Scriptable Clip Actions
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- KVRian
- Topic Starter
- 513 posts since 4 Apr, 2006
I'd like to see scriptable actions ala Photoshop within Bitwig so you can quickly create cool recursive effects and glitchy rolls with Audio Clips.
So you could select an Sample for example and then tell bitwig to duplicate it, decrease the volume by 10 percent, pitch it down by 1 semitone and repeat the same action on the copy and 5 more times for example.
Maybe this could be a simple popup command line. If there was a DAW that something like this would fit to it would for sure be Bitwig
So you could select an Sample for example and then tell bitwig to duplicate it, decrease the volume by 10 percent, pitch it down by 1 semitone and repeat the same action on the copy and 5 more times for example.
Maybe this could be a simple popup command line. If there was a DAW that something like this would fit to it would for sure be Bitwig
- KVRian
- 1035 posts since 17 Jan, 2005 from London
This sounds a little like ClyphX Pro for Ableton by Isotonik Studios. There the script commands are actually entered and stored within the Clips themselves, but I think offer the same type of commands that you are describing. I actually found the ClyphX implementation slightly clumsy, but a native Bitwig solution with the customary elegance, that we would expect, would be nice
Bitwig 5.2 beta 1 + Akai MIDIMix + Launchpad X + Presonus Studio One Pro 6.6
Roli Lumi Keyboard x 2 + Universal Audio Apollo Twin X
Mac Mini M1 16GB/4TB + macOS 14.4.1 Sonoma
Roli Lumi Keyboard x 2 + Universal Audio Apollo Twin X
Mac Mini M1 16GB/4TB + macOS 14.4.1 Sonoma
- KVRian
- 1350 posts since 31 Mar, 2014
You mean something like Microsoft Excel cell functions but for launcher clips?
- KVRian
- 1350 posts since 31 Mar, 2014
Or maybe abilities to add tags to launcher clips for starting clips of a certain "type"/color/name/relative position from current.
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- KVRian
- Topic Starter
- 513 posts since 4 Apr, 2006
Never heard of ClyphX! Will check that out.carlca wrote: ↑Mon Apr 05, 2021 11:37 am This sounds a little like ClyphX Pro for Ableton by Isotonik Studios. There the script commands are actually entered and stored within the Clips themselves, but I think offer the same type of commands that you are describing. I actually found the ClyphX implementation slightly clumsy, but a native Bitwig solution with the customary elegance, that we would expect, would be nice
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tor.helge.skei tor.helge.skei https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=152647
- KVRian
- 527 posts since 30 May, 2007
it's possible to do something similar in bitwig too.. there's these Action and ActionCategories that you can use from a controller script.. in some of my own scripts, i parse the clip and scene names when they are triggered, and if they start with for example "#", i do some more parsing, and call the specified action.. there were some problems, but it's been a while, so i don't remember all the details..
- KVRAF
- 4157 posts since 13 May, 2004
If you write a controller extension in JavaScript you can call individual functions from the JavaScript console. E.g. if you have a method
function executeSomeStuff() { ... }
in your script you can simply write
executeSomeStuff()
and press return in the console to execute it.
Something like ClyphX would be totally possible to implement in Bitwig as well. I was looking into that idea in the past but discarded it because I saw not the benefit (at least not for me ) since most of the features are already in controller scripts or can be already done with clip automation.