Patch Contest #5?

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I can understand the desire to limit audio modules or effects.

I really do not understand the sentiment against XY controllers. They can add to the expressiveness, playability, and deepness of the patch, with no CPU cost. Just like programming a good velocity/keytracking/modwheel/aftertouch response.

Being that it also takes extra time to configure them correctly, I'm perplexed at the initial sentiment that they are some how a way to artificially boost the perception of a patch, they are part of the patch!

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Just in case anyone missed it:
hakey wrote:if someone else wants to take over the running of these contests I will be more than happy to relinquish the reigns
Any takers?

Seriously, if anyone fancies having a go...

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hakey wrote:Just in case anyone missed it:
hakey wrote:if someone else wants to take over the running of these contests I will be more than happy to relinquish the reigns
Any takers?

Seriously, if anyone fancies having a go...
would you like some help?

don't give up

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sinzero wrote: would you like some help?

don't give up
Thanks for the kind offer. :)

I'll sleep on it.

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Sorry hakey. You know I was just kidding.
Your right about the use of the XY's in the contest, but I think they are useful for live and recording mixing, and automation things.

If you think it's best to leave them out of the contest. Then you can just make it a rule. Which would keep it simpler, and easier for those who don't feel like using them.

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xhr3v says he'd be willing to have a go at running the ZPC's, so I'm handing the baton on. :)

(@sinzero - maybe you could offer him your help?)

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And just to set things straight re XY pads: I am NOT against their use! In fact, I am all for the use of XY pads where such use is well considered and they really add something to a patch. FWIW I thought that the many of the patches in the last ZPC used XY's very well and my voting choice reflected that :) . I also think that that kind of theme was one where the use of multiple XY's was absolutely appropriate.

I do think that poor use of XY's can detract from a patch, for instance, where they are just an unnecessary distraction, or the chosen parameters and/or scaling aren't well though out; an extreme example might be where moving an XY pushes a patch into audio clipping.

Wearing my (ex)contest organizers hat I was only thinking of how I could slightly focus and simplify the tasks with a view to attracting more participation and with particular regard to those who might otherwise find taking part a little daunting. Several people have said that they haven't got time to take part in these contest, which leads me to think that imposing a limited module format might be a good idea.

One further, wholly subjective, point of view - I'm not so sure that any of us, myself included, have really nailed the core disciplines of patching, namely, producing well balanced, pleasing, musical timbres and we might do well to concentrate on getting the basics right before moving on to more advanced techniques.

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True, I have no interest in creating pleasing timbres.
































:P

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I'll have something nailed down by Saturday for a patch contest theme and start/end dates. I'm open to suggestions, and will go through the patch contest threads between now and then to pull out what people have already suggested.
The consensus seems to be that limiting the number of modules and XYs makes these more fun, so that could be decided per contest. Also I'm thinking a running superset of submitted patches categorized like a preset bank would be cool. If we limit XYs, adding XYs to patches in that bank could be another contest?

Some ideas:

* Singing XMF(s) (humans, animals, and aliens allowed ?) - essentially, fun with DIY formants (Urs's suggestion)

* create a patch with 'space' without using reverb, delay, modulation, sideband effects (using other parts of Zebra to mimic those is fair and intended)

* create a patch with two sound generating modules; one that's relatively tonal, one's that relatively atonal, in any configuration, filters / fx allowed

* Patch with delay length over 1 bar long

* pick any geographic location on map, create a sound that matches

* patch that suggests a sound found in nature (water, birds, volcanos, gaseous discharges or whatever) but that is musically playable

Finally, there's some educational value in here somewhere, maybe some YouTube videos highlighting the workings of winning patches (and by extension Zebra) would be interesting?

[e]some other ideas:

* broken instrument - it doesn't have to be a real instrument, but it should sound broken

* starting points - make an interesting 'init' or 'bass-init', 'bell-init' etc. patch

* anything but a patch - oscillator templates, MSEGs, Zebrify patches, anything but a Zebra patch that is useful, flexible, easy to understand etc.

* free-for-all - 2 oscillators and a filter (max 4 modules in synth grid, 4 in FX grid)

* scary sounds - something creepy (disqualification for sudden loud noises ...)

* answer any of the random "how do I make this sound?" questions that pop up in the sound design KvR forums with a Zebra patch

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xh3rv,

I like the choices... I don't have anything to add to the list. I'm really open to any of them. My favorite one is the broken instrument (it just sounds intriguing for some reason), but any chance you would be willing to create a poll to help in making the choice? I'm not against executive decisions either, so your call. :wink:

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Wow, great ideas!

Can't wait to see what you're coming up with 8)

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Yes, some interesting ideas there :) . A poll would be a good idea. My vote goes for "Singing", followed by "Sounds of Nature" and "Geographically Located Sounds".

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I like the scary sounds one.

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I like the "singing patch" and the "simple pacth" (like 4-5 moudles max in the grid) ideas...
a simpler patch could maybe attract some more contestants

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Good selection of ideas, xh3rv :)

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