Real time tempo/speed adjuster?

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Is there any sort of vst plugin that can adjust the speed/tempo of a sample or song in real time? Like have a track become faster as the track plays?

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Seriously? No one?

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Elastiquepitch?

You could import it as well on a sampler and pitch bend up the sound.

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Like controlling the tempo of the whole daw,???

You could try Clocker, I never got it to even do anything, but they say it works.
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Can't think of any VST, but Ableton Live can do this.

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dblue Stretch can slow a sample down without changing the pitch.
http://illformed.org/plugins/
drab

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Try the "Pitchwheel" by QuickQuack it changes the pitch in real-time 46ms latency


here's a link:

http://www.quikquak.com/Prod_Pitchwheel.html

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None of these helped me. I am looking for something that can adjust the Tempo...not the pitch, Just Tempo. Anything for Windows? That is a Vst Plugin? Glitch only makes things Slower.

Please, someone help me.

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why don't you ... adjust the tempo?

what sort of host are you using? i've never had one that couldn't modify tempo as part of the sequence.
Free plug-ins for Windows, MacOS and Linux. Xhip Synthesizer v8.0 and Xhip Effects Bundle v6.7.
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There aren't many effects that will allow you to change the 'tempo' or playback speed of audio in real-time. Keep in mind an effect cannot play audio back faster than it receives it so no effect can compress time without recording audio into a buffer.

The best way to do this, as aciddose suggests, is to automate the tempo of a DAW that will time stretch audio in real-time. If you want more control of the play back speed of a audio sample, use a sampler that is capable of time stretching.

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justin3am wrote:There aren't many effects that will allow you to change the 'tempo' or playback speed of audio in real-time. Keep in mind an effect cannot play audio back faster than it receives it so no effect can compress time without recording audio into a buffer.

The best way to do this, as aciddose suggests, is to automate the tempo of a DAW that will time stretch audio in real-time. If you want more control of the play back speed of a audio sample, use a sampler that is capable of time stretching.
What this guy said.
How can you make it playback fast when it will go past what you've recorded? That's impossible to do in real time.

I wouldn't understand why you'd want to do this in real time anyways.

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clayman256 wrote:I wouldn't understand why you'd want to do this in real time anyways.
There are lots of reasons why. I use the time stretching/compression on my V-Synth and I've created a granular delay with 2min long buffers for just this kind of thing. Manipulating the playback speed of audio is a great way to make things sound really f**ked up, if that's you thing. :)

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it's possible to shift time/pitch in realtime for limited lengths.

what happens is you'd need to do some kind of cross-fading between the segments which are active (faster tempo, slower tempo, ...) and the result would be you'd be either repeating the same parts of the audio multiple times, or skipping over some parts.

for a very simple demo of this effect set up a modulated delay line using a ramp to modulate delay time. up-ramp for speeding up, down-ramp for slowing down. keep one lfo 180 degree out of phase with the other and cross fade between the two delays at the same rate. the same method can be applied to shifting time stretchers. the only problem is the amount of continuous time that you actually get to speed up or slow down is equal to the cycle length - which is also your latency.

example without the crossfade http://xhip.presetexchange.com/effects/ ... mdelay.mp3

(without crossfade you can hear the up and down portions at the same time)
Free plug-ins for Windows, MacOS and Linux. Xhip Synthesizer v8.0 and Xhip Effects Bundle v6.7.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.

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aciddose wrote:for a very simple demo of this effect set up a modulated delay line using a ramp to modulate delay time. up-ramp for speeding up, down-ramp for slowing down. keep one lfo 180 degree out of phase with the other and cross fade between the two delays at the same rate. the same method can be applied to shifting time stretchers. the only problem is the amount of continuous time that you actually get to speed up or slow down is equal to the cycle length - which is also your latency.
Good point! I created a whole bank of patches for U-He's MFM2 delay based on that concept. Many of the patches involve applying a ramp LFO to the delay time and then modulating the LFO period and depth (bipolar) with sample and hold modulators. This results in random reversing, speeding up, slowing down and general glitchy-ness of playback. Ohmboys is also capable of this kind of thing.

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A bit late to the thread, but checkout SpeedShift Speedup. It can slowdown and speedup audio in your DAW of choice.

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