(Reinstalled it, everything came back. Apparently I'd lost some other sounds as well. Hmm.)
Arturia V Collection 6
- KVRAF
- 8074 posts since 9 Jan, 2003 from Saint Louis MO
Hmm, does AL3 not include DX7 presets? Or... I wonder if it ate the presets when I uninstalled the demo. 
(Reinstalled it, everything came back. Apparently I'd lost some other sounds as well. Hmm.)
(Reinstalled it, everything came back. Apparently I'd lost some other sounds as well. Hmm.)
Last edited by foosnark on Sat Dec 09, 2017 4:04 pm, edited 1 time in total.
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- KVRist
- 134 posts since 7 Nov, 2011
Sure, porting an iOS app to PC requires a total rewrite of the UI code if no cross platform framework has been used. However, when DSP chips are programmed in a C-family language, the algorithms may compile directly or with minor adjustments on PC too.Ingonator wrote:The idea that you just have to copy the code from the hardware and then it's done just seems to be a myth...
With Nave which was first done on iOS and later for Mac/PC AFAIK the developer had to program it again from scratch.
Edit: Just found a picture of the Blofeld board, and there are not many chips on it. I bet all the DSP code runs on one of the chips. So it would just depend on how well the code is portable.

Last edited by jme-audio on Sat Dec 09, 2017 1:45 pm, edited 3 times in total.
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- KVRAF
- 6392 posts since 8 Jun, 2009
I'd missed that - I was hunting around at the top for a curve control. Thanks. The good news is it's easy to tweak the operators in any case.Ingonator wrote:At the bottom of the GUI where you could also set poylphony and unison voices there is also a "Velocity" parameter. Choices are "DX7" and "Full".
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- KVRAF
- 5914 posts since 25 Jan, 2007
Thanks - I tried installing V1 (it wasn't originally installed), uninstalled that, then uninstalled and reinstalled AL3 all of which had no effect, but installing the V2 demo did the trick.svart wrote:It works for me now. Uninstalled the old Analog Lab (1) (had to manually delete the .dll file afterwards). But I also installed the demo version of PIano V2, so I'm not sure which of these two actions caused it to work.noiseboyuk wrote:Just (finally) having a play now with Analog Lab 3. I too don't have the sustain pedals working on analogue pianos, and there's no trace of Analog Lab 2 left in Program Data / Arturia . Win 10 Anniversay, Cubase 9.0.20. Did anyone who had this issue get it fixed somehow?
http://www.guyrowland.co.uk
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15
- KVRAF
- 12522 posts since 21 Mar, 2008 from Hannover, Germany
The chips are mainly a CPU, a DSP chip and a ROM/RAM memory chip. The DSP is a Freescale DSP56371.jme-audio wrote: Edit: Just found a picture of the Blofeld board, and there are not many chips on it. I bet all the DSP code runs on one of the chips. So it would just depend on how well the code is portable.
https://www.stereoping.com/wp-content/u ... pair_2.jpg
The CPU (and AFAIK also USB controller) is a Freescale MC9S12UF32PBE (16bits / 30Mhz)
Due to the complexity of the sound engine it is indeed amazing that the Blofeld works which both a quite small CPU and DSP chip (where the CPU chip is much smaller than the DSP). This involves a kind of optimization of the code that you will rarely find with software plugins.
Opposing to CPUs in PCs DSP only do a very specific job and are highly optimized for what they should do.
Trying to run a software plugin on a CPU with a similar processing power would be close to impossible. A CPU in a PC is built to do all kinds of calculations, not just audio specific.
Last edited by Ingonator on Sat Dec 09, 2017 4:27 pm, edited 3 times in total.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
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- KVRAF
- 35676 posts since 11 Apr, 2010 from Germany
Maybe, but, 25 voices also isn't exactly much compared to what you have with most VSTi's. I'd guess the minimum processing power in hardware synths is always due to cost efficiency. And, of course, because it's doable, when you don't have to process a complex OS, and all sorts of background tasks.
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- KVRAF
- 3334 posts since 18 May, 2003 from Sweden
Don't you have a sneaking feeling that this thread, on the subject of 'Arturia V Collection 6' is becoming a victim of what the military call 'mission creep'? 
In other words – what do the finer points of Blofeld h/w have to do with Arturia's latest software collection?
/Joachim
In other words – what do the finer points of Blofeld h/w have to do with Arturia's latest software collection?
/Joachim
If it were easy, anybody could do it!
- KVRAF
- 12522 posts since 21 Mar, 2008 from Hannover, Germany
Well, the discussion was not planned that way but sometimes such things happen. FWIW Largo as a hardware emulation was first mentioned by another member...Spitfire31 wrote:Don't you have a sneaking feeling that this thread, on the subject of 'Arturia V Collection 6' is becoming a victim of what the military call 'mission creep'?
In other words – what do the finer points of Blofeld h/w have to do with Arturia's latest software collection?
/Joachim
Besides that i had also posted quite a lot on topic here, so far mostly about DX7 V and Piano V2.
Yesterday i even posted an audio demo where i used the new Piano V2 major update.
I did not have much time yet to check others like e.g. CMI V and Clavinet more detailed.
Last edited by Ingonator on Sat Dec 09, 2017 3:30 pm, edited 1 time in total.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
- KVRAF
- 22992 posts since 8 Oct, 2014
You can probably ask that question about 90% of the threads that get started here. Discussions on Diva's filters turn into how I'm a terrible sound designer.Spitfire31 wrote:Don't you have a sneaking feeling that this thread, on the subject of 'Arturia V Collection 6' is becoming a victim of what the military call 'mission creep'?
In other words – what do the finer points of Blofeld h/w have to do with Arturia's latest software collection?
/Joachim
You want things to make sense around here?
Good luck with that.
- KVRAF
- 22992 posts since 8 Oct, 2014
Tell me about it. I remember back in my college days we'd get together to talk about the meaning of life and end up talking about how crappy disco was.chk071 wrote:A discussion in real life rarely stays on topic forever either.
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- KVRAF
- 4279 posts since 14 Nov, 2008 from UK
Nowadays we are more likely to talk about the meaning of disco and end up talking about how crappy life is...
- KVRAF
- 4078 posts since 28 Jan, 2011 from MEXICO
The easel GUI is beautiful but honestly it is a chore to work with, Aalto is just so much better to get a glance of what is happenning and parameter values.
Buchla was quite into UI and ergonomics, I am sure if he had designed a plugin it wouldn't be photorealistic.
Buchla was quite into UI and ergonomics, I am sure if he had designed a plugin it wouldn't be photorealistic.
dedication to flying
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- KVRAF
- 9620 posts since 5 Aug, 2009
Hope to have time to demo dx7 and cmi
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
- KVRAF
- 12522 posts since 21 Mar, 2008 from Hannover, Germany
After i played a bit with Piano V2 and DX7 V and figured out how to do certain stuff there (FWIW i had posted about that on the previous pages...) i now start to ckeck CMI V in more detail.
Obviously this is much more complex than just being a sample playback source.
I now tried to find out what exactly is done in the "Time Synth" after a sample was imported by analysis/resynthesis.
So far at the Edit page of the Time Synth it looks like there are 32 additive harmonics where each harmonic/partial has it's own multstage amp envelope.
So opposing to having a static sound based on a single additive waveform more or less this is "complex additive synthesis" comparable to what was possible with the resyntheis in e.g. Alchemy with the additive engine there.
In theory this kind of resyntheis could replicate any possible sound. In practical use especially in the way it was used in the Fairlight of course this method has it's limitations concerning properly replicating a sample/sound.
If you edited the imported sample/sound in the "time synth" it s also possible to convert it back to a sample with the "Compute !" button at the edit page.
Of course you could also program the harmonics via their corresponding envelopes from scratch. At the time synth edit page you could select "Reset All" at the "Wave Envelope" section to reset all 32 envelopes for the 32 harmonics. You coudl also create a "static" waveform if you create a kind of "Gate envelope" or you could use the same envelope shape for all harmonics you want to use. There is also a copy/paste feature for the envelopes to be able to use the same with multiple harmonics/partials.
Obviously this is much more complex than just being a sample playback source.
I now tried to find out what exactly is done in the "Time Synth" after a sample was imported by analysis/resynthesis.
So far at the Edit page of the Time Synth it looks like there are 32 additive harmonics where each harmonic/partial has it's own multstage amp envelope.
So opposing to having a static sound based on a single additive waveform more or less this is "complex additive synthesis" comparable to what was possible with the resyntheis in e.g. Alchemy with the additive engine there.
In theory this kind of resyntheis could replicate any possible sound. In practical use especially in the way it was used in the Fairlight of course this method has it's limitations concerning properly replicating a sample/sound.
If you edited the imported sample/sound in the "time synth" it s also possible to convert it back to a sample with the "Compute !" button at the edit page.
Of course you could also program the harmonics via their corresponding envelopes from scratch. At the time synth edit page you could select "Reset All" at the "Wave Envelope" section to reset all 32 envelopes for the 32 harmonics. You coudl also create a "static" waveform if you create a kind of "Gate envelope" or you could use the same envelope shape for all harmonics you want to use. There is also a copy/paste feature for the envelopes to be able to use the same with multiple harmonics/partials.
Last edited by Ingonator on Sat Dec 09, 2017 4:52 pm, edited 1 time in total.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
