Absolutely agree. Our goal is to maximize quality. Have so far been made the experimental sounds with Sm. But now we must serve the real needs of trendy or electronic music.Trancit wrote:Perhaps I should say something about this as well, as it's me who's claiming:
Bülent did a really really great job with the new version and I don't want to cut this really great work. He improved the sound quality of Synthmaster about 5000% compared to 2.0 and turned this synth into a monster...
Additionally he is the most responsitive developer I've ever seen... I think he really implemented everything, which was requested in the next few days.
So from me big respect here too.
This thread here is only meant to make this monster even better... I've a lot alternatives here, but I want to use this thingy... I believe you with ease, that this issue is only a matter of little time, I just want to be sure, we are talking about the same thing here...that's why I defend my position this intensely here.
This is an example of what can be done current state of synthmaster:
http://dl.dropbox.com/u/13639983/Insign ... irwave.mp3
SM's the most important 3 issue: Cutting edge gui, Soft voicing (non-mechanical) and non-slip pitch (cross point) symmetric detunation. I'm doing it now with high-period LFO. Of course, we will soon be the normal techniques. Thanks mate.
