Hyakken is the HY dev !
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- KVRist
- 326 posts since 21 Dec, 2015 from Japan
double post
- KVRAF
- 9064 posts since 1 Aug, 2003
TYVM, I'll update.hyakken wrote: Fri Jul 19, 2019 9:11 am In my experience, noise issue on Cubase occurs randomly.
So if you use v1.0.2, you will have noise issue again.
V1.0.24 seems to be fine on Cubase.
No I haven't, and cannot seem to reproduce at the moment.
- KVRist
- 131 posts since 15 Dec, 2016
Just curious if there is some signal hiding somewhere even if you can't hear it. Catching pops is tough work. I meant more like just checking to make sure that your host channel is silent, even though the noise appears to be gone for nowcptgone wrote: Fri Jul 19, 2019 9:15 amTYVM, I'll update.hyakken wrote: Fri Jul 19, 2019 9:11 am In my experience, noise issue on Cubase occurs randomly.
So if you use v1.0.2, you will have noise issue again.
V1.0.24 seems to be fine on Cubase.
No I haven't, and cannot seem to reproduce at the moment.
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- KVRian
- 805 posts since 17 May, 2011 from Philadelphia
I can confirm that V1.0.24 is working flawlessly in Cubase for me now. Thanks so much for the quick fix Tadashi!hyakken wrote: Fri Jul 19, 2019 9:11 am In my experience, noise issue on Cubase occurs randomly.
So if you use v1.0.2, you will have noise issue again.
V1.0.24 seems to be fine on Cubase.
Tadashi
I checked with V1.0.24 in Cubase with an analyzer on the main outs while Seq2 was running and crystal clear down to -180dB (as low as Span can measure). Hope your noise issue works out - seems very strange... maybe LFO related?Teawhyelleare wrote: Fri Jul 19, 2019 9:26 am Just curious if there is some signal hiding somewhere even if you can't hear it. Catching pops is tough work. I meant more like just checking to make sure that your host channel is silent, even though the noise appears to be gone for now![]()
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- KVRist
- 326 posts since 21 Dec, 2015 from Japan
I removed little noise from the previous one.
So this version will be noise free in both Cubase and Bitwig.
v1.0.27
Win:
https://hy-plugins.com/wp-content/uploa ... taller.exe
Mac:
https://hy-plugins.com/wp-content/uploa ... n2.pkg.zip
Tadashi
So this version will be noise free in both Cubase and Bitwig.
v1.0.27
Win:
https://hy-plugins.com/wp-content/uploa ... taller.exe
Mac:
https://hy-plugins.com/wp-content/uploa ... n2.pkg.zip
Tadashi
- KVRist
- 131 posts since 15 Dec, 2016
Awesome! I'm very happy to hear that all is clean and resolved for youevo2slo wrote: Fri Jul 19, 2019 12:19 pmI can confirm that V1.0.24 is working flawlessly in Cubase for me now. Thanks so much for the quick fix Tadashi!hyakken wrote: Fri Jul 19, 2019 9:11 am In my experience, noise issue on Cubase occurs randomly.
So if you use v1.0.2, you will have noise issue again.
V1.0.24 seems to be fine on Cubase.
Tadashi
I checked with V1.0.24 in Cubase with an analyzer on the main outs while Seq2 was running and crystal clear down to -180dB (as low as Span can measure). Hope your noise issue works out - seems very strange... maybe LFO related?Teawhyelleare wrote: Fri Jul 19, 2019 9:26 am Just curious if there is some signal hiding somewhere even if you can't hear it. Catching pops is tough work. I meant more like just checking to make sure that your host channel is silent, even though the noise appears to be gone for now![]()
- KVRist
- 131 posts since 15 Dec, 2016
Preliminary testing returns flawless resultshyakken wrote: Fri Jul 19, 2019 5:33 pm I removed little noise from the previous one.
So this version will be noise free in both Cubase and Bitwig.
v1.0.27
Win:
https://hy-plugins.com/wp-content/uploa ... taller.exe
Mac:
https://hy-plugins.com/wp-content/uploa ... n2.pkg.zip
Tadashi
I will report back if I notice anything strange, but it seems like you fixed it.
Thank you so much Tasashi! I really appreciate all of your attention and efforts, and I really admire your responsiveness. This is exactly why I wanted to buy in again and send more money your way. This update is amazing, and so are you
With gratitude,
Tyler
- KVRist
- 131 posts since 15 Dec, 2016
I forgot to ask: do you now understand what was causing the issue in the first place? How did you resolve it?hyakken wrote: Fri Jul 19, 2019 5:33 pm I removed little noise from the previous one.
So this version will be noise free in both Cubase and Bitwig.
v1.0.27
Win:
https://hy-plugins.com/wp-content/uploa ... taller.exe
Mac:
https://hy-plugins.com/wp-content/uploa ... n2.pkg.zip
Tadashi
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- KVRist
- 326 posts since 21 Dec, 2015 from Japan
I actually not sure the cause of this.Teawhyelleare wrote: Fri Jul 19, 2019 9:02 pmI forgot to ask: do you now understand what was causing the issue in the first place? How did you resolve it?hyakken wrote: Fri Jul 19, 2019 5:33 pm I removed little noise from the previous one.
So this version will be noise free in both Cubase and Bitwig.
v1.0.27
Win:
https://hy-plugins.com/wp-content/uploa ... taller.exe
Mac:
https://hy-plugins.com/wp-content/uploa ... n2.pkg.zip
Tadashi
But I think instrument type plugin should have audio output path even if it doesn't generate any sounds.
Tadashi
Last edited by hyakken on Sat Jul 20, 2019 6:13 am, edited 1 time in total.
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- KVRist
- 326 posts since 21 Dec, 2015 from Japan
Midi thru means merging midi input and SeqCollection2 midi output?RobertH2 wrote: Sat Jul 20, 2019 3:59 am Hi Tadashi,
Could you please add "Midi Thru" to Seq2?
Thanks!
Tadashi
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- KVRist
- 63 posts since 15 Nov, 2018
Hi Tadashi,
Sorry for the late reply. What I mean is the same implementation that you did in HY-MPS2. So when the sequencer is playing, any keys played on the keyboard will also be heard; and when the sequencer is stopped, any keys played on the keyboard will be played thru, just like HY-MPS2 (button on the top next to the Undo / Redo buttons).
Sorry for the late reply. What I mean is the same implementation that you did in HY-MPS2. So when the sequencer is playing, any keys played on the keyboard will also be heard; and when the sequencer is stopped, any keys played on the keyboard will be played thru, just like HY-MPS2 (button on the top next to the Undo / Redo buttons).
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- KVRist
- 326 posts since 21 Dec, 2015 from Japan
Ok, I don't remember the detail of MPS2 midi thru, so I will check it.RobertH2 wrote: Sat Jul 20, 2019 11:03 am Hi Tadashi,
Sorry for the late reply. What I mean is the same implementation that you did in HY-MPS2. So when the sequencer is playing, any keys played on the keyboard will also be heard; and when the sequencer is stopped, any keys played on the keyboard will be played thru, just like HY-MPS2 (button on the top next to the Undo / Redo buttons).
Tadashi
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- KVRian
- 805 posts since 17 May, 2011 from Philadelphia
@Tadashi, I’m sure you have plenty of projects on your plate but I have a request for a new sequencer plugin that would be a combination between the Euclid section of SeqCollection2 and your RPE drum sequencer.
Each wheel of pulses would be assignable to a different midi channel (16 concentric circles) and in addition to the standard Euclidean parameters, each pulse could me muted on or off in the circle by clicking on it or could be freely shifted around the circle by dragging.
This would be my dream sequencer for percussion (right now it’s RPE).
Thanks for listening!
Each wheel of pulses would be assignable to a different midi channel (16 concentric circles) and in addition to the standard Euclidean parameters, each pulse could me muted on or off in the circle by clicking on it or could be freely shifted around the circle by dragging.
This would be my dream sequencer for percussion (right now it’s RPE).
Thanks for listening!
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- KVRist
- 326 posts since 21 Dec, 2015 from Japan
I have a plan to add Euclid mode to version2 of RPE.evo2slo wrote: Sat Jul 20, 2019 12:41 pm @Tadashi, I’m sure you have plenty of projects on your plate but I have a request for a new sequencer plugin that would be a combination between the Euclid section of SeqCollection2 and your RPE drum sequencer.
Each wheel of pulses would be assignable to a different midi channel (16 concentric circles) and in addition to the standard Euclidean parameters, each pulse could me muted on or off in the circle by clicking on it or could be freely shifted around the circle by dragging.
This would be my dream sequencer for percussion (right now it’s RPE).
Thanks for listening!
So when I make it, I will try your suggestions.
Tadashi
