Part of PSP MixPack2 - a collection of six high-resolution, high quality audio processors designed to improve the quality of your digital audio tracks and mixes. These processors were not modeled on specific hardware analog processors, but rather on the sound and features of many analog circuits, with the goal of designing processors that can assist you in taming the sterility and harshness that often plagues digitally recorded audio. All plug-ins utilize 64-bit double precision floating point algorithms throughout their entire signal path and support sample rates of up to 192kHz.
PSP MixSaturator2 simulates the way that analog devices such as tape recorders and valve circuits warm up and "saturate" your audio material. This is achieved by adding harmonics, dedicated filtering, and dynamic processing. PSP MixSaturator2 uses three different algorithms to simulate these devices:
- A bass frequency processing algorithm, which adds low frequency harmonics and increases the magnitude non-linearities (more commonly known as the "low frequency bump") typical of analog tape recordings.
- A treble frequency processing algorithm, which simulates tape saturation and high frequency loss at high levels without increasing the level of distortion and aliasing.
- An overall saturation simulation algorithm, which enables the user to choose between seven distinct non-linearity curves characteristic of valve devices, analog tape machines, and the sound of digital clipping.
PSP MixPack2 consists of: PSP MixBass2, PSP MixTreble2, PSP MixSaturator2, PSP MixPressor2, PSP MixGate2 and PSP MixSync2.