Zebralette 3 Spline Editor & UX Discussion
-
Andreya_Autumn Andreya_Autumn https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=553235
- KVRian
- 506 posts since 21 Feb, 2022
Speaking of the curve spectrum mode and the harmonic grid. Whenever I'm using that I feel like it'd be nice to have the grid snapping be much stronger. It's super cool that you can be very specific about which exact harmonics are heard in a sound. But snapping to the harmonic gridlines is kinda precise as it stands now, would be easier if the snap distance were longer.
-
- KVRian
- 694 posts since 9 Dec, 2021
This is so minor, but the matrix on/off button looking like a recording icon feels a bit off. I’d prefer if you guys used Hive’s design instead, it just feels more right.
-
- KVRist
- 202 posts since 1 Aug, 2019
Urs I forget where else I saw this but will we be able to save waveforms? Surely we'll be able to and not have to recreate a Square wave every time we wanted to use one right?!
- u-he
- 30179 posts since 8 Aug, 2002 from Berlin
I answered a similar question here: viewtopic.php?p=9068219#p9068219
So, yeah, we'll certainly have oscillator presets that contain waveforms.
So, yeah, we'll certainly have oscillator presets that contain waveforms.
-
- KVRist
- 202 posts since 1 Aug, 2019
Thanks! One issue I've been having is morphing a Saw wave to a Square. I I'm not able to have 3 points in a vertical line (where one point is in the middle of the grid...) once I have them all lines up vertically, the middl point vanishes.Urs wrote: Wed Apr 16, 2025 7:27 am I answered a similar question here: viewtopic.php?p=9068219#p9068219
So, yeah, we'll certainly have oscillator presets that contain waveforms.
- u-he
- 30179 posts since 8 Aug, 2002 from Berlin
Yes, excess points get removed. I might reconsider this if I had examples that require them. ATM I don't see why you'd need that middle point on a vertical edge.
That said, I have plans for an option to have points "count more than one" for the Point-by-Point morph option. This should remove a few of the necessities for points being stacked, which currently get removed, too.
That said, I have plans for an option to have points "count more than one" for the Point-by-Point morph option. This should remove a few of the necessities for points being stacked, which currently get removed, too.
-
- KVRist
- 202 posts since 1 Aug, 2019
It's because...let's say you want to morph from a saw to a square...currently you would need two points like this:Urs wrote: Fri Apr 18, 2025 8:20 am Yes, excess points get removed. I might reconsider this if I had examples that require them. ATM I don't see why you'd need that middle point on a vertical edge.
That said, I have plans for an option to have points "count more than one" for the Point-by-Point morph option. This should remove a few of the necessities for points being stacked, which currently get removed, too.
But if you wanted to do it like this you can't, because you can't have 2/3 points starting from the same spot
You do not have the required permissions to view the files attached to this post.
-
- KVRist
- 202 posts since 1 Aug, 2019
Oh that also means I can't morph from a Tri to a Saw this way...I can't get the line all the way over to the edges because then the point on the middle (on the edges) vanish
So from triangle to saw is impossible:
So from triangle to saw is impossible:
You do not have the required permissions to view the files attached to this post.
- u-he
- 30179 posts since 8 Aug, 2002 from Berlin
Thank you, great examples!
Just home from dinner, but on first glance I'd say both are somewhat doable already. If I find the time tomorrow, I'll happily look into them.
If I'm not mistaken, first one needs just a single point in the middle of the saw, and morph using "Closest X".
Second I can do too, without any point in the middle at all. But I have to shift it half way around, so the vertical edge of the sawtooth is in the centre, not at the ends.
That said, these are solely limitations of the editor, not of the underlying maths or renderers. We can expand possibilities if needed, without breaking any presets or existing work. For now I'd rather keep it strict in the way it simplifies.
Just home from dinner, but on first glance I'd say both are somewhat doable already. If I find the time tomorrow, I'll happily look into them.
If I'm not mistaken, first one needs just a single point in the middle of the saw, and morph using "Closest X".
Second I can do too, without any point in the middle at all. But I have to shift it half way around, so the vertical edge of the sawtooth is in the centre, not at the ends.
That said, these are solely limitations of the editor, not of the underlying maths or renderers. We can expand possibilities if needed, without breaking any presets or existing work. For now I'd rather keep it strict in the way it simplifies.
-
- KVRist
- 202 posts since 1 Aug, 2019
Thanks! Yea well what I was trying to do was go from a Sine to Tri to Saw to Square... I think I got it so check it out when you can:Urs wrote: Fri Apr 18, 2025 7:41 pm Thank you, great examples!
Just home from dinner, but on first glance I'd say both are somewhat doable already. If I find the time tomorrow, I'll happily look into them.
If I'm not mistaken, first one needs just a single point in the middle of the saw, and morph using "Closest X".
Second I can do too, without any point in the middle at all. But I have to shift it half way around, so the vertical edge of the sawtooth is in the centre, not at the ends.
That said, these are solely limitations of the editor, not of the underlying maths or renderers. We can expand possibilities if needed, without breaking any presets or existing work. For now I'd rather keep it strict in the way it simplifies.
https://www.dropbox.com/scl/fi/6b4eb8lz ... 4t8vk&dl=0
-
- KVRian
- 995 posts since 11 Dec, 2003
Not sure if this is possible already, but it'd be great to be able to option click and drag a curve so you could duplicate it across the timeline
- u-he
- 30179 posts since 8 Aug, 2002 from Berlin
I don't think it's possible now, but you can right-click the timeline and duplicate the currently selected curve.brick wrote: Fri Apr 25, 2025 11:50 am Not sure if this is possible already, but it'd be great to be able to option click and drag a curve so you could duplicate it across the timeline
-
- KVRian
- 995 posts since 11 Dec, 2003
