Released: Free Synthesizer Odin 2 [Win / Mac / Linux]
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tapiodmitriyevich tapiodmitriyevich https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=391928
- KVRist
- 411 posts since 15 Jan, 2017 from 127.0.0.1
OK guys, I cannot search forum now due to high load, so I have to ask. In Reaper/Windows 10, on a 2k resolution, the guy (the image elements of it) look extremely low-res. Like if it has been created in 640x480 era. Lovely Synth, but my eyes bleed. Theming isn't possible?
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- KVRAF
- 3735 posts since 17 Sep, 2016
Odin 2 scales to either 100% or 150%. At 150% it nearly fills my 1920x1200 monitor vertically, with sharp graphics. What resolution is your monitor set to?
Windows 10 and too many plugins
- KVRist
- Topic Starter
- 281 posts since 10 Apr, 2020
As of version 2.3.0, the interface should default to 150% scaling.tapiodmitriyevich wrote: ↑Tue Oct 19, 2021 5:35 pm OK guys, I cannot search forum now due to high load, so I have to ask. In Reaper/Windows 10, on a 2k resolution, the guy (the image elements of it) look extremely low-res. Like if it has been created in 640x480 era. Lovely Synth, but my eyes bleed. Theming isn't possible?
Are you using a display scale factor inside Windows? It think the images will be upscaled then, which makes everything look blurry.
Perhaps you can share a screenshot?
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tapiodmitriyevich tapiodmitriyevich https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=391928
- KVRist
- 411 posts since 15 Jan, 2017 from 127.0.0.1
Thanks for your reply. Yes, I use 125% scaling on Windows side. Otherwise a lot of stuff would be too small. My (native) screen res. is 2560x1440.
No matter if Odin is set to 100% or 150%, the scaling artifacts are very well visible. Lots of unsharpness - compared to the vector based fonts which it also uses, e.g. in the preset browser.
I'm by no means saying that disrespectful, please do not misunderstand, it's a fine plugin. Just for comparison: I am dealing with lots of plugins, and many (non vector gfx ones) have to deal with scaling issues more or less, but Odin really looks worst.
Make sure you open this screenshot in separate window/100% zoom level:
No matter if Odin is set to 100% or 150%, the scaling artifacts are very well visible. Lots of unsharpness - compared to the vector based fonts which it also uses, e.g. in the preset browser.
I'm by no means saying that disrespectful, please do not misunderstand, it's a fine plugin. Just for comparison: I am dealing with lots of plugins, and many (non vector gfx ones) have to deal with scaling issues more or less, but Odin really looks worst.
Make sure you open this screenshot in separate window/100% zoom level:
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tapiodmitriyevich tapiodmitriyevich https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=391928
- KVRist
- 411 posts since 15 Jan, 2017 from 127.0.0.1
Not sure.
I know there's the OS side HiDPI compatibility settings in the .exe - but also controllable in Reaper, there's "Advanced UI settings -> HiDPI mode".
Will have to sort out properly... but no matter what I do... if I change it to "DPI unaware", things get bigger in whole Reaper. Main menu unsharp. Odin very unsharp, but bitmap text not as broken.
"DPI aware" (as it is recommended) - Reaper sharp, but Odin as in screenshot.
Last edited by tapiodmitriyevich on Wed Oct 20, 2021 9:08 am, edited 1 time in total.
- KVRist
- Topic Starter
- 281 posts since 10 Apr, 2020
Yikes, 100% agreed.tapiodmitriyevich wrote: ↑Wed Oct 20, 2021 7:56 am No matter if Odin is set to 100% or 150%, the scaling artifacts are very well visible. Lots of unsharpness - compared to the vector based fonts which it also uses, e.g. in the preset browser.
It appears as if the image interpolation method being used is "nearest neighbour", instead of real upscaling, which should only happen at exactly 100% and 200% OS-scaling.
I just pushed a test version to the Nightly Devel Page. Can you download this version an see if it looks better?
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tapiodmitriyevich tapiodmitriyevich https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=391928
- KVRist
- 411 posts since 15 Jan, 2017 from 127.0.0.1
Awesome, now my eyes can survive :-! Bitmap fonts still blurry (I guess you cannot do much?), but not broken any more. Can work with it now.TheWaveWarden wrote: ↑Wed Oct 20, 2021 9:07 amI just pushed a test version to the Nightly Devel Page. Can you download this version an see if it looks better?
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- KVRist
- Topic Starter
- 281 posts since 10 Apr, 2020
Ok, great. It's not a solution though - I have to investigate why the wrong algorithm was used in the first place. I suggest you keep this version though.tapiodmitriyevich wrote: ↑Wed Oct 20, 2021 9:15 am Awesome, now my eyes can survive :-! Bitmap fonts still blurry (I guess you cannot do much?), but not broken any more. Can work with it now.
Bitmap fonts will be blurry - it's the nature of rescaled pixel based graphics. The entire discussion is part of the reason why the upcoming synth will be 100% vector
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tapiodmitriyevich tapiodmitriyevich https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=391928
- KVRist
- 411 posts since 15 Jan, 2017 from 127.0.0.1
Maybe use different sets of bitmaps internally and for not having to recreate them, upscale the existing bitmaps with Waifu2x algorithm? http://waifu2x.udp.jp/ It has really good results, I once upscaled my Dwarf Fortress tiles with this. EDIT: OK on Github I see your source bitmaps are already quite unsharp, so it wouldn't work...
But hey. Odin 2 already pleases the gods, so the question is, who will be pleased by your next synth?
But hey. Odin 2 already pleases the gods, so the question is, who will be pleased by your next synth?
- KVRist
- Topic Starter
- 281 posts since 10 Apr, 2020
Yeah AI upscaling might work for static images, but for animations (knobs) it won't. What I should have done is render everything at 500% to begin with and downscale from there. However I'm unlikely to do it now. Plus, it might not look like it, but rendering the knobs alone in 150% took 3 days on my laptop. But that is probably due to me having no idea about rendering
Anyways, I'll look into a solution so the state you're having now is the default at least.
Anyways, I'll look into a solution so the state you're having now is the default at least.
- KVRian
- 638 posts since 31 Oct, 2019 from Wonderland
Odin II is one of my favorite VST for all time since its OSC month, my big bow to you, o creator! It's a pity that it doesn't have an intermediate scale of 125%, for my 1600x900 it would be perfect, but I'm not complaining) So that... wait, wait, wait! Upcoming synth? Wow, what is this?! A big update for Odin II, Odin III, or something completely different? Is there even a grain of information about this somewhere? Now I won't be able to fall asleep in the evenings in peace!TheWaveWarden wrote: ↑Wed Oct 20, 2021 9:23 am Bitmap fonts will be blurry - it's the nature of rescaled pixel based graphics. The entire discussion is part of the reason why the upcoming synth will be 100% vector
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gentleclockdivider gentleclockdivider https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=203660
- KVRAF
- 6112 posts since 22 Mar, 2009 from gent
I've go a question about the saturation in the filter stage
It seems that whichever filter I choose , the saturation is just a post filter effect and not part of the filter feedback itself .
It seems that whichever filter I choose , the saturation is just a post filter effect and not part of the filter feedback itself .
Eyeball exchanging
Soul calibrating ..frequencies
Soul calibrating ..frequencies
- KVRAF
- 23102 posts since 7 Jan, 2009 from Croatia
Yeah that's right, from what I can tell.