WOWbagpipe200 wrote: Mon Dec 08, 2025 7:01 pm Soundtoys are giving away 6 free effects over Xmas. Today's is Little Primal Tape delay. I was playing with it this morning - it's really good. Lots of variety available:
https://www.soundtoys.com/12-days-of-so ... 6b54f2027f
Freeware VSTeffects roundup 64-bit
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siddharthsaraswat siddharthsaraswat https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=618708
- KVRer
- 14 posts since 5 Jul, 2023
- KVRist
- 305 posts since 17 May, 2022
To avoid the need of the c++ runtime, you can try static linking of the libraries. The file will be bigger and you should recompile and distribute it at every runtime upgrade or critical bug. I don't get why windows don't come with the runtime installed and updated at every windows update so to avoid this burden... EDIT: with static linking you have also direct call instead of indirect call and the possibility of link time optimization, but if you don't use small library functions in huge loops, the gain in speed is very small.Ahfkdy7 wrote: Wed Dec 10, 2025 11:58 pmmacos universal build is out tooAhfkdy7 wrote: Tue Dec 02, 2025 8:41 am https://ahfkdy7.itch.io/pussi-xtc
i made a speaker crosstalk canceller
it features: analytic HRTF for plant matrix creation, phase-aligned signal morphing, cepstral spatial cue reconstruction, matrix inversion by determinant, fully parametric and more math tricks inside.
you measure your head size and speaker geometry, tweak some values and good to go.
eats cpu like crazy though.
my very first vst
vst2 windows 64bit only, microsoft c++ runtime needed.
My youtube channel: https://www.youtube.com/channel/UCRwIM2 ... D9DlgfjzLQ
Thread on my programmable VST: viewtopic.php?t=581986
Official page on my VST on KVRAudio: https://www.kvraudio.com/product/crescendo-by-bjt2
Thread on my programmable VST: viewtopic.php?t=581986
Official page on my VST on KVRAudio: https://www.kvraudio.com/product/crescendo-by-bjt2
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- KVRer
- 4 posts since 2 Dec, 2025
AUTO-ADMIN: Non-MP3, WAV, OGG, SoundCloud, YouTube, Vimeo, Twitter and Facebook links in this post have been protected automatically. Once the member reaches 5 posts the links will function as normal.
Thanks for the insight, i thought about static linking but i am concerned about ABI compatibility so left it as is. The main processing loop is huge and there are lots of <cmath> stuff crammed in so i think it would benefit a lot from doing it with aggressive linking/compiling args.bjt2 wrote: Thu Dec 11, 2025 10:14 amTo avoid the need of the c++ runtime, you can try static linking of the libraries. The file will be bigger and you should recompile and distribute it at every runtime upgrade or critical bug. I don't get why windows don't come with the runtime installed and updated at every windows update so to avoid this burden... EDIT: with static linking you have also direct call instead of indirect call and the possibility of link time optimization, but if you don't use small library functions in huge loops, the gain in speed is very small.Ahfkdy7 wrote: Wed Dec 10, 2025 11:58 pmmacos universal build is out tooAhfkdy7 wrote: Tue Dec 02, 2025 8:41 am https://ahfkdy7.itch.io/pussi-xtc (https://ahfkdy7.itch.io/pussi-xtc)
i made a speaker crosstalk canceller
it features: analytic HRTF for plant matrix creation, phase-aligned signal morphing, cepstral spatial cue reconstruction, matrix inversion by determinant, fully parametric and more math tricks inside.
you measure your head size and speaker geometry, tweak some values and good to go.
eats cpu like crazy though.
my very first vst
vst2 windows 64bit only, microsoft c++ runtime needed.
EDIT: If i want to go that way, i should guarantee that every call it makes outside of its container to a pure C style in vst2, am i correct?
EDIT2: Also since vst2 interface is already in C style, am i safe for adding /MT?
- KVRist
- 305 posts since 17 May, 2022
I am the developer of the Crescendo plugin (https://www.kvraudio.com/product/crescendo-by-bjt2), that is a 64 bit VST2 like yours. I compiled it with Visual Studio 2022 (and now 2026), with /MT and static linking without any problem. But i don't use Juce or any external library.Ahfkdy7 wrote: Thu Dec 11, 2025 11:51 amThanks for the insight, i thought about static linking but i am concerned about ABI compatibility so left it as is. The main processing loop is huge and there are lots of <cmath> stuff crammed in so i think it would benefit a lot from doing it with aggressive linking/compiling args.bjt2 wrote: Thu Dec 11, 2025 10:14 amTo avoid the need of the c++ runtime, you can try static linking of the libraries. The file will be bigger and you should recompile and distribute it at every runtime upgrade or critical bug. I don't get why windows don't come with the runtime installed and updated at every windows update so to avoid this burden... EDIT: with static linking you have also direct call instead of indirect call and the possibility of link time optimization, but if you don't use small library functions in huge loops, the gain in speed is very small.Ahfkdy7 wrote: Wed Dec 10, 2025 11:58 pmmacos universal build is out tooAhfkdy7 wrote: Tue Dec 02, 2025 8:41 am https://ahfkdy7.itch.io/pussi-xtc
i made a speaker crosstalk canceller
it features: analytic HRTF for plant matrix creation, phase-aligned signal morphing, cepstral spatial cue reconstruction, matrix inversion by determinant, fully parametric and more math tricks inside.
you measure your head size and speaker geometry, tweak some values and good to go.
eats cpu like crazy though.
my very first vst
vst2 windows 64bit only, microsoft c++ runtime needed.
EDIT: If i want to go that way, i should guarantee that every call it makes outside of its container to a pure C style in vst2, am i correct?
EDIT2: Also since vst2 interface is already in C style, am i safe for adding /MT?
My youtube channel: https://www.youtube.com/channel/UCRwIM2 ... D9DlgfjzLQ
Thread on my programmable VST: viewtopic.php?t=581986
Official page on my VST on KVRAudio: https://www.kvraudio.com/product/crescendo-by-bjt2
Thread on my programmable VST: viewtopic.php?t=581986
Official page on my VST on KVRAudio: https://www.kvraudio.com/product/crescendo-by-bjt2
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- KVRer
- 4 posts since 2 Dec, 2025
AUTO-ADMIN: Non-MP3, WAV, OGG, SoundCloud, YouTube, Vimeo, Twitter and Facebook links in this post have been protected automatically. Once the member reaches 5 posts the links will function as normal.
Mine also dont have external libs too like yours. i think i'll just /MT it. thanks!bjt2 wrote: Thu Dec 11, 2025 12:21 pmI am the developer of the Crescendo plugin (https://www.kvraudio.com/product/crescendo-by-bjt2), that is a 64 bit VST2 like yours. I compiled it with Visual Studio 2022 (and now 2026), with /MT and static linking without any problem. But i don't use Juce or any external library.Ahfkdy7 wrote: Thu Dec 11, 2025 11:51 amThanks for the insight, i thought about static linking but i am concerned about ABI compatibility so left it as is. The main processing loop is huge and there are lots of <cmath> stuff crammed in so i think it would benefit a lot from doing it with aggressive linking/compiling args.bjt2 wrote: Thu Dec 11, 2025 10:14 amTo avoid the need of the c++ runtime, you can try static linking of the libraries. The file will be bigger and you should recompile and distribute it at every runtime upgrade or critical bug. I don't get why windows don't come with the runtime installed and updated at every windows update so to avoid this burden... EDIT: with static linking you have also direct call instead of indirect call and the possibility of link time optimization, but if you don't use small library functions in huge loops, the gain in speed is very small.Ahfkdy7 wrote: Wed Dec 10, 2025 11:58 pmmacos universal build is out tooAhfkdy7 wrote: Tue Dec 02, 2025 8:41 am https://ahfkdy7.itch.io/pussi-xtc (https://ahfkdy7.itch.io/pussi-xtc)
i made a speaker crosstalk canceller
it features: analytic HRTF for plant matrix creation, phase-aligned signal morphing, cepstral spatial cue reconstruction, matrix inversion by determinant, fully parametric and more math tricks inside.
you measure your head size and speaker geometry, tweak some values and good to go.
eats cpu like crazy though.
my very first vst
vst2 windows 64bit only, microsoft c++ runtime needed.
EDIT: If i want to go that way, i should guarantee that every call it makes outside of its container to a pure C style in vst2, am i correct?
EDIT2: Also since vst2 interface is already in C style, am i safe for adding /MT?
- KVRAF
- 6980 posts since 16 Aug, 2017 from UK
LS 1176 PURLE
LS 1176 BLK and LS 1176 BLUY
https://www.patreon.com/posts/ls-1176-blk-and-136776486
https://www.patreon.com/posts/ls-1176-purle-145772240a powerful and faithful emulation of the legendary 1176 “Purple”
LS 1176 BLK and LS 1176 BLUY
https://www.patreon.com/posts/ls-1176-blk-and-136776486
- KVRAF
- 8446 posts since 29 Sep, 2010 from Maui
The fabulous Harpist, Emily Hopkins released Chippo, cool little chiptune groovebox/synth. Great stuff!
https://www.emilyharpist.com/chippo
https://www.emilyharpist.com/chippo
- KVRist
- 450 posts since 6 Sep, 2003
How do they sound, have you tried them?The Noodlist wrote: Mon Dec 29, 2025 12:46 pm LS 1176 PURLEhttps://www.patreon.com/posts/ls-1176-purle-145772240a powerful and faithful emulation of the legendary 1176 “Purple”
LS 1176 BLK and LS 1176 BLUY
https://www.patreon.com/posts/ls-1176-blk-and-136776486
- KVRAF
- 6980 posts since 16 Aug, 2017 from UK
Not yet.Tubeman wrote: Mon Dec 29, 2025 9:58 pmHow do they sound, have you tried them?The Noodlist wrote: Mon Dec 29, 2025 12:46 pm LS 1176 PURLEhttps://www.patreon.com/posts/ls-1176-purle-145772240a powerful and faithful emulation of the legendary 1176 “Purple”
LS 1176 BLK and LS 1176 BLUY
https://www.patreon.com/posts/ls-1176-blk-and-136776486
- KVRAF
- 6980 posts since 16 Aug, 2017 from UK
Thanks for this. Gonna try it.sprnva wrote: Tue Jan 21, 2025 4:08 pm The same dev is also working on some of the Boss Micro Rack effects units. The RRV-10 is currently the only one available.
https://github.com/giulioz/smol-rack
Downloads - RRV-10
- KVRAF
- 43899 posts since 11 Aug, 2008 from clown world
I owned one or two of the Boss Micro Rack effects units. No idea where they ended up. Moved too many times.
Anyone who can make you believe absurdities can make you commit atrocities.
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- KVRer
- 13 posts since 8 Jan, 2026
Continuing with ZL Equalizer 2 (1.1.0), released December 13, 2025, the release notes for that version are as follows (https://github.com/ZL-Audio/ZLEqualizer/releases):
BREAKING CHANGES
fix incorrect stereo dynamic handling (This fix will correct the previous incorrect stereo dynamic behavior. Please finish your current mixing session before updating if stereo dynamic behavior is used.)
New Features
add extra dynamic parameters: RMS Length, RMS Mix and Smooth
add FFT analyzer stereo channel
Bug fixes and Improvements
fix incorrect parallel bypass behavior
fix floating window overlapping issue
fix displayed values when they are close to zero
fix incorrect copy/paste from ZL Compressor
BREAKING CHANGES
fix incorrect stereo dynamic handling (This fix will correct the previous incorrect stereo dynamic behavior. Please finish your current mixing session before updating if stereo dynamic behavior is used.)
New Features
add extra dynamic parameters: RMS Length, RMS Mix and Smooth
add FFT analyzer stereo channel
Bug fixes and Improvements
fix incorrect parallel bypass behavior
fix floating window overlapping issue
fix displayed values when they are close to zero
fix incorrect copy/paste from ZL Compressor
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- KVRAF
- 2620 posts since 16 Jan, 2013
A couple of new github discoveries:
Spectral Shift is a pitch-shifting plugin built with JUCE and Signalsmith’s Stretch library.
It’s loosely inspired by Minimal Audio’s Formant Shift, but takes a different approach by combining pitch and formant shifting into a 2D control space.
https://github.com/trencrumb/SpectralShift
DSaturator is a versatile saturation and distortion effect plugin designed for professional audio production. It offers six distinct saturation types, configurable oversampling, and a clean, intuitive interface.
https://github.com/d3ssy23/DSaturator
https://www.daudio.dev/projects/DSaturator for downloads
Spectral Shift is a pitch-shifting plugin built with JUCE and Signalsmith’s Stretch library.
It’s loosely inspired by Minimal Audio’s Formant Shift, but takes a different approach by combining pitch and formant shifting into a 2D control space.
https://github.com/trencrumb/SpectralShift
DSaturator is a versatile saturation and distortion effect plugin designed for professional audio production. It offers six distinct saturation types, configurable oversampling, and a clean, intuitive interface.
https://github.com/d3ssy23/DSaturator
https://www.daudio.dev/projects/DSaturator for downloads
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- KVRist
- 38 posts since 2 Jan, 2026
Free standalone tools with drag and drop playback feature:
Spectra 99:
https://rockheyday.gumroad.com/l/spectra99
Balance 5:
https://rockheyday.gumroad.com/l/balance5
SlowWave:
https://rockheyday.gumroad.com/l/slowwave
Clipper 7:
https://rockheyday.gumroad.com/l/clipper7
Regards,
Hakan
Spectra 99:
https://rockheyday.gumroad.com/l/spectra99
Balance 5:
https://rockheyday.gumroad.com/l/balance5
SlowWave:
https://rockheyday.gumroad.com/l/slowwave
Clipper 7:
https://rockheyday.gumroad.com/l/clipper7
Regards,
Hakan
