No wish needed, it already has a CLAP version
Plogue chipsynth C64
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- KVRAF
- 2311 posts since 24 Jun, 2006 from London, England
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- KVRist
- 314 posts since 12 Mar, 2004
@mcbpete: oh, pleasant surprise. I was reading the compatibility table on https://plogue.com/products/chipsynth-c64.html and clap wasn't listed. I currently only have my Linux laptop available, not my Windows DAW. I have once tried to make Plogue stuff run with yabridge and failed miserably unfortunately. So I haven't even tried it yet.
Edit: yeah, it's still failing for me with yabridge unfortunately.
Edit: yeah, it's still failing for me with yabridge unfortunately.
- KVRAF
- 9064 posts since 1 Aug, 2003
Is it just me or does Plogue's site fail to communicate that?
I couldn't find it, that's why I asked:
cptgone wrote: Thu Dec 07, 2023 4:39 pm Plogue has done a lot to support the new, improved plugin format called CLAP.
Does that include this new synth already?
Bitwig 5.1's voice stacking functions make CLAP versions highly desirable.
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- KVRian
- 928 posts since 3 Aug, 2001 from Montreal
CLAP support is still considered preliminary in all our synths,
so we don't brag about it loudly right now.
Its also only available as beta for the other chipsynths in our forums.
so we don't brag about it loudly right now.
Its also only available as beta for the other chipsynths in our forums.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com
- KVRAF
- 2311 posts since 23 Sep, 2004 from Kocmoc
Try Goattracker.Korg Supporter wrote: Mon Dec 18, 2023 3:37 pmThe best you can do is to grab the last frame at the moment the sounds play. There might be trackers that can open SID files.GearNostalgia wrote: Mon Dec 18, 2023 12:53 pmOk, bad news... would love to see how those sounds were made in the SID.Korg Supporter wrote: Thu Dec 14, 2023 9:32 pm
Any Last Ninja sounds? Parralax demos?
Nothing that I have seen. I was able to extract that cool gong or bell sound from the Last Ninja wilderness level and replicate it across different synths that have ring mod
Soft Knees - Live 12, Diva, Omnisphere, Slate Digital VSX, TDR, Kush Audio, U-He, PA, Valhalla, Fuse, Pulsar AUDIO, NI, OekSound etc. on Win11Pro R7950X & RME AiO Pro
https://www.youtube.com/@softknees/videos Music & Demoscene
https://www.youtube.com/@softknees/videos Music & Demoscene
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- KVRAF
- 2311 posts since 24 Jun, 2006 from London, England
IIRC the .sid format isn't really like the .mod format in that a SID has its own playback code too, so essentially every SID might have an entirely different way that the music is 'encoded' - It's basically a self contained programme/routine. Presumably why chipsynth C64 has pretty much a full C64 emulator in it to playback sid files
- KVRian
- 1241 posts since 25 Jan, 2017
I've been playing with the demo since yesterday... I totally run out of "plugin money" after the BF sales, but I'm absolutely getting this in a matter of weeks. Very fun stuff.
I mostly ignored the step sequencers on previous releases, but they are absolutely crucial on this one and after some time spent on them, it makes me want to use them more on the other chipsynths too.
POSSIBLE BUG (unless I'm missing something)
LoopAlways seems to behave like NoteGate, meaning it does not simply play the stuff between the loop points (as the manual says), but it always also plays the start of the sequence before the loop.
Or maybe there's no bug, but it only works combined with specific ResetPosition modes (e.g. Never)?
Here on REAPER 7, Win64, VST3
I mostly ignored the step sequencers on previous releases, but they are absolutely crucial on this one and after some time spent on them, it makes me want to use them more on the other chipsynths too.
POSSIBLE BUG (unless I'm missing something)
LoopAlways seems to behave like NoteGate, meaning it does not simply play the stuff between the loop points (as the manual says), but it always also plays the start of the sequence before the loop.
Or maybe there's no bug, but it only works combined with specific ResetPosition modes (e.g. Never)?
Here on REAPER 7, Win64, VST3
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- KVRian
- 928 posts since 3 Aug, 2001 from Montreal
Yes. There are 700+ Different sub player/engines in the whole 'High Voltage Sid Collection', so it would have been an impossible task to study and decode them all directly. Instead we took the low level approach of emulating .sid routines as black boxes and trying to make sense of what they end up writing to the 6581/8580, then automatically create modulation tables from what our algorithms interprets.mcbpete wrote: Tue Dec 19, 2023 11:43 am IIRC the .sid format isn't really like the .mod format in that a SID has its own playback code too, so essentially every SID might have an entirely different way that the music is 'encoded' - It's basically a self contained programme/routine. Presumably why chipsynth C64 has pretty much a full C64 emulator in it to playback sid files
As you can imagine its far from a foolproof technique. Its basically what people that study SID wavetables and tricks have been doing for years by hand (http://www.ucapps.de/howto_sid_wavetables_1.html) but in a semi autonomous way.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com
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- KVRian
- 928 posts since 3 Aug, 2001 from Montreal
Ahh yeah the manual is to blame here, sorry. We need to fix this.Niowiad wrote: Tue Dec 19, 2023 11:48 am POSSIBLE BUG (unless I'm missing something)
LoopAlways seems to behave like NoteGate, meaning it does not simply play the stuff between the loop points (as the manual says), but it always also plays the start of the sequence before the loop.
Or maybe there's no bug, but it only works combined with specific ResetPosition modes (e.g. Never)?
Here on REAPER 7, Win64, VST3
The main difference between LoopAlways and NoteGate is that LoopAlways does not play the stuff after the loop point upon note release, but if there is stuff before the loop in, yes it will play that by design.
Unless as you correctly point out, Never reset is chosen, in which case it will never replay the part before the loop once it reaches it the first time.
Cheers
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com
- KVRAF
- 37375 posts since 14 Sep, 2002 from In teh net
So if I click on the DAC panel, load DAC it takes me to my desktop. Would it not make more sense to take you to the folder where I presume various DAC versions are kept?
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- KVRian
- 928 posts since 3 Aug, 2001 from Montreal
DAC Versions? This is to load audio files to be played by the C64 "DAC".aMUSEd wrote: Tue Dec 19, 2023 6:59 pm So if I click on the DAC panel, load DAC it takes me to my desktop. Would it not make more sense to take you to the folder where I presume various DAC versions are kept?
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com
- KVRAF
- 37375 posts since 14 Sep, 2002 from In teh net
Ah I thought it was where you switch between different models. Should read the manual I guess but just bought it and was learning by trying stuff out firstdavidv@plogue wrote: Tue Dec 19, 2023 7:24 pmDAC Versions? This is to load audio files to be played by the C64 "DAC".aMUSEd wrote: Tue Dec 19, 2023 6:59 pm So if I click on the DAC panel, load DAC it takes me to my desktop. Would it not make more sense to take you to the folder where I presume various DAC versions are kept?
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- KVRian
- 731 posts since 22 Dec, 2010
Tried the demo, really nice sound, lots of new territories to explore. Now its on my wishlist.
One thing - in case a patch with longer release is played and the chip model is changed, there's a really loud pop noise. This could be circumvented with a brief "speaker circuit protection" muting.
(Live12Beta, Win, VST3)
One thing - in case a patch with longer release is played and the chip model is changed, there's a really loud pop noise. This could be circumvented with a brief "speaker circuit protection" muting.
(Live12Beta, Win, VST3)
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- KVRian
- 928 posts since 3 Aug, 2001 from Montreal
Yeah we implemented a whole lot of that in many places. Missed a few apparently.davidka wrote: Thu Dec 21, 2023 8:33 am Tried the demo, really nice sound, lots of new territories to explore. Now its on my wishlist.
One thing - in case a patch with longer release is played and the chip model is changed, there's a really loud pop noise. This could be circumvented with a brief "speaker circuit protection" muting.
(Live12Beta, Win, VST3)
Need to work on a more generic solution in a Q1 update, but without breaking things is hard.
The SID is a DC popping monster. We need to keep those DC pops internally because those pops were actually used creatively in the past (kick drums, rhythmic patterns, DIGI sample playback etc) and so many things depend on them (filter distortion, clipping etc). So we need to be careful. But when changing major settings that cannot happen in real life (like changing models), it _definitely need_ fading.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com
- KVRian
- 1241 posts since 25 Jan, 2017
Any hint on the "C64 Audio Out" options?
I never dealt with an actual C64 and I honestly have no idea what that is.
The manual assumes previous knowledge on the issue.
Searching online it seems like some kind of HW modification to improve video quality of the C64, but the filtering of the high frequencies is substantial on the "RF mod" types.
When would you choose one instead of the others?
I never dealt with an actual C64 and I honestly have no idea what that is.
The manual assumes previous knowledge on the issue.
Searching online it seems like some kind of HW modification to improve video quality of the C64, but the filtering of the high frequencies is substantial on the "RF mod" types.
When would you choose one instead of the others?
Last edited by Niowiad on Thu Dec 21, 2023 8:09 pm, edited 1 time in total.
