BeatForge new release - bounce to audio - now works for older intel macs too.
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- KVRist
- Topic Starter
- 195 posts since 26 Apr, 2025
I could let Beatforge process incoming audio as an extra. Good to hear the lower cpu is working for those older windows machines, I didn't notice on my m4 mac.
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- KVRian
- 838 posts since 21 Jan, 2017
Thanks Paul. This now has everything I could hope for, really. Atp It's shaped up to be a real powerful tool for drums and I'm looking forward to producing w/ it. Big ups for all the work you've put into it.
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- KVRian
- 838 posts since 21 Jan, 2017
Honestly from a consumer's perspective I'd pay more than it's current price, as it stands now. It's gained a ton of value in terms of capability. Not a lot of sampler/drum plugins can use Rex, or the slicer in such ways.
That's not for me to say, obviously. Just some buyer feedback.
That's not for me to say, obviously. Just some buyer feedback.
- KVRAF
- 20919 posts since 22 Nov, 2000 from Southern California
Agreed, but rather than raise the price, Paul could start splitting new functions off into separate products or expansions.
- KVRAF
- 20919 posts since 22 Nov, 2000 from Southern California
New synth engines could be paid upgrades, for example.
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- KVRist
- Topic Starter
- 195 posts since 26 Apr, 2025
New products could be an option someday, but I'm not planning on raising the price soon, or working with expansion packs — my sales numbers would have to go up significantly first. Right now I'm barely at one sale per day. Anyways: grab it while it's cheap, spread the word, join the cult 
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- KVRian
- 838 posts since 21 Jan, 2017
Gave the newest update a test drive and it works as advertised. I loaded up a folder of some choice rex loops on the hardrive and it seems likely this will find it's way into regular rotation beside Stylus, Microtonic and 1 or 2 others.
If I come across any bugs I'll let you know, but far as feature requests go I'm gtg .
If I come across any bugs I'll let you know, but far as feature requests go I'm gtg .
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- KVRist
- Topic Starter
- 195 posts since 26 Apr, 2025
4.1.6 is up. mostly about getting loops out of BeatForge
you can bounce the whole loop to wav now — drag it into your daw or save it. right-click for the mode: full mix, or stems (per track or per output). stems bypass the master saturation so they actually sum back to the mix, and it auto-normalizes down if it'd clip and tells you by how much.
making it loop seamlessly required a bit of research. honest bit: my first go double-counted the tail and the first kick came out louder than the other three. fixed now — it renders a throwaway "priming" pass so the tails are already ringing, then captures the next loop, which loops clean on its own.
also: copy/paste whole tracks (pattern, steps, locks — cmd/ctrl+c/v), the add track button went away, now you can double click under the last trackname or click the + for more tracks, backspace deletes tracks. Reaper has an option to sent keystrokes straight to the plugin, not sure how that works in other DAW's.
and it runs on older macs again — macos 11 instead of 13.4. turned out it was onnxruntime going c++20 in 1.17. pinned it back to 1.16.3, bpm detection still works, big sur and up now, now people with old intel macs can join the fun too.
(4.1.5 stuff if you missed it: lower-cpu antialiasing, drag-to-reorder, sequencer on/off, midi export matching the steps, speed slider on rex loops.)
you can bounce the whole loop to wav now — drag it into your daw or save it. right-click for the mode: full mix, or stems (per track or per output). stems bypass the master saturation so they actually sum back to the mix, and it auto-normalizes down if it'd clip and tells you by how much.
making it loop seamlessly required a bit of research. honest bit: my first go double-counted the tail and the first kick came out louder than the other three. fixed now — it renders a throwaway "priming" pass so the tails are already ringing, then captures the next loop, which loops clean on its own.
also: copy/paste whole tracks (pattern, steps, locks — cmd/ctrl+c/v), the add track button went away, now you can double click under the last trackname or click the + for more tracks, backspace deletes tracks. Reaper has an option to sent keystrokes straight to the plugin, not sure how that works in other DAW's.
and it runs on older macs again — macos 11 instead of 13.4. turned out it was onnxruntime going c++20 in 1.17. pinned it back to 1.16.3, bpm detection still works, big sur and up now, now people with old intel macs can join the fun too.
(4.1.5 stuff if you missed it: lower-cpu antialiasing, drag-to-reorder, sequencer on/off, midi export matching the steps, speed slider on rex loops.)
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- KVRist
- Topic Starter
- 195 posts since 26 Apr, 2025
4.2.1 is up — the slicer grew up.
recycle-style stretch tails. when you slice a wav inside BeatForge and play it slower than the original tempo, you used to get gaps between the slices. rex files don't have that problem — ReCycle synthesizes little decay tails. so I did something similar to it: dumped the slices from the same rx2 at 0% and 100% stretch, diffed them, and figured out what it's actually doing. took three attempts before it stopped sounding grainy — the winner is a slow "freeze" of the last bit of each slice with an exponential fade. blind-tested against the real rx2 at 90 bpm and I couldn't pick them apart. there's a Stretch knob in the slicer now (0–100%, like ReCycle), samples slice as soon as you open the slicer, and zoom finally goes deep enough on long files.
mixer and LFO panels got the new skin too — per-track neon strips, glowing faders, proper meter colors, and the LFO curve finally looks like something. the LFO button moved next to the piano roll, where the panel actually opens.
If you let your Demo 2 weeks run out before it will work again.
beatforge.nl — feedback welcome, especially on the tails.
recycle-style stretch tails. when you slice a wav inside BeatForge and play it slower than the original tempo, you used to get gaps between the slices. rex files don't have that problem — ReCycle synthesizes little decay tails. so I did something similar to it: dumped the slices from the same rx2 at 0% and 100% stretch, diffed them, and figured out what it's actually doing. took three attempts before it stopped sounding grainy — the winner is a slow "freeze" of the last bit of each slice with an exponential fade. blind-tested against the real rx2 at 90 bpm and I couldn't pick them apart. there's a Stretch knob in the slicer now (0–100%, like ReCycle), samples slice as soon as you open the slicer, and zoom finally goes deep enough on long files.
mixer and LFO panels got the new skin too — per-track neon strips, glowing faders, proper meter colors, and the LFO curve finally looks like something. the LFO button moved next to the piano roll, where the panel actually opens.
If you let your Demo 2 weeks run out before it will work again.
beatforge.nl — feedback welcome, especially on the tails.
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- KVRAF
- 1926 posts since 8 Jan, 2022
Thanks for the updates. The tails work great.
Using the latest VST3 version in Live (latest version) on MAC (silicon, Tahoe) with a Wav file sliced in Beatforge when I drag the Rex Midi to a Clip in Live I can't get it to sound. I have Sequence turned off and the Loop in SLC mode.
If I use the standalone version and route Midi from Live on midi Channel 10 via the IAC bus it works.
I can't seem to get the pattern menu at the bottom to work at all. Again I might be missing something.
Looking at videos of Beatforge in Reaper there seems to be a lot more going on.
Again I might be missing something.
In the slicer I'd love to see a trim sample functionality, an audition button for the whole sample, the ability to manually add slices (I might have missed that if it's there). The ability to zoom the sample in the slicer with a mousewheel/trackpad.
Using the latest VST3 version in Live (latest version) on MAC (silicon, Tahoe) with a Wav file sliced in Beatforge when I drag the Rex Midi to a Clip in Live I can't get it to sound. I have Sequence turned off and the Loop in SLC mode.
If I use the standalone version and route Midi from Live on midi Channel 10 via the IAC bus it works.
I can't seem to get the pattern menu at the bottom to work at all. Again I might be missing something.
Looking at videos of Beatforge in Reaper there seems to be a lot more going on.
Again I might be missing something.
In the slicer I'd love to see a trim sample functionality, an audition button for the whole sample, the ability to manually add slices (I might have missed that if it's there). The ability to zoom the sample in the slicer with a mousewheel/trackpad.
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- KVRist
- Topic Starter
- 195 posts since 26 Apr, 2025
i'll check it asap. a rex file plays ?
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- KVRAF
- 1926 posts since 8 Jan, 2022
Thanks, Paul.
The rex files and normal sliced loops give me the same result.
They both play when the sequencer is set to SEQ mode and I have a trigger on the first note but if I drag the midi for either they don't play.
If I drag the midi to a seperate midi track (ie. A midi track with no instrument and that allows you to route the output anywhere) and route it to channel 10 on the beatforge track it will play.
The default "track input" channel that Ableton Live uses seems to be set to midi channel 10.
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- KVRist
- Topic Starter
- 195 posts since 26 Apr, 2025
That is like it should behave. I usually drag the rex or sliced midi to the same track. You can also set it to another channel in the mixer first. Then the rex/sliced file midi will use that channel.
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- KVRist
- Topic Starter
- 195 posts since 26 Apr, 2025
That is entirely my fault for not making proper instructions
. For the patterns you have to select a track, then click right on the bar above all tracks to add it. That way you can set melodies with pitch shift for samples, or synth melodies.
