fmr wrote: Fri Jan 13, 2023 8:51 am I'm not a programmer, but from the feedback I occasionaly have from programmers, it's far from "run the compiler to make it compatible". Apple usually breaks compatibility on a lot of stuff, abandoning long time supported platforms, breaking compatibility for whatever obscure reasons related to their inner OS workings, etc. One recent example was the abandoning of OpenGL platform, which forced several developers to completely reprogram their plug-ins in what concerns the GUI (and those who do it report it's no easy task to achieve). Besides, the newly supported graphics platform (Metal) is not even cross-platform (contrary to what happened with OpenGL), which implies having two different codes, one for Mac and another for Windows.

Nothing of this adds anything to the user experience or to the audio performance of the virtual instruments and processing plug-ins, yet they mean a heavy burden on developers. My experience is that developers DO GIVE A SHIT, yet it's hard to get back to zero every year, and not even being able to charge for the work. Anyone with better insights on programming feel free to correct me.
Every year? Metal has been around for 8 years now and developers have had YEARS to update. There are options on macOS like MoltenGL (OpenGL API written on top of Metal) or MoltenVK (Vulkan API written on top of Metal) to make these tasks easier. Metal/Vulkan/D3D12 are all modern graphics frameworks that are built for modern GPU design. OpenGL came out in 1992 and had its last major revision in 2017. It is no longer in active development.

And OpenGL is still in macOS Ventura, even on M1. Hasn't been updated in years but its still there.

There are a handful (even a handful? I know of one or two) that complain about this stuff. The others seem to somehow keep up with it all and keep releasing updates to their products. Odd isn't it? Even NI is managing it and they've got years and years and years of tech debt to overcome. Arturia? Smart devs who apparently did something right because they've got a huge catalog they've kept up with.

Should I complain that AudioThing just updated Wires to support Windows 11? Or that he's spending time working on Linux version?

N 4 LIFE
KVRist
83 posts since 5 Jan, 2022

Post Fri Jan 13, 2023 9:48 pm

You may know too much.

rezoneight
KVRian
911 posts since 18 Feb, 2004

Post Sat Jan 14, 2023 3:12 pm

[deleted]

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tristan-
KVRian
603 posts since 11 Dec, 2004

Post Thu Jan 26, 2023 11:06 am

Brian.McClelland wrote: Tue Jan 10, 2023 2:58 pm V-Synth is definitely one of the more requested instruments. We are also looking into more Fantom style scenes and setups between hardware and software. This is on our radar for feature requests for sure.
Brian, this sounds just great. A fully fledged V-Synth VST could be a game changer. I still enjoy my V-Synth XT immensely.

How about something in the vein of the technological marvel that is your Jupiter 80? The layered sounds there are so impressive. Maybe some of that could be ported into Zenology or something?

I do understand why Roland still doesn't give us Integra 7 SuperNatural acoustic sounds, as these are still being sold as hardware and a huge company may not want to blur the lines too much between current HW and SW. However if you look at Korg - their current offerings are also native. The Modwave and the Wavestate both are 1:1 software recreations.
So it would be super cool to use your current offerings natively in the box.

perpetual3
KVRAF
2164 posts since 28 Sep, 2012

Post Thu Jan 26, 2023 1:13 pm

I totally agree! I still have the original V-synth keyboard - my second synth purchase ever after the SH-101. But I rarely use it because there is no way to easily add samples using Mac.

tristan- wrote: Thu Jan 26, 2023 11:06 am
Brian.McClelland wrote: Tue Jan 10, 2023 2:58 pm V-Synth is definitely one of the more requested instruments. We are also looking into more Fantom style scenes and setups between hardware and software. This is on our radar for feature requests for sure.
Brian, this sounds just great. A fully fledged V-Synth VST could be a game changer. I still enjoy my V-Synth XT immensely.

How about something in the vein of the technological marvel that is your Jupiter 80? The layered sounds there are so impressive. Maybe some of that could be ported into Zenology or something?

I do understand why Roland still doesn't give us Integra 7 SuperNatural acoustic sounds, as these are still being sold as hardware and a huge company may not want to blur the lines too much between current HW and SW. However if you look at Korg - their current offerings are also native. The Modwave and the Wavestate both are 1:1 software recreations.
So it would be super cool to use your current offerings natively in the box.

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WatchTheGuitar
KVRAF
11805 posts since 30 Apr, 2019

Post Thu Jan 26, 2023 1:53 pm

I just realised that as of tomorrow my sub was going to auto-renew at ultimate for another year, but I already had acquired 13 lifetime instruments through subs and when I got down to just the ones I really wanted that was enough, plus I never use the Zenology Pro, have Omnisphere and Pigments and prefer those, and they never added reverb to the FX collection so I cancelled the autorenew… guess that’s me done until something compelling is added.

Hope they’re working on something great.

"The Only Thing I Do Know Is That We Have To Be Kind. Please, Be Kind. Especially When We Don't Know What's Going On."
https://tidal.com/artist/33798849

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Atlatnesiti
KVRian
596 posts since 3 Apr, 2018

Post Thu Jan 26, 2023 5:56 pm

Just realised that Roland Cloud was updated but not instruments :(
Cubase 12 Pro still shows all Roland plugins in disabled/not compatible bin :cry:

JS_SEA
KVRist
64 posts since 23 Jan, 2023

Post Sun Jan 29, 2023 8:30 am

Any news?

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EnochLight
KVRAF
2167 posts since 21 Mar, 2012 from Nom..nom.. YOUR MOM

Post Mon Jan 30, 2023 10:52 am

JS_SEA wrote: Sun Jan 29, 2023 8:30 amAny news?
For an ACB of the JX-8P that we can install on the System-8? NOPE - crickets as usual! :lol: :cry: :D
Win 10 | Ableton Live 11 Suite | Reason 12 | i7 3770 @ 3.5 Ghz | 16 GB RAM | RME Babyface Pro| Akai MPC Live II & Akai Force | Roland System 8 | Roland TR-8 with 7x7 Expansion | Roland TB-3 | Roland MX-1 | Dreadbox Typhon | Korg Minilogue XD

Shiek927
KVRian
791 posts since 14 May, 2014

Post Mon Feb 06, 2023 9:44 am

Hey Roland Cloud thread! been awhile since I've stopped by here. Any hints at what fun surprises are coming out this year? ^^
Brian.McClelland wrote: Tue Jan 10, 2023 2:58 pm Hey, OrionAlpha101. V-Synth is definitely one of the more requested instruments. We are also looking into more Fantom style scenes and setups between hardware and software. This is on our radar for feature requests for sure. Thanks for letting me know! 😊
Any chance we can take a peek at that list? I'm curious about everything that's been requested :D

Caine123
KVRAF
7687 posts since 5 Aug, 2009

Post Mon Feb 06, 2023 10:17 am

still no jp8080 :/
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

ViolentAshes91
KVRer
21 posts since 13 Aug, 2020

Post Wed Feb 08, 2023 11:29 am

Caine123 wrote: Mon Feb 06, 2023 10:17 am still no jp8080 :/
Still Jonesing for the JD-990 with expansions, along with the Alpha Juno. :(

To be honest. I don't why they couldn't of put the 990 features into the JD-800 VST.

Also where are the cards for the JD-800? Seriously they can be added?

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