Zebra 3.0.2 Update (rev. 22175)

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I'm downloading the 3.0.2 update now from the link at the top of this thread, but only after requesting a "Send Licence Information" message, which only succeeded in "updating" my. 3.0.1 installation to 3.0.0 ๐Ÿ˜ฎ Come on guys, this isn't rocket science ๐Ÿ˜ 
Bitwig 6.1b4 + Akai MIDIMix + Launchpad X + MF Twister
ExpressiveE Osmose Keyboard + Universal Audio Apollo Twin X
Mac Mini M1 16GB/4TB + macOS 26.5.2 Tahoe

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True, will be fixed soon.
In general, our updates, i.e. our installers, have always been directly available via their respective product pages, no need to request any emails for download links. (Doesn't change the fact that we have to fix the link of course.)

Viktor
u-he team

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Thanks for the reply ๐Ÿ™ I'm still feeling a bit bruised after the football last night ๐Ÿ˜ข
Bitwig 6.1b4 + Akai MIDIMix + Launchpad X + MF Twister
ExpressiveE Osmose Keyboard + Universal Audio Apollo Twin X
Mac Mini M1 16GB/4TB + macOS 26.5.2 Tahoe

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Urs wrote: Tue Jul 14, 2026 10:26 am
  • Control A..D can now be used as macros, saved with project/preset and used with MIDI as offsets
:party: Thanks!

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Nice! Thanks for this new version!

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Can I ask BTW? In Zebra 2 we have an amazing spectral Fxs like: turbulence, scrambler, brilliance etc. In Zebra 3 all parameters are new? It's in Oscillator Fx zone, right? Because I don't see turbulence and brilliance and many others which was in version 2...
P.s. I still love Zebra 2 GUI...

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Alexander_D wrote: Fri Jul 17, 2026 7:47 am Can I ask BTW? In Zebra 2 we have an amazing spectral Fxs like: turbulence, scrambler, brilliance etc. In Zebra 3 all parameters are new? It's in Oscillator Fx zone, right? Because I don't see turbulence and brilliance and many others which was in version 2...
P.s. I still love Zebra 2 GUI...
Zebra 2 had 18 or so OscFX algorithms, Zebra 3 has 36 (many of the 21 FX in Zebra 3 have drop downs with additional options, to make them easier to browse, coming to a total of 36 different FX). Not only has the number doubled, they are also implemented with better quality where possible, and more flexibility. "Scrambler" - which you miss but which actually still exists in Zebra 3 - was vastly extended and includes "Scatter". So this one covers two of Zebra 2 OscFX, and both have lot of additional options.

Turbulence was sample rate dependent in Zebra 2, which was an unfixable bug. It was replaced by Spectral Noise, which was tweaked to have more reliable and more useful tones.

I felt like "Brilliance" isn't necessary anymore as the per voice EQ is as easy to use and costs less CPU than an OscFX.

All in all, for each of Zebra 2 OscFX there is either something better in Zebra 3, or it wasn't really worth keeping in my opinion.

There is one notable exception: "Exophase" from Zebra 2 was left out because it is excessively CPU hungry. I might try to recreate what it does one day, but using it as is would be impossible due to Zebra 3's much higher resolution than Zebra 2.

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Urs wrote: Fri Jul 17, 2026 8:52 am
Alexander_D wrote: Fri Jul 17, 2026 7:47 am Can I ask BTW? In Zebra 2 we have an amazing spectral Fxs like: turbulence, scrambler, brilliance etc. In Zebra 3 all parameters are new? It's in Oscillator Fx zone, right? Because I don't see turbulence and brilliance and many others which was in version 2...
P.s. I still love Zebra 2 GUI...
Zebra 2 had 18 or so OscFX algorithms, Zebra 3 has 36 (many of the 21 FX in Zebra 3 have drop downs with additional options, to make them easier to browse, coming to a total of 36 different FX). Not only has the number doubled, they are also implemented with better quality where possible, and more flexibility. "Scrambler" - which you miss but which actually still exists in Zebra 3 - was vastly extended and includes "Scatter". So this one covers two of Zebra 2 OscFX, and both have lot of additional options.

Turbulence was sample rate dependent in Zebra 2, which was an unfixable bug. It was replaced by Spectral Noise, which was tweaked to have more reliable and more useful tones.

I felt like "Brilliance" isn't necessary anymore as the per voice EQ is as easy to use and costs less CPU than an OscFX.

All in all, for each of Zebra 2 OscFX there is either something better in Zebra 3, or it wasn't really worth keeping in my opinion.

There is one notable exception: "Exophase" from Zebra 2 was left out because it is excessively CPU hungry. I might try to recreate what it does one day, but using it as is would be impossible due to Zebra 3's much higher resolution than Zebra 2.
Thank you very much for the explain, Urs. I am a big fun of your products! Keep up the great work!

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Urs wrote: Fri Jul 17, 2026 8:52 am I felt like "Brilliance" isn't necessary anymore as the per voice EQ is as easy to use and costs less CPU than an OscFX.
Tone Works has Brilliance mode... how does that compare the Brilliance in Z2?

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pdxindy wrote: Fri Jul 17, 2026 2:40 pm
Urs wrote: Fri Jul 17, 2026 8:52 am I felt like "Brilliance" isn't necessary anymore as the per voice EQ is as easy to use and costs less CPU than an OscFX.
Tone Works has Brilliance mode... how does that compare the Brilliance in Z2?
Ah, I swear I looked and didn't see it.

I do not recall the changes I made, other than probably using better interpolation and vectorized processing.

(I guess the most obvious difference is that in Zebra 3 the OscFX have a unipolar Depth parameter to remove some of the quirkiness of the Zebra 2 ones)

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Urs wrote: Fri Jul 17, 2026 8:52 am
Alexander_D wrote: Fri Jul 17, 2026 7:47 am Can I ask BTW? In Zebra 2 we have an amazing spectral Fxs like: turbulence, scrambler, brilliance etc. In Zebra 3 all parameters are new? It's in Oscillator Fx zone, right? Because I don't see turbulence and brilliance and many others which was in version 2...
P.s. I still love Zebra 2 GUI...
Zebra 2 had 18 or so OscFX algorithms, Zebra 3 has 36 (many of the 21 FX in Zebra 3 have drop downs with additional options, to make them easier to browse, coming to a total of 36 different FX). Not only has the number doubled, they are also implemented with better quality where possible, and more flexibility. "Scrambler" - which you miss but which actually still exists in Zebra 3 - was vastly extended and includes "Scatter". So this one covers two of Zebra 2 OscFX, and both have lot of additional options.

Turbulence was sample rate dependent in Zebra 2, which was an unfixable bug. It was replaced by Spectral Noise, which was tweaked to have more reliable and more useful tones.

I felt like "Brilliance" isn't necessary anymore as the per voice EQ is as easy to use and costs less CPU than an OscFX.

All in all, for each of Zebra 2 OscFX there is either something better in Zebra 3, or it wasn't really worth keeping in my opinion.

There is one notable exception: "Exophase" from Zebra 2 was left out because it is excessively CPU hungry. I might try to recreate what it does one day, but using it as is would be impossible due to Zebra 3's much higher resolution than Zebra 2.
nice. Are there still plans to add a "gain" knob for the twinkles fx? To be able to make it a bit less loud

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exmatproton wrote: Fri Jul 17, 2026 7:16 pm nice. Are there still plans to add a "gain" knob for the twinkles fx? To be able to make it a bit less loud
Totally. But I need to take a break from it for a bit, it's like I was buried under a rock for three years, gotta do a few different things and then get back to it.

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