Arturia Pigments 7
-
- KVRian
- 1022 posts since 6 Nov, 2010
Runs fine so far on mine (Windows 10, i5 cpu). Never checked cpu usage with Pigments, so I don't know if it's any better.
I wish the updates for their synths wouldn't break the directories/installed resources/whatever. "Installed resources version n.nn.nnn does not match installed version x.xx.xxx, to fix blah blah blah reinstall..." 2.5 GB on a poor connection takes a couple of hours. Longer if you use their installation manager.
I wish the updates for their synths wouldn't break the directories/installed resources/whatever. "Installed resources version n.nn.nnn does not match installed version x.xx.xxx, to fix blah blah blah reinstall..." 2.5 GB on a poor connection takes a couple of hours. Longer if you use their installation manager.
What lies behind us and what lies before us are small matters compared to what lies within us. - Emerson
-
- KVRAF
- 9878 posts since 15 Sep, 2005 from East Coast of the USA
You can use the Functions with one of the presets and then assign to what you'd like. There is one preset called Trance Gate.psychedelicspaniel wrote: Wed Dec 24, 2025 11:06 amI was surprised that the trance gate didn't make it into the latest version of Pigments, along with the new multi layer arp from Sem V3 etcmumpcake wrote: Wed Dec 24, 2025 12:25 am I would have predicted that they would make the trance gate from Pure Lo-Fi as its own plugin. A lot of their freebies so far have been things that have been based on components pulled out of their synths (the Juno Chorus, MS filter, Tape Mello, etc), so it only would make sense to pull the trance gate out into its own effect.
- Banned
- 29 posts since 18 Jan, 2026
I especially liked the improved filters and effects in Pigments 7. The new filters (Rage, Ripple, Reverb) and the Corroder effect added more organic and gritty character to the sound, which is great for those who previously found Pigments too digital.
-
- KVRian
- 1368 posts since 24 Sep, 2021
has anyone noticed that last version of pigments is a huge memory hog? 1 instance takes ~1.9-2 gigs of ram which is insane.
-
- KVRist
- 290 posts since 25 Feb, 2004
viewtopic.php?p=9172497#p9172497Lbdunequest wrote: Fri Jan 30, 2026 12:33 pm has anyone noticed that last version of pigments is a huge memory hog? 1 instance takes ~1.9-2 gigs of ram which is insane.
viewtopic.php?p=9173068#p9173068
Unfortunately still happening with the latest version (7.0.0.6447).
-
- KVRian
- 1368 posts since 24 Sep, 2021
I do have 64gb of ddr5
-
- KVRian
- 585 posts since 20 Jun, 2005
I would get a better coded plugin, from a better dev. But that's just my opinion.
-
- KVRist
- 237 posts since 17 Jun, 2002
Did Arturia acknowledge that they are aware of it, maybe on their official forum?bjm4tt wrote: Fri Jan 30, 2026 1:58 pm Unfortunately still happening with the latest version (7.0.0.6447).
-
neverbeeninariot neverbeeninariot https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=350084
- KVRian
- 1077 posts since 3 Feb, 2015 from UK
I hadn't noticed before, but yep it's the same here; I don't know if it's always been that heavy on resources or if increased a lot in v7, though it's never really been a lightweight synth.Lbdunequest wrote: Fri Jan 30, 2026 12:33 pm has anyone noticed that last version of pigments is a huge memory hog? 1 instance takes ~1.9-2 gigs of ram which is insane.
Additional instances take another ~500mb each - 40 instances of Pigments takes Reaper's memory usage from 150mb at startup, to ~21GB (not that I'm likely to ever use that many instances in one project...).
-
- KVRist
- 290 posts since 25 Feb, 2004
I wanted to test it with a more recent GPU before reporting it, which I have just done, but unfortunately it's the same. I'm experiencing the same with an older nVidia 1050 GTX and a new RTX 5060 too. Reported it a few minutes ago.
It seems like it's resolution dependent, on a 2560x1440 screen it allocates 1.5-1.8 GB for me.
-
- KVRer
- 29 posts since 24 Sep, 2007
RTX 3050 here doesn't use much of it's memory no matter how many Pigments are open.
Five instances of Pigments take up around 7 GB in my case.
2560x1440, RTX 3050, Cubase
I hope they will offer some kind of solution, maybe option to turn off visual eye candy or something similar.
Edit: Just noticed that memory usage drops drastically after a while, now it's 2 GB instead of 7 GB on startup.
Five instances of Pigments take up around 7 GB in my case.
2560x1440, RTX 3050, Cubase
I hope they will offer some kind of solution, maybe option to turn off visual eye candy or something similar.
Edit: Just noticed that memory usage drops drastically after a while, now it's 2 GB instead of 7 GB on startup.
Last edited by mitt on Sat Jan 31, 2026 3:43 pm, edited 4 times in total.
-
- KVRAF
- 3159 posts since 10 Jan, 2005
