Native Instruments - Komplete 15
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- KVRAF
- 5913 posts since 25 Jan, 2007
Oop, hold your horses - the website has just been updated and Reaktor 6 is IN all versions.
https://www.native-instruments.com/en/s ... 5/compare/
So in fact both pages were wrong before!
https://www.native-instruments.com/en/s ... 5/compare/
So in fact both pages were wrong before!
http://www.guyrowland.co.uk
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15
- KVRAF
- 3639 posts since 21 Nov, 2015
The people living in darkness have seen a great light; on those living in the land of the shadow of death, a light has dawned.
You can be creative in any right place on Earth, and not only in the wealthiest cities. Bring the world feelings from everywhere, and not only feelings of capitalistic or jail environment.
― Aleksey Vaneev
https://linuxdaw.org
― Aleksey Vaneev
https://linuxdaw.org
- KVRian
- 1115 posts since 6 May, 2010 from Munich, Germany
Another year has passed and once again it is not possible to import your own wavetables into MassiveX. Synths such as FM8 or Battery or Massive are no longer maintained. A high-resolution GUI for these would be great. But no. New Bimmellybaries are being produced and Reaktor remains untouched. No, I will definitely not invest in that.martiu wrote: Sun Sep 01, 2024 6:00 pm who cares, we have Waldorf MicroWave plugin, sell all native instruments now
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- KVRian
- 814 posts since 15 Jun, 2018
Phew, I was hoping that. Thank you for spotting this!noiseboyuk wrote: Tue Sep 03, 2024 8:38 am Oop, hold your horses - the website has just been updated and Reaktor 6 is IN all versions.
https://www.native-instruments.com/en/s ... 5/compare/
So in fact both pages were wrong before!
- KVRAF
- 3639 posts since 21 Nov, 2015
Well, its listed under Synths now and doesnt seem to be a NI - Flagship anymore. 
You can be creative in any right place on Earth, and not only in the wealthiest cities. Bring the world feelings from everywhere, and not only feelings of capitalistic or jail environment.
― Aleksey Vaneev
https://linuxdaw.org
― Aleksey Vaneev
https://linuxdaw.org
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- KVRian
- 1407 posts since 1 Jul, 2023
If I "upgrade" from Standard 14, I seem to actually get less stuff
And I've subsequently purchased Stardivari Cello, Ashlight, Session Percussion, Razor, and Molekular. Truly laughable. Although Kontakt 8 does actually appeal somewhat...
NI seem to be focusing on generic soundtrack/game audio folks and ... I actually have no idea who else. Quite bizarre. Although Neutron for "free" if I preorder is intriguing but no way is any of this worth 300AUD.
NI seem to be focusing on generic soundtrack/game audio folks and ... I actually have no idea who else. Quite bizarre. Although Neutron for "free" if I preorder is intriguing but no way is any of this worth 300AUD.
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- KVRAF
- 12083 posts since 2 Dec, 2004 from North Wales
I think I got Neutron for next to nothing a few years back...the updates since have added very little and TBH I have pretty much stopped using the iZotope stuff as well now.
X32 Desk, i9 PC, S88MK3, S1, BWS, Live + PUSH 3, Osmose, RedShift 6 Pro3, Tempera, Syntakt, Digitone II, OP1-F, OPXY, Eurorack, TD27 Drums, Guitars, Basses, Amps and of course lots of pedals!
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Echoes in the Attic Echoes in the Attic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=180417
- KVRAF
- 11998 posts since 12 May, 2008
So this can be added for factory library instruments? That would be nice, but then how are mod sources mapped to destinations?bluesawsq wrote: Tue Sep 03, 2024 7:04 amMPE support has been there already for a long time.Echoes in the Attic wrote: Tue Sep 03, 2024 12:29 am And no mpe for kontakt I suppose? Maybe in another ten years.
There is at least one MPE enabled Kontakt instrument included in Komplete, Ashlight.
For other (editable) instruments you can enable MPE by adding a script. For example something like this:Code: Select all
on init set_script_title("MPE") declare const $MPE_BEND_RANGE := 48 declare ~bend_factor ~bend_factor := (int_to_real($MPE_BEND_RANGE * 1000) / 8191.0) * 100.0 declare ui_label $label_pressure (2, 1) set_text($label_pressure, "Pressure -> From Script 1") declare ui_label $label_slide (2,1) set_text($label_slide, "Slide -> From Script 2") move_control($label_pressure, 1, 1) move_control($label_slide, 1, 2) end on on note set_event_mark($EVENT_ID, sh_left($MARK_2, $MIDI_CHANNEL)) change_tune(by_marks(sh_left($MARK_2, $MIDI_CHANNEL)), ... real_to_int(int_to_real(%CC[$VCC_PITCH_BEND]) * ~bend_factor), 0) set_event_par_arr(by_marks(sh_left($MARK_2, $MIDI_CHANNEL)), ... $EVENT_PAR_MOD_VALUE_ID, ... %CC[$VCC_MONO_AT] * 7874, 1) set_event_par_arr(by_marks(sh_left($MARK_2, $MIDI_CHANNEL)), ... $EVENT_PAR_MOD_VALUE_ID, ... %CC[74] * 7874, 2) end on on controller if ($CC_NUM = $VCC_MONO_AT) ignore_controller set_event_par_arr(by_marks(sh_left($MARK_2, $MIDI_CHANNEL)), ... $EVENT_PAR_MOD_VALUE_ID, ... %CC[$CC_NUM] * 7874, 1) end if if ($CC_NUM = 74) ignore_controller set_event_par_arr(by_marks(sh_left($MARK_2, $MIDI_CHANNEL)), ... $EVENT_PAR_MOD_VALUE_ID, ... %CC[$CC_NUM] * 7874, 2) end if if ($CC_NUM = $VCC_PITCH_BEND) {message("pb")} ignore_controller change_tune(by_marks(sh_left($MARK_2, $MIDI_CHANNEL)), ... real_to_int(int_to_real(%CC[$CC_NUM]) * ~bend_factor), 0) end if end on
I'd rather just see it built in to the modulation system like most mpe synths.
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- KVRAF
- 6366 posts since 8 Jun, 2009
Upgrading doesn’t stop you using anything from previous bundles (though if they turn off the authorisation server for it in the future, that will stop you).swilow11 wrote: Tue Sep 03, 2024 11:14 am If I "upgrade" from Standard 14, I seem to actually get less stuff![]()
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- KVRist
- 225 posts since 21 Sep, 2020
Yes, the MPE script can be easily added to Factory Library 1 instruments.Echoes in the Attic wrote: Tue Sep 03, 2024 12:31 pmSo this can be added for factory library instruments? That would be nice, but then how are mod sources mapped to destinations?bluesawsq wrote: Tue Sep 03, 2024 7:04 amMPE support has been there already for a long time.Echoes in the Attic wrote: Tue Sep 03, 2024 12:29 am And no mpe for kontakt I suppose? Maybe in another ten years.
There is at least one MPE enabled Kontakt instrument included in Komplete, Ashlight.
For other (editable) instruments you can enable MPE by adding a script. For example something like this:
I'd rather just see it built in to the modulation system like most mpe synths.
Factory Library 2 is not currently editable, so the script cannot be added to those. (That's not a big problem because Factory Library 2 is actually in many ways worse than Factory Library 1. So, I would anyway recommend to use Factory Library 1 instead of 2.)
You can map modulation source to destinations pretty much the same way as in any other MPE synth. The script maps MPE expressions like this:
Pitch -> Tune (this cannot be changed without modifying the script code)
Pressure -> From Script 1
Slide -> From Script 2
The "documentation" of those 'From Script' mappings is shown in MPE script panel. Just to make it easier to remember.
The 'From Script' modulation sources can be freely mapped to any destination in Kontakt Edit Mode GUI, just like any other modulation source. You can find the 'From Script' modulation source in 'External Sources'.
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- KVRAF
- 3398 posts since 6 Nov, 2006
another 'meh' version update.
kontakt is obviously the flagship product. reaktor has been in the backseat for quite a while. as had been posted in numerous threads, the dude on the reaktor team has said there's not going to be much coming for reaktor any time soon or at all.. other than the recent(ish) apple silicon update. there's links to those posts on the reaktor forum somewhere.
reaktor 7 ain't gonna happen folks.
kontakt is obviously the flagship product. reaktor has been in the backseat for quite a while. as had been posted in numerous threads, the dude on the reaktor team has said there's not going to be much coming for reaktor any time soon or at all.. other than the recent(ish) apple silicon update. there's links to those posts on the reaktor forum somewhere.
reaktor 7 ain't gonna happen folks.
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- KVRian
- 1380 posts since 8 Jan, 2012 from frankfurt, Germany
they tried to fix Kontakt 7 with the extrem long plugin loading time but they never released the fix, so maybe they give up to fix and junp over to K8
https://community.native-instruments.co ... launch/p12
https://community.native-instruments.co ... launch/p12
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- KVRian
- 540 posts since 1 Jan, 2021
Delighted that Reaktor‘s going to live on for a few more years!
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- KVRAF
- 9579 posts since 5 Aug, 2009
yeah and this time maybe something else sucks ehm sorry loads very long or even is broken, then we need to wait till kontakt 9sacer wrote: Tue Sep 03, 2024 8:24 pm they tried to fix Kontakt 7 with the extrem long plugin loading time but they never released the fix, so maybe they give up to fix and junp over to K8
https://community.native-instruments.co ... launch/p12
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
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- KVRian
- 1407 posts since 1 Jul, 2023
I understand this, but that wasn't exactly my point.Gamma-UT wrote: Tue Sep 03, 2024 12:33 pmUpgrading doesn’t stop you using anything from previous bundles (though if they turn off the authorisation server for it in the future, that will stop you).swilow11 wrote: Tue Sep 03, 2024 11:14 am If I "upgrade" from Standard 14, I seem to actually get less stuff![]()
