This is really neat!Gordonjcp wrote: Wed Jan 08, 2025 10:15 pm I had a bit of a think about it, and after poking away at some code I came up with a rough proof-of-concept oscillator plugin that demonstrates what I said about counters and AND gates making up the guts of the Alpha Juno's DCOs.
I'm guessing though that you could just use this code to generate wavetable frames for the oscillator shapes? Would there be any reason over that to generate and play them on the fly like you're doing here?
Guessing also that playing them on the fly would also require PolyBLEP to combat the aliasing.

