Zebra 3 final final beta 21764 April 14

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A weeks rest and then finally the drum machine

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warcat wrote: Wed Apr 15, 2026 2:31 pm
Okay, your position is clear, thank you. I would just like to note that both I and others who raised concerns about overly dark text were referring specifically to the text itself, not the entire skin. In other words, a light theme is not really what we are asking for. In my opinion, the overall skin is quite good - the issue is mainly the poor contrast and readability of certain dark gray text elements.

Well, I hope that in the end this will at least be something that can be edited manually.
i need to double this up, sorry.
Exactly what`s set to bold.

We might run different contrast settings on our displays ( likely)
I can`t judge how much a difference different types of Displays make.
Super duper macbook pro vs. for example my 43" Display in 110-120cm distance. (i run it at 2K resolution)
No clue how much that all affects the situation.



But in general, how can small text be a strain on the eyes ?
When you (U-HE) say it, you likely perceive it so. I`ve personally never seen that.

a good contrast on the text is how things work.

I mean, this all comes long bevore the question of "how good it sounds", etc.

The solution folks found is to go from white text to some coloured ones.
They all come up with the same colour schemes.
Cause this is what works best.

I rate this topic as something very important !
i personally start to throw plugins out with grey on grey. it`s like a pester that creeped in just in the last years. We´ve not seen that bevore. Which makes me guess it has something to do with latest display technologie ...??


The wish for a light skin, as Zebralette 3 has for example ( :love: ), is a very own, completly independend, topic. +1 on that

i take it as is, i can live for now with Zebra 3. And it sounds marvelous anyway.
But i hope you folks at U-He give this very topic a higher rating vs. importancy and further proceeding ;) That`d be much welcome.

And: Thanks for all your communication efforts ! much appreciated


if anything sounded rude, that was not my intention ! I just speak out directly, trying to give this very topic further weight :hug:
"Plugin has turned Drug now"....and the business knows it.

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tomato wrote: Wed Apr 15, 2026 4:45 pm Quick question about Zebra 3 upgrade pricing.

For users who owned Zebra 2 before it was rebranded as Zebra Legacy, is the 30€ upgrade price only available during the beta period, or will it remain the permanent upgrade price?
It'll remain for a few years I'd say.

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muki wrote: Wed Apr 15, 2026 3:38 pm
Viktor [TUC] wrote: Wed Apr 15, 2026 2:45 pm Yes that. It's already in there and easy, no need really for a different way to do this.
except, that i have to sacrify a hand which is normally on the (musical-) keyboard...
exactly same here

TB Techs Kirchhoff EQ is for me how things should be vs. EQ operation( better than pro Q for my taste. despite the fact that they copied from pro-Q)

Some are on a Trackpad / the operation is 3x faster than dealing with a mouse while playing Keyboard ( which i have to do to programm patches)
"Plugin has turned Drug now"....and the business knows it.

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warcat wrote: Wed Apr 15, 2026 2:31 pm
Urs wrote: Wed Apr 15, 2026 8:02 am
warcat wrote: Tue Apr 14, 2026 10:31 pm It seems that the issue with poorly visible dark gray text on a dark background, which many users have pointed out, still remains unresolved.
One person's great visibility is another person's eye strain.

We're weighing contrast, readability, information structure and everything very carefully to satisfy a wide range of preferences. We have tested this design with people, some of which are visually impaired. Please note that the main design process was done in the months before this release, we are only fixing bugs right now, such as missing labels or functionality.

We will be happy to provide more skins for different needs in the future, as we have with other products. We definitely want to create a lighter scheme. Hence, there won't be a need to rely on third party skins. But, this isn't a quick process.
Thank you very much for your response. Yes, of course I understand all of that. I just wanted to point out that there were quite a few complaints about this specific issue in the previous thread - it’s not an isolated concern.

Regarding eye strain, I understand this very well, as I personally struggle with it quite significantly - I am actually one of the visually impaired users.

Okay, your position is clear, thank you. I would just like to note that both I and others who raised concerns about overly dark text were referring specifically to the text itself, not the entire skin. In other words, a light theme is not really what we are asking for. In my opinion, the overall skin is quite good - the issue is mainly the poor contrast and readability of certain dark gray text elements.

Well, I hope that in the end this will at least be something that can be edited manually.
From my playing with the theme editing, yes it's vey easy to adjust these elements.

In practice, switching everything to lighter colors for the text makes the GUI more stressful and busier to my eyes (there's a LOT that can go on in a given patch, so darker text minimizes visual noise), so I actually opted back to the default GUI, what I thought I wanted ended up not being what I wanted after all. I trust u-he prototyped many variations and came to the same conclusion.

That said the GUI only works if it works for you, so I'm sure some alternate themes will pop up very quickly or I will try and post some myself soon.

Probably answered before but I don't see a way to switch themes in the GUI itself? I had to overwrite the default theme file when I was testing working with the theme editor but could be user error.

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It is also very simple to make a script file with brighter text. We can either provide the text file itself, or just tell people which lines to change. I just don't have the time to do this right now.

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Is there a way to make the envelope attack time faster than 0.1ms? It would be great for percussion to have super tight attack, say something as fast or faster than 1176 (0.02ms). A 0.00ms would be more than welcome.

Or could I approach this with an MSEG? How fast could it go?

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loctune wrote: Wed Apr 15, 2026 6:03 pm Is there a way to make the envelope attack time faster than 0.1ms? It would be great for percussion to have super tight attack, say something as fast or faster than 1176 (0.02ms). A 0.00ms would be more than welcome.

Or could I approach this with an MSEG? How fast could it go?
So the fastest Attack is about 4-8 samples "long" at 44.1 kHz..

You can get it to 0 samples by using "Init" in the Vary 1 modifier and set the value to 100 %.

No need to waste an MSEG on this 8-)

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Urs wrote: Wed Apr 15, 2026 6:06 pm
loctune wrote: Wed Apr 15, 2026 6:03 pm Is there a way to make the envelope attack time faster than 0.1ms? It would be great for percussion to have super tight attack, say something as fast or faster than 1176 (0.02ms). A 0.00ms would be more than welcome.

Or could I approach this with an MSEG? How fast could it go?
So the fastest Attack is about 4-8 samples "long" at 44.1 kHz..

You can get it to 0 samples by using "Init" in the Vary 1 modifier and set the value to 100 %.

No need to waste an MSEG on this 8-)
That’s great! Thanks Urs

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What also got worse, but I'm not 100% sure is how the curve bends relative to the mouse cursor. When bending a line the line should move with the cursor means stay under it. Now the line moves much faster and runs away from the cursor which means also that you can not work as exact as before and you have like worse resolution, because a small mouse movement leads to a huge line movement. The examples started from a straight line.
2026-04-15 20_26_20-Zebra3_1-Zebra3.png
2026-04-15 20_27_48-Zebra3_1-Zebra3.png
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Something to consider for a future update:

I think it would be cool if the delay got a function where there is as less filtering as possible and a dial to set the slew amount (literally 0 to 100).

This would make for a great glitch effect. This could be done as a polyphonic effect in the modules (like the comb filters, but with timings from 0 to 2 seconds or so and no filtering. Think Phaseplant with their dual delay which can be used polyphonically...such an awesome unique feature), or as a monophonic fx (for in the fx patch bay) unit as a normal delay (or both) but with which some real glitching is possible.
Last edited by exmatproton on Wed Apr 15, 2026 7:41 pm, edited 1 time in total.

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I noticed that the sine-o-matic function does not always work correctly. Sometimes, if there are not a lot of points, it works well, and if there are a lot, it does not work "completely".
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SamDi wrote: Wed Apr 15, 2026 6:37 pm What also got worse
On a quick check, it is the same as in Zebralette 3, so I don't think it has changed in any way. But I agree the control could be more finely grained.

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johnnyberrygoode wrote: Wed Apr 15, 2026 7:16 pm I noticed that the sine-o-matic function does not always work correctly.
I pulled my hair out over this several times. One fine day I'll hand the whole editor over to the younger dev folks who have more fluid minds.

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VariKusBrainZ wrote: Wed Apr 15, 2026 4:46 pm A weeks rest and then finally the drum machine
The whomst machine? Sorry, I get excited at "drum machine". (Not trying to derail anything here.)

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