Thx. Definitely on the FR listjustin3am wrote: Fri Jul 11, 2025 4:35 am For my purposes, morphing would be ideal but not required. I can achieve what I want through other means but I had developed a muscle memory with Ohmicide. I did sometimes use the Morph Seq mode as like a complex, key triggered MSEG but since I couldn't control the Morph speed with MIDI or automation, I typically left it at zero and used the normal Morphing or Morphing Trig modes for fast switching.
Tonight I went back to an old project in which I was driving Ohmicide with my Octatrack. The OT generates the sound processed by Ohmicide, and transmits MIDI that controls it. A heck of a lot of fun. It still works for me in Bitwig but it gets a little crashy occasionally.
When we did the Euro Rack we made a few minor edits (fixes, really) and this is what you get in ohmicide|s|abstractdolphin wrote: Fri Jul 11, 2025 1:35 pm @red_force Does this use the same algorithms that were in the original? From the demo video above it sounds quite a bit like it (wild and crazy). Does it also have the same sort of feedback options (I don't see them in the video).
From the get go our project was Ohmstudio. We made the plugins as a way to improve our skills before taking the dive on the first online collaborative DAW (and arguably, the only one to this day). Making Ohmstudio was incredibly hard. We did it but when it tanked commercially it was very painful (and I'd say the mental part was worse than the money part). We were not in any state to do plugins afterwards. A collective burnout. Fortunately new ohm men joined us and when we weren't doing B2B stuff (including tech that is now in Ableton Live) we started to go back to plugins. We made a few mistakes down the line and it took way longer than planned to have the tech stack we needed. We had fallen from the horse and just climbing back on it to catch up with the race was an adventure. This release feels really special to us tbh, like at 10 years arc's conclusion.zerocrossing wrote: Fri Jul 11, 2025 2:52 pm In my head, they were lost in a French opium den doing sketches of cats in space.
Eh. It's 50% of the same people. There was no buyout (we declined two offers in our history).jamcat wrote: Fri Jul 11, 2025 6:09 pm But I would remind you all that this “Ohmforce” is not at all the original Ohmforce. [...] It’s a new product from a new company that has had a considerable start-up cost to get here, and is only tangentially connected to the overrated nostalgia product it is marketed as.
What is true is that the whole thing was a heavy investment, in money, time and... skill, somehow. We had this whole tech stacks which still has some cool stuff (it's own graphic libraries for one thing, doing fancy stuff like motion blur on knobs etc.) but that was ultimately too costly to maintain because each time there's a standard update (generally by Apple) we we're in 6 months/man simply for things to continue working. So we moved to JUCE which I think was the right move but came up with a whole new set of challenges and in general a fair amount of technical debt that started to really show in the Catalina era. There's also the fact that Plum Force (Laurent de Soras) had left us (for a life in the country side, the chicken in the ohmboyz∞ EA video are from his farm) and a new Green Force (Simon Ardon) had replaced him and this also came with a set of new challenges.
So new architecture, and a complete rethinking of the features, UX etc. It's easy to see that there is more differences between the old and the new than say 4 generation of guitar rigs in terms of what the plugin actually does. Save for the bands DSP everything else is new.
(Red is still the same old me, First Green was Cid Andrade who did communication and left in 2010 I think? New Green is Simon Ardon, worked on all the new plugins. Ivory Force/Jérome Noel had also left the company circa 2010, he was behind a lot of the distortion algorithms and presets).
Nearly certainly not with our permission. That's the issue with distributing keys to 3rd party, shady business ensue. That being said like steam keys I am sure those were valid too.Greenstorm33 wrote: Fri Jul 11, 2025 11:12 pm First third-party plugin I ever bought. Sale-at-a-loss by Musician's Friend perhaps? And yes, I'm already subscribed so I don't miss the inevitable sale![]()
We did get older, got kids, some people parted ways but... you know what, every company has changed and so did you. In the 00s we were the cool kids side to side with FXpansion, Camelphat, PSP. Native Instruments yearly big news was them releasing plugins. Well, we're not cool kids anymore and most of the people from back then have moved way more than we did (which I am not sure is something to brag about anyway). Sure, U-He (and GForce afaict!) are still rocks. But if you judge every player by this standard, no one stands a chancemorelia wrote: Sat Jul 12, 2025 12:08 am This does not seem in any way the same company I bought so many things from over 10 years ago.
Yup. Just look right of the logo in the top of the central bands display. We moved it from pref to DSP because at that point we feel like it's more a preset design choice than a "sound quality vs CPU" trade.
This is exactly our... well not just reasoning but situation. The budget on ohmicide|s| is probably equal or higher than the one on ohmicide, which was probably one of the most expensive FX plugin to develop (3 years of development). When you see upgrade from v1 to v2 this isn't that, and btw we may try those and if so you'll see a very different pricing.Greenstorm33 wrote: Sat Jul 12, 2025 5:50 pm The reasonableness of the pricing depends heavily on whether you consider this an entirely new plugin or a continuation of the existing plugin. 20% loyalty offer on a new plugin is perfectly fine, but if you consider it be equivalent to going from v2 to v3 of a fabfilter plugin or Serum 1 to 2 or whatever it’s the worst pricing for a single plugin upgrade I can think of.
Next update, maybe this week.
That too. Also, rescaling turned out to be much easier than we anticipating, thx JUCE!kraster wrote: Sat Jul 12, 2025 7:57 pm I notice it a lot on the bypass mute and solo buttons on the bands.
Was the left move vs top move. Debatable how good for automation. Now we have ctrl click like many others.Shabdahbriah wrote: Sat Jul 12, 2025 8:08 pm Hmmm. Curious... IIRC, 'they' were amongst the first, if not the first to have a means (right-click, or a key-press) to allow you to "fine-tune" a knob/slider. I think they may have even licensed it to other devs. Could be wrong, but theirs were definitely the first plug-ins that I noticed this ability, way way way back.
But jumpy is a different issues. There has been some challenges doing the central bands display and we're still fine tuning it - not every issue pops up in beta.
So right no there is no knob physics. Bases on you DAW (Live 12 especially) and/or system there are some jumpyness though. We're working on them.dayjob wrote: Sun Jul 13, 2025 5:02 pm based on earlier post by redforce it sounds like they're tweaking it.. would be cool if there was a 'knob physics' preference somewhere for a different option.
There was knob physic in the old plugins. We could have implemented them back in the new one but considering that nearly no one went there after us we thought maybe this wasn't good. It felt nice demoing it but arguably, not as responsive for automation.
There never was physic on midi cc, considering your cc knobs are... well, already physical? Or did I misunderstood?
Modulators in DAW are very nice but there are key things they don't do for you.kraster wrote: Tue Jul 15, 2025 10:13 am I'm not a huge fan of using external modulators for things.
1) they don't go with presets. Ohmicide|s| is a good illustration of what it costs. Look at the guitar presets, most of those use some enveloppe follower on gain not as an noticeable FX but as a way to distribute the distortion impact a bit more after the attack - just better sounding distortion really. You completely lose that if you don't have embedded modulation. We value presets a lot.
2) "happy accident machines". There is no question that a full modular system where you create a modulator when you want one, add it and end up with a patch that only has what you wanted in it is elegant UX design. But what you lose there is the temptation of just hitting that knob that is right here and see what it does. We think there is value in both approaches (in fact, we think some users will always be very partial to one vs the other) and we picked the later which is... well more our turf. So as little friction as possible to add a filter in your band, add a new modulation etc.
3) It's always a bit better to have your own modulation and test them in your DSP so that you can spot weird issues and be sure you pick how you want the result to be. It's not in your hands if you let that to the DAW. In general having our modulation makes us test way more... well behavior of DSP under modulation/automation
4) only a fractions of DAWs offer modulation, especially real time.
Definitely on the FR list.kraster wrote: Tue Jul 15, 2025 10:13 am I would love to see a sidechain and midi note control for the envelopes though.
So yes, we do know that there are issues with performances on Live 12 specifically. We're working on it.FarleyCZ wrote: Wed Jul 16, 2025 4:04 pm Guys, have anyone tried this plugin in Ableton 12 on Windows 11?
That being said what we had so far was not as extreme as what you have here. JUCE isn't great on perf when you have several JUCE UI opened at the same time so if Sylenth1 is a JUCE plugin that certainly adds insult to injury. That being said I can usually work with 3 of our UIs open simultaneously without thinking about it - not silky smooth framerate but good enough. Anyway, this maybe a matter for either next patch or the one after.
Ah! So that's you ^^.FarleyCZ wrote: Wed Jul 16, 2025 8:59 pm I did. They were reactive for a mail or two, but then I guess got flooded with support requests.![]()
Well it's more than we're working on it and there's no point to babble until we have things to send to you ^^
