

Any issues with brightness and contrast will be addressed with some minor tweaking in the finalising stages, although even at this stage colours are already seeing some slight differences. The majority of the fonts of the UI will probably be bitmap for increased clarity (rather than script based), in addition to this as can be seen in the new sequencer. Right now the focus is on developing ideas and implementing them whilst problem-solving along the way. I'm aware of some things I need to come back to and refine in the design, but I'm more interested in what people would like to see atm and what people think of the ideas being implemented, so I can gauge how I can tweak them whilst making them work.Lbdunequest wrote: ↑Mon Jan 30, 2023 10:25 pm I mean even Urs added a comment about our feedbackbut ok...
Its really hard to judge your skins with such contrasts/hue and brightness besides being them tilted![]()
You've caught 'flat design disease'. Not to mention putting the skins at a strange angle, completely unlike how we actually see them in the synth. You can't tell what is and isn't a button, because of the insane desire to follow 'flat at all costs' design, no matter how unclear it is. The people saying it looks wonderful are the same people who follow politically correct bullshit in our modern societies, while our societies are being destroyed by insane government policies...THE INTRANCER wrote: ↑Fri Jan 20, 2023 8:16 pm Update 2 - 30th Jan 2023
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Update 1 - 26th Jan 2023.
Start of project.
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CAGE Refers to 'Controller Automated Graphics Engine', which integrates a new visual effects system in a 3D world view that you can manipulate in real-time. Which I'm creating as part of a new GUI system for Hive.
I don't think any GUI design, I've ever created, has been completely flat.BenfordLaw wrote: ↑Wed Feb 01, 2023 8:13 am You've caught 'flat design disease'. Not to mention putting the skins at a strange angle, completely unlike how we actually see them in the synth. You can't tell what is and isn't a button, because of the insane desire to follow 'flat at all costs' design, no matter how unclear it is. The people saying it looks wonderful are the same people who follow politically correct bullshit in our modern societies, while our societies are being destroyed by insane government policies...
There's no control in u-he scripting engine currently that would allow you to:THE INTRANCER wrote: ↑Wed Feb 01, 2023 2:03 pmCAGE Refers to 'Controller Automated Graphics Engine', which integrates a new visual effects system in a 3D world view that you can manipulate in real-time. Which I'm creating as part of a new GUI system for Hive.
I devised a way to do a 3D like, effect a few years ago whilst I was doing a big Zebralette project using layers (the 3D animated, Tron inspired film I made for it was a bigger project for it though).. Currently, I have a new working system to do some cool things, which is a bit more exciting.Ploki wrote: ↑Thu Feb 02, 2023 4:56 amThere's no control in u-he scripting engine currently that would allow you to:THE INTRANCER wrote: ↑Wed Feb 01, 2023 2:03 pmCAGE Refers to 'Controller Automated Graphics Engine', which integrates a new visual effects system in a 3D world view that you can manipulate in real-time. Which I'm creating as part of a new GUI system for Hive.
- manipulate in 3D
- animate in 3D
There's XY that allow 2D manipulation.
There's no control that allows 2D animation either.
plugmon fakes that with clever over-laying in monolith.
there's some interesting things in Zebra3, but that version of GUI backend is not available public yet i think.
Agreed. The look is fine, it’s just designed to look cool, not logical. We tend to read left to right, so we expect a flow that goes that way.mi-os wrote: ↑Sat Jan 21, 2023 1:07 pm My two cents:
I think the factory style/look is fine as is. The issue is the symmetric/mirrored layout IMO. It just doesn't work that good. There is a reason why you don't find such layouts very often. Although i don't think it's a showstopper.
So if it were my job i would concentrate on the layout/placement.
I've tried a few different skins, but I keep going back to the original. Despite being frequently thrown off by the symmetrical layout, I find it to be easiest on the eyes.zerocrossing wrote: ↑Tue Mar 07, 2023 10:28 pmAgreed. The look is fine, it’s just designed to look cool, not logical. We tend to read left to right, so we expect a flow that goes that way.mi-os wrote: ↑Sat Jan 21, 2023 1:07 pm My two cents:
I think the factory style/look is fine as is. The issue is the symmetric/mirrored layout IMO. It just doesn't work that good. There is a reason why you don't find such layouts very often. Although i don't think it's a showstopper.
So if it were my job i would concentrate on the layout/placement.
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