Unfiltered Audio Battalion

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Unfiltered Audio Battalion

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Sampleconstruct wrote: Wed Jan 15, 2025 6:38 pm
hcv242 wrote: Wed Jan 15, 2025 6:32 pm I have Tremor working on my mac m1 running monterey in roseta mode
I couldn't even install it on my Mac M3 under Sonoma - when I desperately need it, I fire it up on my old Mac Pro but that's not really happening.
Often the installer fails. You could try to migrate it from the Mac Pro and see if it works then…

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Tj Shredder wrote: Fri Apr 11, 2025 6:39 am
Sampleconstruct wrote: Wed Jan 15, 2025 6:38 pm
hcv242 wrote: Wed Jan 15, 2025 6:32 pm I have Tremor working on my mac m1 running monterey in roseta mode
I couldn't even install it on my Mac M3 under Sonoma - when I desperately need it, I fire it up on my old Mac Pro but that's not really happening.
Often the installer fails. You could try to migrate it from the Mac Pro and see if it works then…
I have it running on Sequoia with my M1 Mac Studio Max, but I installed it on Big Sur originally

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Tj Shredder wrote: Fri Apr 11, 2025 6:39 am
Sampleconstruct wrote: Wed Jan 15, 2025 6:38 pm
hcv242 wrote: Wed Jan 15, 2025 6:32 pm I have Tremor working on my mac m1 running monterey in roseta mode
I couldn't even install it on my Mac M3 under Sonoma - when I desperately need it, I fire it up on my old Mac Pro but that's not really happening.
Often the installer fails. You could try to migrate it from the Mac Pro and see if it works then…
That's what I did two days ago, even the C/R via the FXpansion licensing app worked, the sound is there but the transport animation is broken, so the patterns are playing but the interface is just displaying a static image.

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Sampleconstruct wrote: Fri Apr 11, 2025 6:27 pm
Tj Shredder wrote: Fri Apr 11, 2025 6:39 am
Sampleconstruct wrote: Wed Jan 15, 2025 6:38 pm
hcv242 wrote: Wed Jan 15, 2025 6:32 pm I have Tremor working on my mac m1 running monterey in roseta mode
I couldn't even install it on my Mac M3 under Sonoma - when I desperately need it, I fire it up on my old Mac Pro but that's not really happening.
Often the installer fails. You could try to migrate it from the Mac Pro and see if it works then…
That's what I did two days ago, even the C/R via the FXpansion licensing app worked, the sound is there but the transport animation is broken, so the patterns are playing but the interface is just displaying a static image.
I guess some installation files did not get over. Especially if its not a complete migration…

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Imo the randomizer in Battallion is terrible, I just got Visco from Forever89, I like it way better than UAB...

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pekbro wrote: Wed Apr 30, 2025 6:36 am Imo the randomizer in Battallion is terrible, I just got Visco from Forever89, I like it way better than UAB...
The randomizer is one of the best features of battalion, imho.

The fact that you can lock any parameter, change different aspects, revert back to the original etc. makes it one of the most comprehensive randomisers in any plugin I've used.

Visco is great but it's a very different beast to Battalion.

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kraster wrote: Wed Apr 30, 2025 8:47 am
pekbro wrote: Wed Apr 30, 2025 6:36 am Imo the randomizer in Battallion is terrible, I just got Visco from Forever89, I like it way better than UAB...
The randomizer is one of the best features of battalion, imho.

The fact that you can lock any parameter, change different aspects, revert back to the original etc. makes it one of the most comprehensive randomisers in any plugin I've used.

Visco is great but it's a very different beast to Battalion.
Yea, my comment wasn't exactly a fair one, it's mostly the sounds it chooses and what it does to them that I'm not fond of. YMMV...

*I do like Visco, batallion could learn a few things from it imo, again YMMV. :shrug:

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I'm pretty sure creating a smart randomizer for a drum synth is an immensely complex task, far beyond simply spinning the dials randomly. It should be musically useful and requires careful consideration of context, dependencies, and intelligent constraints under the hood.
Kicks, snares, hats, percussion all demand different parameter ranges and behaviors. A randomizer that applies changes blindly is likely to create chaotic, unusable results, which is also great for experimental stuff, and I’m a sucker for it!
Yes, parameter locking is key and absolutely essential for preserving certain aspects of a patch, especially if you’ve already dialed in key components like envelope shapes or pitch.
Timbre or genre weighted probabilities are also important. Weighting choices based on timbral categories (for example, soft versus hard, analog versus digital character, transient rich versus dull) or even style tags (like techno, trap, IDM) can drastically improve usability.
Range limiting and dependency awareness matter too. For example, tuning and filter cutoff might need to stay in a musically relevant relationship, or modulation depth should respond to the presence of envelopes or LFOs. I think these are essential to avoid broken patches.
Further, a percentage based depth (from 0 to 100 percent, like in Lion) lets you dial in from subtle tweaks to wild explorations, which is much more productive than an all or nothing roll.

Battalion, from what I’ve seen, has gone further than most plugins in this area.
I give huge credit to any dev building a randomizer with this kind of complexity. It is not a trivial feature by any stretch. In fact, I would argue it is one of the hardest things to get right in a drum synth plugin.
Its over for Bitwig--CUBASE WON !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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enCiphered wrote: Wed Apr 30, 2025 9:16 am I'm pretty sure creating a smart randomizer for a drum synth is an immensely complex task, far beyond simply spinning the dials randomly. It should be musically useful and requires careful consideration of context, dependencies, and intelligent constraints under the hood.
Kicks, snares, hats, percussion all demand different parameter ranges and behaviors. A randomizer that applies changes blindly is likely to create chaotic, unusable results, which is also great for experimental stuff, and I’m a sucker for it!
Yes, parameter locking is key and absolutely essential for preserving certain aspects of a patch, especially if you’ve already dialed in key components like envelope shapes or pitch.
Timbre or genre weighted probabilities are also important. Weighting choices based on timbral categories (for example, soft versus hard, analog versus digital character, transient rich versus dull) or even style tags (like techno, trap, IDM) can drastically improve usability.
Range limiting and dependency awareness matter too. For example, tuning and filter cutoff might need to stay in a musically relevant relationship, or modulation depth should respond to the presence of envelopes or LFOs. I think these are essential to avoid broken patches.
Further, a percentage based depth (from 0 to 100 percent, like in Lion) lets you dial in from subtle tweaks to wild explorations, which is much more productive than an all or nothing roll.

Battalion, from what I’ve seen, has gone further than most plugins in this area.
I give huge credit to any dev building a randomizer with this kind of complexity. It is not a trivial feature by any stretch. In fact, I would argue it is one of the hardest things to get right in a drum synth plugin.
Well said.

Drum synthesis is a very specific subset of synthesis and there isn't a massive amount of scope compared to melodic or overall sound design synthesis.

I think Microtonic might be the best example of a synth that stays within its scope.

Something like Battalion can go way off the beaten track into truly experimental territory but its feature set in terms of sound generation is way beyond Microtonic so it needs a lot more reigning in to get something more conventionally usable.

Luckily they've given enough features to allow for that in Battalion.

I was reading the Elektronauts thread about Battalion and there does seem to be ongoing development. They're finishing up the iOS release and then adding things like patterns (my number one request) and some kind of slicer.

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Plugin Boutique has Battalion for $30 USD - https://www.pluginboutique.com/product/ ... -Battalion

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wow, good deal...

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telecharge wrote: Thu May 22, 2025 7:10 am Plugin Boutique has Battalion for $30 USD - https://www.pluginboutique.com/product/ ... -Battalion
any trick to this? shows $124 for me (£93)

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GaryG wrote: Thu May 22, 2025 1:18 pm
telecharge wrote: Thu May 22, 2025 7:10 am Plugin Boutique has Battalion for $30 USD - https://www.pluginboutique.com/product/ ... -Battalion
any trick to this? shows $124 for me (£93)
no trick, it seems it was a mistake, something that happens with quite some resellers.... sometimes you get lucky.....

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IIRC, it happened once before with Battalion, $36 for some hours. I missed it that time. heh
Last edited by pekbro on Thu May 22, 2025 1:57 pm, edited 1 time in total.

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telecharge wrote: Thu May 22, 2025 7:10 am Plugin Boutique has Battalion for $30 USD - https://www.pluginboutique.com/product/ ... -Battalion
It's showing 114 for me.
The smallest minority on earth is the individual.
~A.Rand

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