Ultra Audio - Ultra (A fancy Vital-style synth that popped up out of nowhere)

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
Post Reply New Topic
RELATED
PRODUCTS
Ultra

Post

ultra_audio wrote: Sun Dec 28, 2025 11:15 am
bmanic wrote: Sun Dec 28, 2025 6:38 am I don't have Ultra demo installed any more as the simplistic modulation system is just not my cup of tea...
Thanks for trying it out. By the way, we are thinking of enhancing the mod system. I've realised that we need some kind of curve control for each link between the source and the destination.
If we had something similar on the aux, that would be enough to adjust how much the aux affected it. Or perhaps the Vital approach is simpler? I'd be keen to hear your thoughts.
A transfer function / curve would be by far be the most flexible and would allow the user to make some awesome complex things within one single window/curve interface. If you want to check out the best/most comprehensive implementation of this very feature, check out Alchemy 2.0, the synth in Logic Pro X. It's got a very clever curve system (they call it a ModMap). HERE is a direct link to the Logic Pro X Alchemy ModMap in the manual.

That still leaves you with a single "Aux" modulation slot per modulation.. which in my humble opinion is way too little considering how powerful your synthesizer could be. For instance, what happens if you have an Envelope modulating the filter cutoff and you want to modulate how much the envelope modulates that filter through velocity, keytracking and also with an LFO.

It is _very_ common for some basic functions to have at least two layers deep modulation. Most notably envelopes by velocity. This is why I always recommend to developers that they should implement a bi-directional "Depth" control, for instance +/- 100%, for all modulation sources. This is extremely important for synthesizers that only have a very shallow mod matrix that only goes 1 layer deep, like the one in Ultra synth. That way you have another access point for secondary layer modulation when needed, without having to expand the mod matrix capability.

Of course this is not as flexible as having a true 2 or 3 layer deep mod matrix. Personally I always prefer mod matrices that allow deep layering (so a modulation that is modulated, which in turn is also modulated, aka 2 layers deep).

The main benefit of multiple layers is that it gets much easier to create sounds that are immensely satisfying to play on a keyboard as the sound designer can carefully tailor how the full range of the keyboard affects the sound. Especially important, and often neglected, is keyboard tracking. It is in my opinion THE most important modulation source right after velocity. Keyboard tracking combined with a good modulation mapping system (the "curve") is extremely powerful.

It's even more powerful if the ModMapping can be forced to operate in "octaves" mode, like in Alchemy, where you can divide it into 12 sections so that you can get exact values for each key in an octave. This allows you to make crazy cool things like tailor made LFO rates, consistently for every key over the whole keyboard. This also allows you to exceptionally accurately set filter cutoff points per key so that the sound always plays musically and optimally. Now if you also add a standard parametric EQ in the filter section, so that it's polyphonic, it allows the user to completely reshape the sound accurately over every single key.. something that to this day only very few synthesizers allow. Alchemy being one of the very few ones.

Why is this so powerful?: Well imagine you got the almost perfect sound with your oscillators, modulators and filter sweeps.. but there's this annoying ringing "mud" in the sound, especially in certain key ranges. A polyphonic parametric EQ + mod mapper with easily dividable "per key" snap system makes it incredibly easy to get rid of the annoying frequencies, per key. For the user who plays the sound it's all just seamless and the sound just feels super polished and sits within the mix perfectly.

This is far more powerful than having a parametric EQ in the FX section and cutting out some mud. That's usually throwing out the baby with the bath water type of deal and may just fix a few keys in a very narrow key range. With a polyphonic EQ + mod mapping, that solves the problem immediately and always reliably.

Here are some very common things sound designers may want to control the "curve" of:

Velocity
Modwheel
Aftertouch
Envelopes (to modify their default slope and behavior)
LFO (to skew their shape or force random LFOs to dump values in a binary manner)
Keyboard tracking (to force the range into what is needed for the task)

A mod mapper also easily allows for the reversal of modulation sources while at the same time they are linearly mapped to something else. So for instance sweeping the Modwheel may normally go linearly form 0 to 100 to one target whereas at the same time it may map from 100 to 0 to another, thus creating the exact opposite values. Very handy. Or to make it only work for a particular section of the synth when modwheel is about 50% into it's movement and then fades out before it's set all the way to 100%. Modulation remapping/curve is such a super flexible thing that I'm always very glad to see such a system. It expands the capabilities of a synthesizer immeasurably!

Anyhow, sorry I went off on a tangent there and wrote a way too long post, as always. If you do ever need veteran help with sound design or especially ideas for implementations for your synth, don't hesitate to contact me via PM. I've got quite a long record when it comes to synthesis.
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

"They don't ban hate speech; they ban speech they hate." -an oracle

Post

OK, full disclosure: I saw the "another Vital-style..." and almost fell into a deep sleep. :lol:

But, of course, I can't help myself, so I checked the demo. Vital wishes it it were this synth. This synth is fantastic for stereo stuff, and the sound quality if very high. I wouldn't call the filters the latest-greatest in analog modeling... in fact, I don't think they sound that analog at all, especially in terms of how an analog filter will distort at high resonances, but they're perfectly good sounding digital filters, and they have that stereo offset thing that sounds huge.

I love the oscillator push on the analog oscillator model. Sounds really rich, like it's going though a Big Muff. Cross mod is great, love the quality and types. Again, the panning... chef's kiss. Love the routing options, too. So far, I can't find fault with it, except that I wouldn't mind MPE and filter FM. Great first showing. I think I must add this too my world.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

Post

ultra_audio wrote: Sun Dec 28, 2025 11:17 am
Sakke80 wrote: Sun Dec 28, 2025 9:59 am Just got this yesterday. I was initially a bit worried if it would overlap too much with my Icarus, but no. This has very different timbre, and is faster to work with. It feels like a mix of Dune, Serum, and avenger, except the Ultra has more analogish sound if needed. About fx, I like the chorus, delay, and reverb, very lush imo. First it felt weird that the fx have very few algoritms, like reverb with only plate and hall, but they're flexible enough to get lots of different reverbs out. Haven't yet had time for more thorough testing, but so far it's well worth discount price, and didn't notice any problems with performance either.
Glad you like it. We are planning more FX. I have been wanting a spring reverb actually. A room would also be cool. Let me know what other FX you think need more coverage.
A shimmer reverb is always nice, and distortion could use some tweaking as someone already said. One huge thing would be the ability to pan synth engines' output in the mixer, in addition to currently availabe volume fader. Another small thing; when adjusting low/high cut on reverb, it would be nice to see the current hz-value displayed. Also reverb time could be displayed as time, like seconds for example instead of percentage.

Post

kraster wrote: Sun Dec 28, 2025 4:20 pm Is there a way of stacking sounds in the Ultrwave Map? ie. Having more than one Ultrawave play at the same time.
Not at the moment. The best thing would be to load multiple UltraWave oscs. Which you can't do right now.... but that's on the to-do list.
kraster wrote: Sun Dec 28, 2025 4:20 pm Having a send control to the A and B buses would be very useful imho as well as being able to route A and B to direct out so you have three independent routing outputs.
This is the Serum 2 approach. It's cool for some uses but we decided it would need too much GUI space.
kraster wrote: Sun Dec 28, 2025 4:20 pm I'm not wild about the distortions. They're all too full on and gritty even on minimum drive settings. Some more gentle saturation or clipping algos would be cool.
They get crunchy based on the input volume, but don't do much if it's not hot. You could try reducing the Osc output going into the distortion. Tube III is my fav (cause I wrote it lol), it's modelled on a Culture Vulture and I think I got pretty close.

You could always add a gain plugin before the distortion. It's under the Utility category.

Another idea - route everything to bus A and then adjust it's gain knob, then put the distortion in the main bus.

Image
kraster wrote: Sun Dec 28, 2025 4:20 pm Some kind of dimension expander for stereo spreading would be nice!
We had a dimension plugin but didn't include it, as there are so many other ways to make stereo happen. But that was before we made the fx flexible so maybe we should resurrect it.
kraster wrote: Sun Dec 28, 2025 4:20 pm I think the Unison on the Super could have different options for various tunings like Octave spread, Octaves and fifth etc.
Good idea....
kraster wrote: Sun Dec 28, 2025 4:20 pm I'm getting a pretty repeatable crash to desktop if I replace the attack section in the Ultrawave on an existing preset. That's on Ableton Live 12.3.2, VST 3, Mac Silicon on Sonoma. I have a crash log if you need it.
Would love to get that fixed - if you could email it to errors at ultra.audio - thank you :)
Last edited by ultra_audio on Mon Dec 29, 2025 4:20 am, edited 1 time in total.
https://ultra.audio
Wellington, New Zealand

Post

Sakke80 wrote: Mon Dec 29, 2025 2:11 am A shimmer reverb is always nice, and distortion could use some tweaking as someone already said. One huge thing would be the ability to pan synth engines' output in the mixer, in addition to currently availabe volume fader. Another small thing; when adjusting low/high cut on reverb, it would be nice to see the current hz-value displayed. Also reverb time could be displayed as time, like seconds for example instead of percentage.
Yeah I want a shimmer too. It's on the list.

Tooltip for the low / high cut would be good. Will add that to the list too.

You can already pan the osc engines... did you mean something different to this?
Image
https://ultra.audio
Wellington, New Zealand

Post

icaria36 wrote: Sun Dec 28, 2025 4:20 pm Just curious, are you considering offering a Linux build as well, no matter how unsupported / community supported it would be?
It's possible because the framework we use can export to linux. But there are enough tweaks required that it's not as simple as it looks. It's on our list but not high up at the moment sorry!
https://ultra.audio
Wellington, New Zealand

Post

Another "sophisticated" question: can you share something about the planned license transfer policy?

Post

One weird thing I notice is the dedicated wave index LFO that's on by default. Am I missing that there's more to adjust than just speed? If not... it's not very useful. Now, if you could make it a MSEG type thing, that would be useful.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

Post

dune_rave wrote: Mon Dec 29, 2025 6:42 am Another "sophisticated" question: can you share something about the planned license transfer policy?
We haven't really discussed this too much, but if someone wanted to sell their license to someone, they could just do it and then update the email address on the account to the new owner and then reset the password.
https://ultra.audio
Wellington, New Zealand

Post

zerocrossing wrote: Mon Dec 29, 2025 4:55 pm One weird thing I notice is the dedicated wave index LFO that's on by default. Am I missing that there's more to adjust than just speed? If not... it's not very useful. Now, if you could make it a MSEG type thing, that would be useful.
In auto playback mode, the playhead will just go from the Start point to the End point.
These can be modulated on the 'trim' tab.

If you enable looping, the loop points can be modulated on the 'loop' tab.

If you want something more, switch it to wavetable playback mode, and you can set the index anywhere you like 8)

Image
https://ultra.audio
Wellington, New Zealand

Post

ultra_audio wrote: Mon Dec 29, 2025 6:40 pm
dune_rave wrote: Mon Dec 29, 2025 6:42 am Another "sophisticated" question: can you share something about the planned license transfer policy?
We haven't really discussed this too much, but if someone wanted to sell their license to someone, they could just do it and then update the email address on the account to the new owner and then reset the password.
AKA account takeover?

For whatever it's worth, this method of license transfer is explicitly banned by many vendors because it has a high incidence of fraud.
I hate signatures too.

Post

Super Piano Hater 64 wrote: Mon Dec 29, 2025 7:45 pm
ultra_audio wrote: Mon Dec 29, 2025 6:40 pm
dune_rave wrote: Mon Dec 29, 2025 6:42 am Another "sophisticated" question: can you share something about the planned license transfer policy?
We haven't really discussed this too much, but if someone wanted to sell their license to someone, they could just do it and then update the email address on the account to the new owner and then reset the password.
AKA account takeover?

For whatever it's worth, this method of license transfer is explicitly banned by many vendors because it has a high incidence of fraud.
Hmm. Well an attacker would need to have the password, and if they changed the email there would be a history with the original email in it. So the original account owner could get in touch and get it sorted.

But I haven't really given this a lot of thought. Will do some research!
https://ultra.audio
Wellington, New Zealand

Post

dmbaer wrote: Wed Dec 24, 2025 8:55 pm
Uncle E wrote: Wed Dec 24, 2025 7:10 pm The features mostly seem pretty in-line with Serum or Massive X.
Assuming the OP's post is accurate, then a two-dimensional wave table would be something unique and potentially quite exciting. I have not such a thing in any other synth.
Hive 2 has had two dimensional wavetables for years.
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.:mad:
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
:roll:

Post

Its a nice sounding synth no doubt and well laid out, in the era of Zebra3, Serum2 and others its a tough sell at that price. The devs have there pricing strategy and eco system well worked out, wish them the best.
Mac Studio M4
15.7.3
Cubase 15, Ableton Live 12

Post

I have already more than enough flagship synths, so i finished demoing.
I was thinking after windows uninstall do i need to delete anything manually?

Post Reply

Return to “Instruments”