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Fragment is a collaborative cross-platform audiovisual live coding environment with pixels based real-time "image-synth" approach to sound synthesis, the sound synthesis is powered by pixels data produced on the graphics card by live GLSL code, everything is based on pixels.
Fragment is able to produce high-quality fast additive and granular synthesis simultaneously with re-synthesis support, it has many features making it a bliss to produce any kind of sounds or visuals and is aimed at artists seeking a creative environment with few limitations to experiment with, a programmable noise-of-all-kinds machine.
Fragment ship with:
Fragment optional independent synthesis program support 32-bit float signal path, band-limited noise, granular synthesis, real-time scheduling for ALSA driver under Linux, multiple outputs, the sampling rate is only limited by your drivers.
Fragment require a web browser with full support of ECMAScript 5, CSS3, WebAudio and WebGL (2 recommended), a dual core CPU with high clock speed is recommended.
Fragment require a good medium-end GPU, it was developed with a NVIDIA GeForce GTX 970 GPU.