Native Instruments - Komplete 15

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Oop, hold your horses - the website has just been updated and Reaktor 6 is IN all versions.

https://www.native-instruments.com/en/s ... 5/compare/

So in fact both pages were wrong before!
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The people living in darkness have seen a great light; on those living in the land of the shadow of death, a light has dawned.
You can be creative in any right place on Earth, and not only in the wealthiest cities. Bring the world feelings from everywhere, and not only feelings of capitalistic or jail environment.
― Aleksey Vaneev


https://linuxdaw.org

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martiu wrote: Sun Sep 01, 2024 6:00 pm who cares, we have Waldorf MicroWave plugin, sell all native instruments now
Another year has passed and once again it is not possible to import your own wavetables into MassiveX. Synths such as FM8 or Battery or Massive are no longer maintained. A high-resolution GUI for these would be great. But no. New Bimmellybaries are being produced and Reaktor remains untouched. No, I will definitely not invest in that.

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noiseboyuk wrote: Tue Sep 03, 2024 8:38 am Oop, hold your horses - the website has just been updated and Reaktor 6 is IN all versions.

https://www.native-instruments.com/en/s ... 5/compare/

So in fact both pages were wrong before!
Phew, I was hoping that. Thank you for spotting this!

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Well, its listed under Synths now and doesnt seem to be a NI - Flagship anymore. :?
You can be creative in any right place on Earth, and not only in the wealthiest cities. Bring the world feelings from everywhere, and not only feelings of capitalistic or jail environment.
― Aleksey Vaneev


https://linuxdaw.org

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If I "upgrade" from Standard 14, I seem to actually get less stuff 😀 And I've subsequently purchased Stardivari Cello, Ashlight, Session Percussion, Razor, and Molekular. Truly laughable. Although Kontakt 8 does actually appeal somewhat...

NI seem to be focusing on generic soundtrack/game audio folks and ... I actually have no idea who else. Quite bizarre. Although Neutron for "free" if I preorder is intriguing but no way is any of this worth 300AUD.

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I think I got Neutron for next to nothing a few years back...the updates since have added very little and TBH I have pretty much stopped using the iZotope stuff as well now.
X32 Desk, i9 PC, S88MK3, S1, BWS, Live + PUSH 3, Osmose, RedShift 6 Pro3, Tempera, Syntakt, Digitone II, OP1-F, OPXY, Eurorack, TD27 Drums, Guitars, Basses, Amps and of course lots of pedals!

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bluesawsq wrote: Tue Sep 03, 2024 7:04 am
Echoes in the Attic wrote: Tue Sep 03, 2024 12:29 am And no mpe for kontakt I suppose? Maybe in another ten years.
MPE support has been there already for a long time.
There is at least one MPE enabled Kontakt instrument included in Komplete, Ashlight.
For other (editable) instruments you can enable MPE by adding a script. For example something like this:

Code: Select all

on init
    set_script_title("MPE")
    
    declare const $MPE_BEND_RANGE := 48
    declare ~bend_factor
    ~bend_factor := (int_to_real($MPE_BEND_RANGE * 1000) / 8191.0) * 100.0
    
    declare ui_label $label_pressure (2, 1)
    set_text($label_pressure, "Pressure -> From Script 1")
    declare ui_label $label_slide (2,1)
    set_text($label_slide, "Slide -> From Script 2")
    
    move_control($label_pressure, 1, 1)
    move_control($label_slide, 1, 2)
    
end on

on note 
    set_event_mark($EVENT_ID, sh_left($MARK_2, $MIDI_CHANNEL))
    change_tune(by_marks(sh_left($MARK_2, $MIDI_CHANNEL)), ...
                    real_to_int(int_to_real(%CC[$VCC_PITCH_BEND]) * ~bend_factor), 0)
    set_event_par_arr(by_marks(sh_left($MARK_2, $MIDI_CHANNEL)), ...
                  $EVENT_PAR_MOD_VALUE_ID, ...
                  %CC[$VCC_MONO_AT] * 7874, 1)
    set_event_par_arr(by_marks(sh_left($MARK_2, $MIDI_CHANNEL)), ...
                  $EVENT_PAR_MOD_VALUE_ID, ...
                  %CC[74] * 7874, 2)
end on

on controller
    if ($CC_NUM = $VCC_MONO_AT)
        ignore_controller
        set_event_par_arr(by_marks(sh_left($MARK_2, $MIDI_CHANNEL)), ...
                          $EVENT_PAR_MOD_VALUE_ID, ...
                          %CC[$CC_NUM] * 7874, 1)
    end if
    
    if ($CC_NUM = 74)
        ignore_controller
        set_event_par_arr(by_marks(sh_left($MARK_2, $MIDI_CHANNEL)), ...
                          $EVENT_PAR_MOD_VALUE_ID, ...
                          %CC[$CC_NUM] * 7874, 2)
    end if
    
    if ($CC_NUM = $VCC_PITCH_BEND)
        {message("pb")}
        ignore_controller
        change_tune(by_marks(sh_left($MARK_2, $MIDI_CHANNEL)), ...
                    real_to_int(int_to_real(%CC[$CC_NUM]) * ~bend_factor), 0)
    end if
end on
So this can be added for factory library instruments? That would be nice, but then how are mod sources mapped to destinations?

I'd rather just see it built in to the modulation system like most mpe synths.

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swilow11 wrote: Tue Sep 03, 2024 11:14 am If I "upgrade" from Standard 14, I seem to actually get less stuff 😀
Upgrading doesn’t stop you using anything from previous bundles (though if they turn off the authorisation server for it in the future, that will stop you).

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Echoes in the Attic wrote: Tue Sep 03, 2024 12:31 pm
bluesawsq wrote: Tue Sep 03, 2024 7:04 am
Echoes in the Attic wrote: Tue Sep 03, 2024 12:29 am And no mpe for kontakt I suppose? Maybe in another ten years.
MPE support has been there already for a long time.
There is at least one MPE enabled Kontakt instrument included in Komplete, Ashlight.
For other (editable) instruments you can enable MPE by adding a script. For example something like this:
So this can be added for factory library instruments? That would be nice, but then how are mod sources mapped to destinations?

I'd rather just see it built in to the modulation system like most mpe synths.
Yes, the MPE script can be easily added to Factory Library 1 instruments.
Factory Library 2 is not currently editable, so the script cannot be added to those. (That's not a big problem because Factory Library 2 is actually in many ways worse than Factory Library 1. So, I would anyway recommend to use Factory Library 1 instead of 2.)

You can map modulation source to destinations pretty much the same way as in any other MPE synth. The script maps MPE expressions like this:
Pitch -> Tune (this cannot be changed without modifying the script code)
Pressure -> From Script 1
Slide -> From Script 2

The "documentation" of those 'From Script' mappings is shown in MPE script panel. Just to make it easier to remember.

The 'From Script' modulation sources can be freely mapped to any destination in Kontakt Edit Mode GUI, just like any other modulation source. You can find the 'From Script' modulation source in 'External Sources'.

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another 'meh' version update.

kontakt is obviously the flagship product. reaktor has been in the backseat for quite a while. as had been posted in numerous threads, the dude on the reaktor team has said there's not going to be much coming for reaktor any time soon or at all.. other than the recent(ish) apple silicon update. there's links to those posts on the reaktor forum somewhere.

reaktor 7 ain't gonna happen folks.

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they tried to fix Kontakt 7 with the extrem long plugin loading time but they never released the fix, so maybe they give up to fix and junp over to K8

https://community.native-instruments.co ... launch/p12

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Delighted that Reaktor‘s going to live on for a few more years!

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sacer wrote: Tue Sep 03, 2024 8:24 pm they tried to fix Kontakt 7 with the extrem long plugin loading time but they never released the fix, so maybe they give up to fix and junp over to K8

https://community.native-instruments.co ... launch/p12
yeah and this time maybe something else sucks ehm sorry loads very long or even is broken, then we need to wait till kontakt 9 :D
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Gamma-UT wrote: Tue Sep 03, 2024 12:33 pm
swilow11 wrote: Tue Sep 03, 2024 11:14 am If I "upgrade" from Standard 14, I seem to actually get less stuff 😀
Upgrading doesn’t stop you using anything from previous bundles (though if they turn off the authorisation server for it in the future, that will stop you).
I understand this, but that wasn't exactly my point.

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