Compared "LinearBLEP" version against PolyBLEP implementation found on Shadertoy :matt42 wrote: ↑Thu Jul 23, 2020 8:42 am Combine your residuals with a step function and you should notice that the linear version has much more visually obvious discontinuities. I haven't checked the spectra, but I'd guess it will alias a lot more. https://www.desmos.com/calculator/t1dguzczh7
PolyBLEP https://streamable.com/hbcc71
LinearBLEP https://streamable.com/pxobsh
but, actually, dunno what all happens there so (even it sounds OK to my ears but) by linked videos I can't be sure if linear version is good or bad ... .