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bagpipe200 wrote: Mon Dec 08, 2025 7:01 pm Soundtoys are giving away 6 free effects over Xmas. Today's is Little Primal Tape delay. I was playing with it this morning - it's really good. Lots of variety available:

https://www.soundtoys.com/12-days-of-so ... 6b54f2027f
WOW 😍 Got EchoBoy Jr. as well.

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Ahfkdy7 wrote: Wed Dec 10, 2025 11:58 pm
Ahfkdy7 wrote: Tue Dec 02, 2025 8:41 am https://ahfkdy7.itch.io/pussi-xtc
i made a speaker crosstalk canceller
it features: analytic HRTF for plant matrix creation, phase-aligned signal morphing, cepstral spatial cue reconstruction, matrix inversion by determinant, fully parametric and more math tricks inside.

you measure your head size and speaker geometry, tweak some values and good to go.

eats cpu like crazy though.
my very first vst

vst2 windows 64bit only, microsoft c++ runtime needed.
macos universal build is out too
To avoid the need of the c++ runtime, you can try static linking of the libraries. The file will be bigger and you should recompile and distribute it at every runtime upgrade or critical bug. I don't get why windows don't come with the runtime installed and updated at every windows update so to avoid this burden... EDIT: with static linking you have also direct call instead of indirect call and the possibility of link time optimization, but if you don't use small library functions in huge loops, the gain in speed is very small.
My youtube channel: https://www.youtube.com/channel/UCRwIM2 ... D9DlgfjzLQ
Thread on my programmable VST: viewtopic.php?t=581986
Official page on my VST on KVRAudio: https://www.kvraudio.com/product/crescendo-by-bjt2

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AUTO-ADMIN: Non-MP3, WAV, OGG, SoundCloud, YouTube, Vimeo, Twitter and Facebook links in this post have been protected automatically. Once the member reaches 5 posts the links will function as normal.
bjt2 wrote: Thu Dec 11, 2025 10:14 am
Ahfkdy7 wrote: Wed Dec 10, 2025 11:58 pm
Ahfkdy7 wrote: Tue Dec 02, 2025 8:41 am https://ahfkdy7.itch.io/pussi-xtc (https://ahfkdy7.itch.io/pussi-xtc)
i made a speaker crosstalk canceller
it features: analytic HRTF for plant matrix creation, phase-aligned signal morphing, cepstral spatial cue reconstruction, matrix inversion by determinant, fully parametric and more math tricks inside.

you measure your head size and speaker geometry, tweak some values and good to go.

eats cpu like crazy though.
my very first vst

vst2 windows 64bit only, microsoft c++ runtime needed.
macos universal build is out too
To avoid the need of the c++ runtime, you can try static linking of the libraries. The file will be bigger and you should recompile and distribute it at every runtime upgrade or critical bug. I don't get why windows don't come with the runtime installed and updated at every windows update so to avoid this burden... EDIT: with static linking you have also direct call instead of indirect call and the possibility of link time optimization, but if you don't use small library functions in huge loops, the gain in speed is very small.
Thanks for the insight, i thought about static linking but i am concerned about ABI compatibility so left it as is. The main processing loop is huge and there are lots of <cmath> stuff crammed in so i think it would benefit a lot from doing it with aggressive linking/compiling args.

EDIT: If i want to go that way, i should guarantee that every call it makes outside of its container to a pure C style in vst2, am i correct?

EDIT2: Also since vst2 interface is already in C style, am i safe for adding /MT?

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Ahfkdy7 wrote: Thu Dec 11, 2025 11:51 am
bjt2 wrote: Thu Dec 11, 2025 10:14 am
Ahfkdy7 wrote: Wed Dec 10, 2025 11:58 pm
Ahfkdy7 wrote: Tue Dec 02, 2025 8:41 am https://ahfkdy7.itch.io/pussi-xtc
i made a speaker crosstalk canceller
it features: analytic HRTF for plant matrix creation, phase-aligned signal morphing, cepstral spatial cue reconstruction, matrix inversion by determinant, fully parametric and more math tricks inside.

you measure your head size and speaker geometry, tweak some values and good to go.

eats cpu like crazy though.
my very first vst

vst2 windows 64bit only, microsoft c++ runtime needed.
macos universal build is out too
To avoid the need of the c++ runtime, you can try static linking of the libraries. The file will be bigger and you should recompile and distribute it at every runtime upgrade or critical bug. I don't get why windows don't come with the runtime installed and updated at every windows update so to avoid this burden... EDIT: with static linking you have also direct call instead of indirect call and the possibility of link time optimization, but if you don't use small library functions in huge loops, the gain in speed is very small.
Thanks for the insight, i thought about static linking but i am concerned about ABI compatibility so left it as is. The main processing loop is huge and there are lots of <cmath> stuff crammed in so i think it would benefit a lot from doing it with aggressive linking/compiling args.

EDIT: If i want to go that way, i should guarantee that every call it makes outside of its container to a pure C style in vst2, am i correct?

EDIT2: Also since vst2 interface is already in C style, am i safe for adding /MT?
I am the developer of the Crescendo plugin (https://www.kvraudio.com/product/crescendo-by-bjt2), that is a 64 bit VST2 like yours. I compiled it with Visual Studio 2022 (and now 2026), with /MT and static linking without any problem. But i don't use Juce or any external library.
My youtube channel: https://www.youtube.com/channel/UCRwIM2 ... D9DlgfjzLQ
Thread on my programmable VST: viewtopic.php?t=581986
Official page on my VST on KVRAudio: https://www.kvraudio.com/product/crescendo-by-bjt2

Post

AUTO-ADMIN: Non-MP3, WAV, OGG, SoundCloud, YouTube, Vimeo, Twitter and Facebook links in this post have been protected automatically. Once the member reaches 5 posts the links will function as normal.
bjt2 wrote: Thu Dec 11, 2025 12:21 pm
Ahfkdy7 wrote: Thu Dec 11, 2025 11:51 am
bjt2 wrote: Thu Dec 11, 2025 10:14 am
Ahfkdy7 wrote: Wed Dec 10, 2025 11:58 pm
Ahfkdy7 wrote: Tue Dec 02, 2025 8:41 am https://ahfkdy7.itch.io/pussi-xtc (https://ahfkdy7.itch.io/pussi-xtc)
i made a speaker crosstalk canceller
it features: analytic HRTF for plant matrix creation, phase-aligned signal morphing, cepstral spatial cue reconstruction, matrix inversion by determinant, fully parametric and more math tricks inside.

you measure your head size and speaker geometry, tweak some values and good to go.

eats cpu like crazy though.
my very first vst

vst2 windows 64bit only, microsoft c++ runtime needed.
macos universal build is out too
To avoid the need of the c++ runtime, you can try static linking of the libraries. The file will be bigger and you should recompile and distribute it at every runtime upgrade or critical bug. I don't get why windows don't come with the runtime installed and updated at every windows update so to avoid this burden... EDIT: with static linking you have also direct call instead of indirect call and the possibility of link time optimization, but if you don't use small library functions in huge loops, the gain in speed is very small.
Thanks for the insight, i thought about static linking but i am concerned about ABI compatibility so left it as is. The main processing loop is huge and there are lots of <cmath> stuff crammed in so i think it would benefit a lot from doing it with aggressive linking/compiling args.

EDIT: If i want to go that way, i should guarantee that every call it makes outside of its container to a pure C style in vst2, am i correct?

EDIT2: Also since vst2 interface is already in C style, am i safe for adding /MT?
I am the developer of the Crescendo plugin (https://www.kvraudio.com/product/crescendo-by-bjt2), that is a 64 bit VST2 like yours. I compiled it with Visual Studio 2022 (and now 2026), with /MT and static linking without any problem. But i don't use Juce or any external library.
Mine also dont have external libs too like yours. i think i'll just /MT it. thanks!

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LS 1176 PURLE
a powerful and faithful emulation of the legendary 1176 “Purple”
https://www.patreon.com/posts/ls-1176-purle-145772240
LS 1176 BLK and LS 1176 BLUY
https://www.patreon.com/posts/ls-1176-blk-and-136776486

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The fabulous Harpist, Emily Hopkins released Chippo, cool little chiptune groovebox/synth. Great stuff!

https://www.emilyharpist.com/chippo

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The Noodlist wrote: Mon Dec 29, 2025 12:46 pm LS 1176 PURLE
a powerful and faithful emulation of the legendary 1176 “Purple”
https://www.patreon.com/posts/ls-1176-purle-145772240
LS 1176 BLK and LS 1176 BLUY
https://www.patreon.com/posts/ls-1176-blk-and-136776486
How do they sound, have you tried them?

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Tubeman wrote: Mon Dec 29, 2025 9:58 pm
The Noodlist wrote: Mon Dec 29, 2025 12:46 pm LS 1176 PURLE
a powerful and faithful emulation of the legendary 1176 “Purple”
https://www.patreon.com/posts/ls-1176-purle-145772240
LS 1176 BLK and LS 1176 BLUY
https://www.patreon.com/posts/ls-1176-blk-and-136776486
How do they sound, have you tried them?
Not yet.

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sprnva wrote: Tue Jan 21, 2025 4:08 pm The same dev is also working on some of the Boss Micro Rack effects units. The RRV-10 is currently the only one available.

https://github.com/giulioz/smol-rack
Thanks for this. Gonna try it.
Downloads - RRV-10

Image

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Great! Cant wait to try it.

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I owned one or two of the Boss Micro Rack effects units. No idea where they ended up. Moved too many times.
Anyone who can make you believe absurdities can make you commit atrocities.

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Continuing with ZL Equalizer 2 (1.1.0), released December 13, 2025, the release notes for that version are as follows (https://github.com/ZL-Audio/ZLEqualizer/releases):

BREAKING CHANGES

fix incorrect stereo dynamic handling (This fix will correct the previous incorrect stereo dynamic behavior. Please finish your current mixing session before updating if stereo dynamic behavior is used.)

New Features

add extra dynamic parameters: RMS Length, RMS Mix and Smooth
add FFT analyzer stereo channel

Bug fixes and Improvements

fix incorrect parallel bypass behavior
fix floating window overlapping issue
fix displayed values when they are close to zero
fix incorrect copy/paste from ZL Compressor

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A couple of new github discoveries:

Spectral Shift is a pitch-shifting plugin built with JUCE and Signalsmith’s Stretch library.

It’s loosely inspired by Minimal Audio’s Formant Shift, but takes a different approach by combining pitch and formant shifting into a 2D control space.

https://github.com/trencrumb/SpectralShift

DSaturator is a versatile saturation and distortion effect plugin designed for professional audio production. It offers six distinct saturation types, configurable oversampling, and a clean, intuitive interface.

https://github.com/d3ssy23/DSaturator
https://www.daudio.dev/projects/DSaturator for downloads

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Free standalone tools with drag and drop playback feature:

Spectra 99:
https://rockheyday.gumroad.com/l/spectra99

Balance 5:
https://rockheyday.gumroad.com/l/balance5

SlowWave:
https://rockheyday.gumroad.com/l/slowwave

Clipper 7:
https://rockheyday.gumroad.com/l/clipper7

Regards,
Hakan

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