That's very interesting! I reported this bug to Arturia 2 years ago.Igro wrote: Thu May 08, 2025 7:09 am
So did the original which it emulates (pardon the pun)
What you describe is inherent in the DPCM Mu-255 companding that is utilized in both the original hardware and the Arturia where 13-14 bits of data can be stored in 8 bits of storage.
That μ-law non-linear quantization however comes at the cost of reduced peak levels and reduction in the perception of transients
This wasn't an issue for the original with its short sample times with things like drum samples as it could easily be corrected with envelopes but is harder to do with long sample lengths and extended playback of them using ADSR envelopes
Usually however when people make pads and drones which was the context of my response those things don't have prominent transients anyway so it's a non factor
Could you give more details about this, please:
"it could easily be corrected with envelopes"
I'm not sure how? No matter what I do, the kick will loose the transient anyway. Not a big deal, I would use any other sampler for that, but still....
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First thing would be to make sure the sample is trimmed right up to the start of the kick and from there adjust the envelope as good as you can
From there do what we did in the 1980s and adult it further with outboard. I HIGHLY recommend the SPL Transient Designer which is based off the original hardware. It's on a really good sale now also
https://www.plugin-alliance.com/en/prod ... Odi0x8D47-
You can also try things like parallel compression techniques
One other trick for kicks is to trim the sample in your DAW so that is just the transient and nothing else and layer that sample with the first sample so it plays both of them at the same time
Those are all things we used to do back in the day.
