'reverse engineering' sound design tutorials

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I've found many tutorials on creating a specific patch. Unfortunately, they all just 'walk over the buttons and knobs', and set them to a certain value. In the end you get indeed the sound they promised. But do I really understand why it sounds like that ? Maybe for some simple sounds yes, but to be honest, not really.

now what I am looking for is a different kind of tutorial : when you hear a sound, of think of a certain sound, how do you start creating that - what are the typical oscillator settings for pads, basses, strings, plucks, ... what are the typical uses of certain modulation settings / destinations, for these groups of sounds, and so on ... so in short : how do you reverse engineer a certain sound, decompose it into it's oscillator(s), setup the envelopes, modulations, ... does that kind of tutorial exist to anyone's knowledge, preferably for Sylenth of course :-) ?

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www.syntorial.com

It includes some 30-40 videos extra on Sylenth.

Not cheap but worth it. If you're a student, you can get a discount (50% ? not sure).

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