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Fragment is a real-time collaborative cross-platform audiovisual live coding environment with pixels based image-synth approach to sound synthesis, the sound synthesis is powered by pixels data produced on the graphics card by code.
Fragment can be thought of as an oscillator-bank and filter-bank synthesizer driven by bitmap data.
Fragment is able to produce high-quality fast additive and granular synthesis simultaneously with re-synthesis support, it has many features making it a bliss to produce any kind of sounds or visuals and is aimed at artists seeking a creative environment with few limitations to experiment with, a programmable noise-of-all-kinds machine.
Fragment ship with:
New instruments and effects can be created live through the Faust language.
Fragment audio server support 32-bit float signal path, multiple outputs, the sampling rate is only limited by your drivers.
Fragment client require a web browser with full support of ECMAScript 5, CSS3, WebAudio and WebGL 2, a dual core CPU with high clock speed is recommended and moderate amount of RAM.
Fragment require a good medium-end GPU, it was developed with a NVIDIA GeForce GTX 970 GPU.