"patch genetics" has been around a long time. the editor for the DSI evolver had it. you could "marry" two parents and they would spawn 128 variations with "traits" split between the mother/father patches.sonarkiss wrote: Fri Nov 17, 2023 4:36 amSynapse Audio also have added the new Genetics function to their synths.dayjob wrote: Wed Nov 15, 2023 5:08 pmif you want that just use synplant 2. i don't know why people expect every synth to be the same w/the same features. synplant 2 is a really specific kind of thing. i don't expect or want Zebra3 to be anything like that.sonarkiss wrote: Wed Nov 15, 2023 10:30 am "Genopatch Technology, Genopatch crafts synth patches from audio recordings, using AI to find optimal synth settings based on your source sample."
It's really game changer, 2 FM OSC mimic everything and possibilities are endless.
Is it possible to bring such a feature with Zebra 3?
Urs has talked about various features and focus in this and other threads. if you go through bit by but and read his posts you can see where Zebra3 is headed.
The Genetics function creates new patches out of existing ones, a very useful tool to obtain sound variations or entirely new sounds.
It would be good feature to consider and It won't be in his way.
absynth's mutator function, nord modular G2 mutator function.. mutation is fun. randomizers are fun. whatever Urs does w/Zebra3 will be fun.
but what Synplant does is something else. it's using ai or machine learning or whatever tf it is to synthesize the loaded sample with its own synth engine. I don't know how well the modular nature and synth engine of Zebra would lend itself to that scenario but i don't know about such things... i don't know how simple or difficult it would be to plug something like that into Zebra.. but i know it took Sonic Charge a good long time to do it. also, Urs seems to have pretty good idea of what he wants Zebra3 to be.. and i'm more than interested in seeing whatever that is... w/o a bunch of feature creep.
