[Solved] Is there a way to get a "time smoothed" or "lazy" response from the modwheel in MSF etc?

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Maybe better described as a time wise ease-in and ease-out? When I apply an S-shaped transformation curve to the modwheel helps a little, but I miss a lag, smothing in the time domain.

- Is there a way to achieve this in MSF?
Last edited by jan-sandahl on Tue Aug 27, 2024 8:03 pm, edited 1 time in total.
Win 11 | Latest Reaper | MCompleteBundle

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I had a feeling... It's already in MSF. I didn't look around sufficiently the first time. :roll:

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Win 11 | Latest Reaper | MCompleteBundle

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In the new version there will be additional perks for postprocessing modulation ;)
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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Weee! :hyper:

On the topic of modulation...

How can I combine two in sync (say) stepped LFOs, so that one runs eight 8ths, and the other runs nine 8ths (in length)? I don't know how to achieve this polymetric type nested (fun!) modulations.

They are really cool and it would be awesome to either learn how in the existing condition of MSF, or to have it later on! Or a real SEQ mod source with variable SEQ length capability.
Win 11 | Latest Reaper | MCompleteBundle

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Well, if I get it correctly, then you do that simply by using both mod sources in the per-voice per-parameter mod matrix. Or you can use the new "Postprocess" modulation sources.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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