Don't use me as a guide. I have a beefy computer. When I did this demo, I had 50 (yes, 50) instances of Omnisphere running at the same time. This was Omni 1. With Omni 2, I can run 35 before my CPU craps out. That's still pretty darn good.fmr wrote:Yet, there are people here complaning about DX7 V, and giving Omnisphere as an examplewagtunes wrote:I don't think anybody's denying that Omnisphere can be a bit of a CPU pig. At least I'm not.fmr wrote:How many presets do you have in Omnisphere that just use the oscillators? And how many do you have that use 10 oscillators? And what is the CPU consumption when it is using 10 oscillators?noiseboyuk wrote:Oh good grief. 10 years on, and still with the "omnisphere is basically a rompler" crap. It is possible in Omni to have 10 oscillators (no, not samples) in one patch in a total virtual-analogue signal chain.
But KVR suits our post-fact world I guess.
Just out of curiosity - how much CPU (average) would be taken by eight instances of Omnisphere, when playing synthesis presets?
https://soundcloud.com/steven-wagenheim/omnisphere-demo
