/* whitenoise */

How to make that sound...
RELATED
PRODUCTS
Discovery$99.00Buy Discovery Pro$199.00Buy

Post

Well, this seems like a discoDSP page now :wink:
Joking aside,
https://soundcloud.com/eauson/eauson-ob ... sp-kvr-osc

Thought I would post this, (made for OsC) as it may relate, all the effects used in the track are listed on Soundcloud.
Any synth can make percussion, some are better than others, depending on their ADSR,
Some advice is regarding midi, using 64th note sizes and increasing release length can give something, again n depending on the way the synths adsr is set up.
Something like Crust I found very good along with Fullbuckets Blooo, both good for percs and hat's.
It really does depend on what you're u are looking for, ToneZ which is a bit crashy and doesn't remember presets has an interesting pitch envelope for tablas and other ethnic sounds, also Mspectral delay can do some interesting things.

Good luck :tu: :phones:
Man is least himself when he talks in the first person. Give him a mask, and he'll show you his true face

Post

e-crooner wrote: Wed Jan 29, 2020 7:44 pm Certain features such as retriggering and phase control are crucial for consistent percussion sounds, and when they are missing there is no way to replace them. Sure, you can still make percussion sounds, but they will not be as good as those made on certain other synths.
Crucial yes, necessary not. It also depend what type of percussion you are up to. No retriggering and no phase control can have positive effect if you are going for more organic sound. Consistent sound, something that is kind of perfect will always sound synthetic. There is no such a thing as perfection in real world.

Obxd was just example for "old" synth.

Post

TrojakEW wrote: Wed Jan 29, 2020 9:08 pm
e-crooner wrote: Wed Jan 29, 2020 7:44 pm Certain features such as retriggering and phase control are crucial for consistent percussion sounds, and when they are missing there is no way to replace them. Sure, you can still make percussion sounds, but they will not be as good as those made on certain other synths.
Crucial yes, necessary not. It also depend what type of percussion you are up to. No retriggering and no phase control can have positive effect if you are going for more organic sound. Consistent sound, something that is kind of perfect will always sound synthetic. There is no such a thing as perfection in real world.

Obxd was just example for "old" synth.
Not necessarily. One can get a consistent punch thanks to retriggering, yet get some variation by modulating the cutoff and/or volume with velocity or an LFO.

Post

re: 'old' (edited to shorten blathering.)
Xhip was written in 1999 and was released here on KVR in Dec 2004. At the time it already had the percussion features since this was always its purpose: to fully synthesize 100% of a sequenced track. It from the start has had unique features aimed at making that possible ... although many of the features it supports internally are limited by VST.

I agree osc/lfo/filter/etc sync phase is important to get more control but I've never found it to be very useful myself. In those rare cases I've always found it's easier to either use sync-to-reset (currently "gate" osc sync mode) or use samples to get the exact desired result. Samples are so easy to use instead, it makes the whole sync stuff seem pointless in most cases.

Where they may be great options is with dynamic/modular/routable features where you could use a single preset and velocity to create varied timbres. Very few people care or use such features so it's hard to find reason to invest in them.

I had a play with tweaking the hi-hat pitch, honestly you need a lot more than two oscillators to get a really good "metal" timbre. For that it would make sense to synthesize the timbre and use a cross-fade loop on a sample, then use that in one of the oscillators in PCM mode. That's far cheaper and more flexible. The same "metal" timbre can then be shared across many sounds in a bank... although there is no function to sync multiple PCM oscillators across voices to reproduce a 100% accurate TR-esque effect, it gets 90% of the way there, no problem.
https://soundcloud.com/xhip/fzero-mutekitty

So samples win once again, even if not a whole hi-hat or cymbal you can sample the essential elements of the timbre and synthesize the dynamic ones to give the sounds more "life" than a single sample would have.
Free plug-ins for Windows, MacOS and Linux. Xhip Synthesizer v8.0 and Xhip Effects Bundle v6.7.
The coder's credo: We believe our work is neither clever nor difficult; it is done because we thought it would be easy.
Work less; get more done.

Post

Here is a follow up on my last video showing a few more things you can do with that snare drum. Hopefully I made it sound better.


Post

Hopefully this will be in the factory library?

Great job :tu:
Anyone who can make you believe absurdities can make you commit atrocities.

Post

Thanks. I'll submit it in a week or 2,so hopefully it will be in there in the final release.

Post Reply

Return to “Sound Design”