Have been doing some work in HIVE and wanted to share.
7 patches all from scratch. All include modwheel or aftertouch or both. Read through the patch notes to get the most out of them. Demo and patch notes included in the download.
PATCH LIST
- KEY Clang Piano
- PAD Clangorous Bell
- PAD Clangorous Bell ENV
- PAD Industrial Perimeter Sentry
- PAD Mech Stomp
- PAD Metal Aye
- PAD Soft Corners High Edges - Ensemble
Demo
DOWNLOAD HERE
https://www.dropbox.com/sh/4duhvt8wyjsd ... Jweca?dl=1
PATCH AND DEMO NOTES
PAD Clangorous Bell ENV
- First Demo Patch: 10 second demo, second half uses MW.
- LFO1 = Inverse modulates the FILT1 Cutoff slightly to produce a slightly "clangorous" tone
- KT = modulation of FILT1 Cutoff
- MW = Adds inverse MOD1 - a little (try < 1/3 MW) for eerie timbre. More for fall/rise effect
PAD Clangorous Bell
- Not included in Demo (very similar to first patch)
- LFO1 = Inverse modulates the FILT1 Cutoff slightly to produce a slightly "clangorous" tone
- MW = Delay Mix up to 50% - If you want a more pure bell sound use this one with a little MW
KEY Clang Piano
- Patch starts at 00:10
- Uses recursive envelope modulation trick from the manual
- Key follow and Velocity modulate OSC2 tune to add realistic piano dissonance
- MW = A touch of Release
PAD Soft Corners High Edges - Ensemble
- Patch starts at 00:22
- Demo is only one held chord. Ensemble movement and short trill effect are all LFO movement with Random modifier
- Poly Filter Sweeps
- Play 2 or 3 note chords or arpegiated chords and hold
- Try With/Without Delay Effect
- Amp2 also controls LFO2 Rate for ensemble effect
- AT = Vibrato Trill effect- Try using AT on one note of a chord
- MW speeds up the ensemble effect (demo includes this)
PAD Metal Aye
- Patch starts at 00:34
- AT to add a slight Resonance and Cutoff beating effect
PAD Industrial Perimeter Sentry
- Patch starts at 01:02
- LFO1 rapid modulation of Cutoff - provides the mechanical sound
- MW = FLT1 LFO Depth and effect of the Cutoff
- MW = FLT1 inverse Resonance
- AT = Vibrato LFO beating of the FLT2 Resonance
- LFO2 modulates PW, Filters, Resonance, and Width
PAD Mech Stomp
- Patch starts at 01:27
- OSC1 & 2 Input gain high to drive the filters
- Heavy Compression to avoid clipping
- PWM via LFO1
- MW = FILT1 Cutoff and inverse Resonance via Vibrato LFO
MW = modwheel
AT = aftertouch (pressure)
KT = key tracking
PWM = pulse width modulation
Clangorous Free HIVE Presets
Official support for: u-he.com
Moderator: u-he Mods
Clangorous Free HIVE Presets
2017-08-28T04:42:15+00:00
Have been doing some work in HIVE and wanted to share.
7 patches all from scratch. All include modwheel or aftertouch or both. Read through the patch notes to get the most out of them. Demo and patch notes included in the download.
PATCH LIST
- KEY Clang Piano
- PAD Clangorous Bell
- PAD Clangorous Bell ENV
- PAD Industrial Perimeter Sentry
- PAD Mech Stomp
- PAD Metal Aye
- PAD Soft Corners High Edges - Ensemble
Demo
DOWNLOAD HERE
https://www.dropbox.com/sh/4duhvt8wyjsd ... Jweca?dl=1
PATCH AND DEMO NOTES
PAD Clangorous Bell ENV
- First Demo Patch: 10 second demo, second half uses MW.
- LFO1 = Inverse modulates the FILT1 Cutoff slightly to produce a slightly "clangorous" tone
- KT = modulation of FILT1 Cutoff
- MW = Adds inverse MOD1 - a little (try < 1/3 MW) for eerie timbre. More for fall/rise effect
PAD Clangorous Bell
- Not included in Demo (very similar to first patch)
- LFO1 = Inverse modulates the FILT1 Cutoff slightly to produce a slightly "clangorous" tone
- MW = Delay Mix up to 50% - If you want a more pure bell sound use this one with a little MW
KEY Clang Piano
- Patch starts at 00:10
- Uses recursive envelope modulation trick from the manual
- Key follow and Velocity modulate OSC2 tune to add realistic piano dissonance
- MW = A touch of Release
PAD Soft Corners High Edges - Ensemble
- Patch starts at 00:22
- Demo is only one held chord. Ensemble movement and short trill effect are all LFO movement with Random modifier
- Poly Filter Sweeps
- Play 2 or 3 note chords or arpegiated chords and hold
- Try With/Without Delay Effect
- Amp2 also controls LFO2 Rate for ensemble effect
- AT = Vibrato Trill effect- Try using AT on one note of a chord
- MW speeds up the ensemble effect (demo includes this)
PAD Metal Aye
- Patch starts at 00:34
- AT to add a slight Resonance and Cutoff beating effect
PAD Industrial Perimeter Sentry
- Patch starts at 01:02
- LFO1 rapid modulation of Cutoff - provides the mechanical sound
- MW = FLT1 LFO Depth and effect of the Cutoff
- MW = FLT1 inverse Resonance
- AT = Vibrato LFO beating of the FLT2 Resonance
- LFO2 modulates PW, Filters, Resonance, and Width
PAD Mech Stomp
- Patch starts at 01:27
- OSC1 & 2 Input gain high to drive the filters
- Heavy Compression to avoid clipping
- PWM via LFO1
- MW = FILT1 Cutoff and inverse Resonance via Vibrato LFO
MW = modwheel
AT = aftertouch (pressure)
KT = key tracking
PWM = pulse width modulation
clangorous
https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=316378
- KVRist
- 329 posts since 13 Nov, 2013 from Charlotte, North Carolina
Post by clangorous »
-
aaron aardvark aaron aardvark https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=248508
- KVRAF
- 3076 posts since 22 Jan, 2011 from near Los Angeles
- Contact:
Post by aaron aardvark »
clangorous,
Thank you for the free patches! I will try them out later.
Thank you for the free patches! I will try them out later.
You can hear my original music at this link: https://www.soundclick.com/artist/defau ... dID=224436
Post Reply
2 posts
• Page 1 of 1
Jump to
- The Main Forums
- ↳ KVR Studio Manager
- ↳ Getting Started (AKA What is the best...?)
- ↳ Instruments
- ↳ Effects
- ↳ Hosts & Applications (Sequencers, DAWs, Audio Editors, etc.)
- ↳ Guitars
- ↳ Mobile Apps and Hardware
- ↳ Soundware
- ↳ Samplers, Sampling & Sample Libraries
- ↳ Hardware (Instruments and Effects)
- ↳ Modular Synthesis
- ↳ Sound Design
- ↳ Production Techniques
- ↳ Music Theory
- ↳ Computer Setup and System Configuration
- ↳ DSP and Plugin Development
- ↳ DIY: Build it and they will come
- ↳ Music Cafe
- ↳ Sell & Buy (+Special Offers, Deals & Promos)
- ↳ KVR Experts
- ↳ KVR Developer Challenge 2026
- ↳ Everything Else (Music related)
- ↳ Off Topic
- ↳ Off Topic Classics
- ↳ Machine Learning and AI for Music Creation
- Official Company Forums
- ↳ 2getheraudio
- ↳ accSone
- ↳ Acon Digital
- ↳ AcousticsampleS
- ↳ AcousModules
- ↳ Agitated State
- ↳ AIR Music Technology
- ↳ AMG
- ↳ Ample Sound
- ↳ Antares Audio Technologies
- ↳ Apisonic Labs
- ↳ APU Software
- ↳ apulSoft
- ↳ AriesCode
- ↳ Arts Acoustic
- ↳ Arturia
- ↳ Audjoo
- ↳ AudioSpillage
- ↳ Audiority
- ↳ Best Service
- ↳ Big Tick
- ↳ Bitwig
- ↳ Controller Scripting
- ↳ Blue Cat Audio
- ↳ Cherry Audio
- ↳ CWITEC
- ↳ Embertone
- ↳ energyXT
- ↳ Eventide
- ↳ Expert Sleepers
- ↳ forward audio
- ↳ Future Audio Workshop
- ↳ FXpansion
- ↳ g200kg
- ↳ Harrison Mixbus
- ↳ HG Fortune
- ↳ Homegrown Sounds
- ↳ HoRNet Plugins
- ↳ Ilya Efimov Production
- ↳ Image Line
- ↳ Impact Soundworks
- ↳ Indiginus
- ↳ Insert Piz Here
- ↳ Ju-X
- ↳ Kirk Hunter Studios
- ↳ Kirnu
- ↳ Kong Audio
- ↳ Krotos
- ↳ Kuassa
- ↳ KV331 Audio
- ↳ LennarDigital
- ↳ Les Productions Zvon
- ↳ Liqube Audio
- ↳ Loomer
- ↳ LVC-Audio
- ↳ Maizesoft
- ↳ Manytone Music
- ↳ Media Overkill (MOK)
- ↳ MeldaProduction
- ↳ Mellowmuse
- ↳ MIDIMood
- ↳ moForte
- ↳ Mozaic Beats
- ↳ mucoder
- ↳ MusicDevelopments
- ↳ Tips & Tricks
- ↳ MusicLab
- ↳ MuTools
- ↳ New Sonic Arts
- ↳ NUSofting
- ↳ Oli Larkin Plugins
- ↳ Orange Tree Samples
- ↳ patchpool
- ↳ Photosounder
- ↳ PlugInGuru
- ↳ Polyverse Music
- ↳ Precisionsound
- ↳ Premier Sound Factory
- ↳ Psychic Modulation
- ↳ Realitone
- ↳ Resonance-Sound
- ↳ Reveal Sound
- ↳ Roger Linn Design
- ↳ rs-met
- ↳ S3A: Spatial Audio
- ↳ SaschArt
- ↳ Smart Electronix
- ↳ sonible
- ↳ SonicBirth
- ↳ Sonic Reality / eSoundz.com
- ↳ Soundiron
- ↳ SPC Plugins
- ↳ Sugar Bytes
- ↳ TAL Software
- ↳ Tokyo Dawn Labs
- ↳ Tracktion
- ↳ Tweakbench
- ↳ u-he
- ↳ u-he Linux support
- ↳ UJAM
- ↳ United Plugins
- ↳ VAZ Synths
- ↳ Virharmonic
- ↳ xoxos
- ↳ XSRDO - SynthCraft
- ↳ ZynAddSubFX
- Site Stuff
- ↳ Site Stuff
- Archived Forums
- ↳ AlgoMusic
- ↳ easytoolz
- ↳ Elevayta
- ↳ Hollow Sun
- ↳ LinPlug
- ↳ Muse Research and Development
- ↳ Shuriken
- ↳ SoHa Sound Design
- ↳ Soniccouture
- ↳ Topten Software
- ↳ Valhalla DSP
- ↳ CK Modules & VST
- ↳ Sennheiser AMBEO
- ↳ Muon Software
- ↳ Westgatesounds.net
- ↳ Squaredheads
- ↳ Sonigen
- ↳ CFA-Sound
- ↳ Back In Time Records
- ↳ Livelab.dk
- ↳ Skytopia
- ↳ audioD3CK
- ↳ Inspire Audio
- ↳ Krakli
- ↳ Drumdrops
- ↳ Futucraft
- ↳ OverTone DSP
- ↳ RaXnTraX
- ↳ solar3d-software
- ↳ Signaldust
- ↳ Soundemote
- ↳ ReleaseLab (Powered by Artist Expansion)
- ↳ Wolfgang Palm
- KVR Forum index
- All times are UTC
- Delete cookies
