Zebralette 3.0 released (Revision 20399)
- KVRAF
- 14435 posts since 16 Feb, 2005 from Planet Earth, Somewhere
stupid question 101, if these are vector graphics, why can't we drag and drop gui sizes to our preferred size.. or at least in 5% increments... would love to use a 105%.
rsp
rsp
sound sculptist
- u-he
- 30178 posts since 8 Aug, 2002 from Berlin
Most of our UIs are still based on bitmaps.zvenx wrote: Sat Dec 06, 2025 10:18 pm stupid question 101, if these are vector graphics, why can't we drag and drop gui sizes to our preferred size.. or at least in 5% increments... would love to use a 105%.
rsp
So we design in a 10 x 10 pixel grid, which allows for integer grid sizes in steps of 10%.
It'll take some time to overcome those constraints.
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tasmaniandevil tasmaniandevil https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=62450
- KVRAF
- Topic Starter
- 2170 posts since 22 Mar, 2005 from a planet called u-he
Yes, CLAP per-voice modulation is included, as well as CLAP note expression support in Bitwig.sharkwithlasers wrote: Sat Dec 06, 2025 2:27 pm Is CLAP per-voice parameter modulation in this version? I notice its not mentioned in the Known Issues or Improvements section.
That QA guy from planet u-he.
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tasmaniandevil tasmaniandevil https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=62450
- KVRAF
- Topic Starter
- 2170 posts since 22 Mar, 2005 from a planet called u-he
- u-he
- 30178 posts since 8 Aug, 2002 from Berlin
So I had some feedback from the team about this. Menus in general often feel inverted.jtsterays wrote: Sat Dec 06, 2025 3:45 pmHmm no option for that.Urs wrote: Sat Dec 06, 2025 3:10 pmCheck scroll wheel preferences in the preferences section...jtsterays wrote: Sat Dec 06, 2025 2:02 pm Resolution and maths order settings are inverted with scroll wheel. Scrolling down up the quality instead of the opposite.
Edit: actually looks like all the menus are inverted, is this intentional?
Say you have a menu like this:
1. First Item, associated with value 0
2. Second Item, associated with value 1
...
12. Item, associated with value 11
The item with the lowest value or index is on the top, as this is how lists typically work.
However, scrolling down decreases a value, scrolling up increases it.
And there lies the dilemma. When you scroll up, the index or value of the highlighted option increases, but visually the highlight moves downwards and vice versa.
Furthermore, these menus in our software are provided by the operating system. IIRC we have little to no control over how they behave towards mousing.
However, Apple etc. have addressed this by introducing "natural scrolling". I don't like it, but maybe this is why some people prefer it.
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- KVRian
- 694 posts since 9 Dec, 2021
Okay, that's mildly annoying. but I'll try get used to it.Urs wrote: Sun Dec 07, 2025 8:47 amSo I had some feedback from the team about this. Menus in general often feel inverted.jtsterays wrote: Sat Dec 06, 2025 3:45 pmHmm no option for that.Urs wrote: Sat Dec 06, 2025 3:10 pmCheck scroll wheel preferences in the preferences section...jtsterays wrote: Sat Dec 06, 2025 2:02 pm Resolution and maths order settings are inverted with scroll wheel. Scrolling down up the quality instead of the opposite.
Edit: actually looks like all the menus are inverted, is this intentional?
Say you have a menu like this:
1. First Item, associated with value 0
2. Second Item, associated with value 1
...
12. Item, associated with value 11
The item with the lowest value or index is on the top, as this is how lists typically work.
However, scrolling down decreases a value, scrolling up increases it.
And there lies the dilemma. When you scroll up, the index or value of the highlighted option increases, but visually the highlight moves downwards and vice versa.
Furthermore, these menus in our software are provided by the operating system. IIRC we have little to no control over how they behave towards mousing.
However, Apple etc. have addressed this by introducing "natural scrolling". I don't like it, but maybe this is why some people prefer it.
- KVRAF
- 1623 posts since 28 Jan, 2004
I'm not sure if this is a bug, but it's at least a bit odd:
Let's say you start with the init preset, switch the oscillator renderer to Additive and the spectral modifier to Harmonic Clusters, then set Spectral Distortion to 50 and leave Cluster Select at 0. Now if you target the Cluster Select with a Constant modifier and turn the modulation depth knob counter-clockwise, it seems the entire first half of the travel of the knob is cycling though a series of some discrete values creating a cool glitchy 8-bit kind of effect. Same if you set Cluster Select at 50 and modify it with a slow triangle LFO at full depth, at one end of the LFO cycle you'll get that glitchy goodness. What I would expect when trying to modulate a parameter beyond it's knob range is that it would just clamp to min or max values, which is what appears to be happening in most cases in Zebrallete.
Let's say you start with the init preset, switch the oscillator renderer to Additive and the spectral modifier to Harmonic Clusters, then set Spectral Distortion to 50 and leave Cluster Select at 0. Now if you target the Cluster Select with a Constant modifier and turn the modulation depth knob counter-clockwise, it seems the entire first half of the travel of the knob is cycling though a series of some discrete values creating a cool glitchy 8-bit kind of effect. Same if you set Cluster Select at 50 and modify it with a slow triangle LFO at full depth, at one end of the LFO cycle you'll get that glitchy goodness. What I would expect when trying to modulate a parameter beyond it's knob range is that it would just clamp to min or max values, which is what appears to be happening in most cases in Zebrallete.

- KVRAF
- 3385 posts since 25 Apr, 2011
Wondering about those too. The delay is wandering too much for my taste.NAD wrote: Sun Dec 07, 2025 12:02 pm I'm not seeing the hidden delay parameters in the target selector menu in the mod matrix. Pretty sure it was there in previous versions.
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tasmaniandevil tasmaniandevil https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=62450
- KVRAF
- Topic Starter
- 2170 posts since 22 Mar, 2005 from a planet called u-he
Those parameters had been exposed by accident during the beta phase.NAD wrote: Sun Dec 07, 2025 12:02 pm I'm not seeing the hidden delay parameters in the target selector menu in the mod matrix. Pretty sure it was there in previous versions.
For the release candidate, we cleaned up the list of modulation targets, as well as the list of parameters exposed to host automation and MIDI learn.
That QA guy from planet u-he.
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tasmaniandevil tasmaniandevil https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=62450
- KVRAF
- Topic Starter
- 2170 posts since 22 Mar, 2005 from a planet called u-he
This falls under the "Some quirks in the curve editor" entry of the known issues.jtsterays wrote: Sun Dec 07, 2025 5:50 pm Could you guys temporarily disable box selection when I'm holding Ctrl to add points? Right now, it keeps randomly select a bunch of points when I'm adding them.
It's one of the things we'll deal with in subsequent updates, of course.
That QA guy from planet u-he.
- KVRAF
- 3385 posts since 25 Apr, 2011
so...we won't be able to remove the 'wow' from the delay anymore?tasmaniandevil wrote: Mon Dec 08, 2025 6:17 amThose parameters had been exposed by accident during the beta phase.NAD wrote: Sun Dec 07, 2025 12:02 pm I'm not seeing the hidden delay parameters in the target selector menu in the mod matrix. Pretty sure it was there in previous versions.
For the release candidate, we cleaned up the list of modulation targets, as well as the list of parameters exposed to host automation and MIDI learn.
