MSF: potential for more modulators?
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- KVRist
- 73 posts since 21 Jan, 2018
I wondered if it could be considered to have more global modulators added to msoundfactory?
I rarely run out of per voice modulation, but sometimes I like to create complex modulation routings where each parameter moves at a different speed to another using global modulators.
I rarely run out of per voice modulation, but sometimes I like to create complex modulation routings where each parameter moves at a different speed to another using global modulators.
- KVRist
- 324 posts since 17 Apr, 2013 from Gothenburg, Sweden
If only the per voice modulators were allowed to run free.
Win 11 | Latest Reaper | MCompleteBundle
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- KVRist
- Topic Starter
- 73 posts since 21 Jan, 2018
This would also be excellent but I can understand why they arent - bet it saves a lot of CPU. But I'm sure there is some good compromise between the two.jan-sandahl wrote: Thu Aug 10, 2023 9:10 pm If only the per voice modulators were allowed to run free.
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14339 posts since 15 Mar, 2008 from Czech republic
Global modulatorssomeone89a wrote: Sat Aug 12, 2023 12:14 amThis would also be excellent but I can understand why they arent - bet it saves a lot of CPU. But I'm sure there is some good compromise between the two.jan-sandahl wrote: Thu Aug 10, 2023 9:10 pm If only the per voice modulators were allowed to run free.
More mods: I'm afraid not, we need to keep the CPU in check.
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- KVRist
- Topic Starter
- 73 posts since 21 Jan, 2018
Thats a shame but understandable. However surely if they're disabled they don't add to the CPU hit? I mean the global ones rather than the per voice ones? As they aren't permanently running?MeldaProduction wrote: Sat Aug 12, 2023 9:29 am Global modulators
More mods: I'm afraid not, we need to keep the CPU in check.
For example I can technically have more modulators if I run MSF inside of MXXX - because MXXX adds a bunch more global modulators.
Another option would be to add the ability to create custom modulators in the signal flow graph in MXXX and the FX part of MSF. But I understand where this is a problem because I presume the modulators arent running at audio rate - so that'd be a hassle to continuously convert back and forth.
I think I'm just very used to environments like Reaktor/Max/AlphaForever where the design philosophy is different haha
- KVRist
- 324 posts since 17 Apr, 2013 from Gothenburg, Sweden
- I was implying that it would've meant more "global" modulators. I think potentially overloading the CPU should be a user decision. There are lots of other options to kill a CPU, besides modulators. I really like Kilohearts Phase Plant approach in this respect. Anyway, allowing them to run free would not increase the number of modulators. Pretty please?MeldaProduction wrote: Sat Aug 12, 2023 9:29 amGlobal modulatorssomeone89a wrote: Sat Aug 12, 2023 12:14 amThis would also be excellent but I can understand why they arent - bet it saves a lot of CPU. But I'm sure there is some good compromise between the two.jan-sandahl wrote: Thu Aug 10, 2023 9:10 pm If only the per voice modulators were allowed to run free.
More mods: I'm afraid not, we need to keep the CPU in check.
Win 11 | Latest Reaper | MCompleteBundle
