All kidding aside, really cant wait for this, I'm slowly getting back into music and preset making. Saving pennies and awaiting patiently
Zebra 3 and Zebra Legacy
- KVRAF
- 3471 posts since 19 Aug, 2008 from USA-lien In the 8th Dimention
Geez, Urs! Come on with Zebra3, I'm 56 and gonna be dead before its release
All kidding aside, really cant wait for this, I'm slowly getting back into music and preset making. Saving pennies and awaiting patiently
Hope your family and team are well 
All kidding aside, really cant wait for this, I'm slowly getting back into music and preset making. Saving pennies and awaiting patiently
- addled muppet weed
- 111257 posts since 26 Jan, 2003 from through the looking glass
he "may" have meant, the onboard computer now hosts the images, as oppose to the earlier models? which i believe the image was sent from the external computer?Double Tap wrote: Wed Sep 13, 2023 2:43 pm Thanks - it was just a passing comment by the guy, Loopol I think, obviously I added 1+1 and came up with 3.
- KVRian
- 873 posts since 9 Jun, 2020
I think that’s right but he definitely said that he’d been told it would be able to cope with animations. These are going to be casual conversations though so I should rein in my enthusiasmvurt wrote: Wed Sep 13, 2023 8:02 pmhe "may" have meant, the onboard computer now hosts the images, as oppose to the earlier models? which i believe the image was sent from the external computer?Double Tap wrote: Wed Sep 13, 2023 2:43 pm Thanks - it was just a passing comment by the guy, Loopol I think, obviously I added 1+1 and came up with 3.
- u-he
- Topic Starter
- 30188 posts since 8 Aug, 2002 from Berlin
For major feature updates, yes.pierb wrote: Thu Sep 14, 2023 10:35 pm So now that Filterscape is out... it's Uhbik 2 and then Zebra 3, right?
RIGHT?
The core "big things" for Zebra3 are Oscillators, MSEGs, Physical Modeling and UI stuff. Those are shaping up nicely. Once done (Zebralette 3 release) everything else should be a breeze.
Likewise, the big left over Uhbik issues (apart from some surround bugs) were visualisation, output clipping, latency compensation and some anti-aliasing. All of these issues have been solved for Filterscape. Now we have to apply all of those to Uhbiks and squash the surround bugs.
However, over the next couple of weeks/months we'll also pop out CLAP/AAX/VST3/MPE/NKS2 compatibility wherever it fits, and we have a few bugfix updates that have been sitting there for a while. We also have a bunch of little projects, e.g. CVilization for VCV, which our students work on, and 4 or 5 unreleased hardware modules. And maybe we also have a little visualisation plug-in that we did for ourselves and perhaps a Diva module. Not sure if latter two come before or after Zebralette 3 and/or Uhbik 2.
Fun tidbit: One of the UI things we did for Zebra 3 has found its way into Repro and Bazille. So when we update these two for CLAP/MPE/VST3/AAX/NKS2, they'll have a nice little usability upgrade that just so happened in Z3 land.
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- KVRAF
- 3401 posts since 6 Nov, 2006
this all sounds amazing.Urs wrote: Fri Sep 15, 2023 3:22 amFor major feature updates, yes.pierb wrote: Thu Sep 14, 2023 10:35 pm So now that Filterscape is out... it's Uhbik 2 and then Zebra 3, right?
RIGHT?
The core "big things" for Zebra3 are Oscillators, MSEGs, Physical Modeling and UI stuff. Those are shaping up nicely. Once done (Zebralette 3 release) everything else should be a breeze.
Likewise, the big left over Uhbik issues (apart from some surround bugs) were visualisation, output clipping, latency compensation and some anti-aliasing. All of these issues have been solved for Filterscape. Now we have to apply all of those to Uhbiks and squash the surround bugs.
However, over the next couple of weeks/months we'll also pop out CLAP/AAX/VST3/MPE/NKS2 compatibility wherever it fits, and we have a few bugfix updates that have been sitting there for a while. We also have a bunch of little projects, e.g. CVilization for VCV, which our students work on, and 4 or 5 unreleased hardware modules. And maybe we also have a little visualisation plug-in that we did for ourselves and perhaps a Diva module. Not sure if latter two come before or after Zebralette 3 and/or Uhbik 2.
Fun tidbit: One of the UI things we did for Zebra 3 has found its way into Repro and Bazille. So when we update these two for CLAP/MPE/VST3/AAX/NKS2, they'll have a nice little usability upgrade that just so happened in Z3 land.
i hope your entry into VCV module development will inspire more devs to get in on that format.
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- KVRist
- 44 posts since 17 Dec, 2020
I'm not sure if ideas/suggestions are still wanted. I don't want to consume your time, so, please feel free to ignore it without any explanation
Obviously, u-he knows how to balance efficiency with fancy features.
I'm not sure if it's technically feasible or relevant, but would it be possible to make Z3 preset files/data structure such that users can interact with them, both on a per-module level and regarding complicated bits like the splines? (Or possibly helper plugins developed by users...)
In my head, I imagined that presets could be something similar to JSON or TOML files, where nestled arrays and dictionaries could present also such elements of the preset which are currently hidden in the binary part of h2p files.
I'm not sure if it's technically feasible or relevant, but would it be possible to make Z3 preset files/data structure such that users can interact with them, both on a per-module level and regarding complicated bits like the splines? (Or possibly helper plugins developed by users...)
In my head, I imagined that presets could be something similar to JSON or TOML files, where nestled arrays and dictionaries could present also such elements of the preset which are currently hidden in the binary part of h2p files.
- A nested file structure like TOML would mean that per module presets are each time just a subset of the file. Maybe one could even have a "copy/paste TOML" right-click action.
- Regarding the splines, since your idea of "spline wavetables" is very new it could be interesting for programmers to also interact with them, let it be via simple scripts that modify an existing preset. Or another way to make wave2zebra. Or even in the future maybe some ways to edit control points of splines on a tablet and send it back and forth via the preset format.
- KVRAF
- 2248 posts since 10 Apr, 2002 from Saint Germain en Laye, France
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- KVRAF
- 3154 posts since 10 Jan, 2005
The 30$ upgrade price was for those who got Zebra before it became Legacy.
After that... it's full price as correctly mentioned already.
- Mario
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- KVRAF
- 3154 posts since 10 Jan, 2005
Agreed, I was just informing on how it works. No judgementsrobisme wrote: Sat Sep 30, 2023 8:32 pm (please we don't do this sterile debate about the price again)
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- KVRist
- 218 posts since 26 Sep, 2017 from Berlin
It was just a missunderstanding from my side. Don't worry I'm sure that I'll pay the full price for Zebra3, hope I can buy it this year.robisme wrote: Sat Sep 30, 2023 8:32 pm (please we don't do this sterile debate about the price again)

