Released: Free Synthesizer Odin 2 [Win / Mac / Linux]

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Odin 2

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OK guys, I cannot search forum now due to high load, so I have to ask. In Reaper/Windows 10, on a 2k resolution, the guy (the image elements of it) look extremely low-res. Like if it has been created in 640x480 era. Lovely Synth, but my eyes bleed. Theming isn't possible?

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Odin 2 scales to either 100% or 150%. At 150% it nearly fills my 1920x1200 monitor vertically, with sharp graphics. What resolution is your monitor set to?
Windows 10 and too many plugins

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tapiodmitriyevich wrote: Tue Oct 19, 2021 5:35 pm OK guys, I cannot search forum now due to high load, so I have to ask. In Reaper/Windows 10, on a 2k resolution, the guy (the image elements of it) look extremely low-res. Like if it has been created in 640x480 era. Lovely Synth, but my eyes bleed. Theming isn't possible?
As of version 2.3.0, the interface should default to 150% scaling.

Are you using a display scale factor inside Windows? It think the images will be upscaled then, which makes everything look blurry.

Perhaps you can share a screenshot?

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Thanks for your reply. Yes, I use 125% scaling on Windows side. Otherwise a lot of stuff would be too small. My (native) screen res. is 2560x1440.
No matter if Odin is set to 100% or 150%, the scaling artifacts are very well visible. Lots of unsharpness - compared to the vector based fonts which it also uses, e.g. in the preset browser.
I'm by no means saying that disrespectful, please do not misunderstand, it's a fine plugin. Just for comparison: I am dealing with lots of plugins, and many (non vector gfx ones) have to deal with scaling issues more or less, but Odin really looks worst.

Make sure you open this screenshot in separate window/100% zoom level:
Screenshot 2021-10-20 095032.png
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hmm, something wrong a bit
this how it looks at 150% on my screen:
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looks like it also rescaled by Host or OS.

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Kott wrote: Wed Oct 20, 2021 8:40 amlooks like it also rescaled by Host or OS.
Not sure.

I know there's the OS side HiDPI compatibility settings in the .exe - but also controllable in Reaper, there's "Advanced UI settings -> HiDPI mode".

Will have to sort out properly... but no matter what I do... if I change it to "DPI unaware", things get bigger in whole Reaper. Main menu unsharp. Odin very unsharp, but bitmap text not as broken.
"DPI aware" (as it is recommended) - Reaper sharp, but Odin as in screenshot.
Last edited by tapiodmitriyevich on Wed Oct 20, 2021 9:08 am, edited 1 time in total.

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tapiodmitriyevich wrote: Wed Oct 20, 2021 7:56 am No matter if Odin is set to 100% or 150%, the scaling artifacts are very well visible. Lots of unsharpness - compared to the vector based fonts which it also uses, e.g. in the preset browser.
Yikes, 100% agreed.

It appears as if the image interpolation method being used is "nearest neighbour", instead of real upscaling, which should only happen at exactly 100% and 200% OS-scaling.

I just pushed a test version to the Nightly Devel Page. Can you download this version an see if it looks better?

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TheWaveWarden wrote: Wed Oct 20, 2021 9:07 amI just pushed a test version to the Nightly Devel Page. Can you download this version an see if it looks better?
Awesome, now my eyes can survive :-! Bitmap fonts still blurry (I guess you cannot do much?), but not broken any more. Can work with it now.
Screenshot 2021-10-20 111515.png
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tapiodmitriyevich wrote: Wed Oct 20, 2021 9:15 am Awesome, now my eyes can survive :-! Bitmap fonts still blurry (I guess you cannot do much?), but not broken any more. Can work with it now.
Ok, great. It's not a solution though - I have to investigate why the wrong algorithm was used in the first place. I suggest you keep this version though.

Bitmap fonts will be blurry - it's the nature of rescaled pixel based graphics. The entire discussion is part of the reason why the upcoming synth will be 100% vector 8)

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Maybe use different sets of bitmaps internally and for not having to recreate them, upscale the existing bitmaps with Waifu2x algorithm? http://waifu2x.udp.jp/ It has really good results, I once upscaled my Dwarf Fortress tiles with this. EDIT: OK on Github I see your source bitmaps are already quite unsharp, so it wouldn't work...
But hey. Odin 2 already pleases the gods, so the question is, who will be pleased by your next synth? :D

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Yeah AI upscaling might work for static images, but for animations (knobs) it won't. What I should have done is render everything at 500% to begin with and downscale from there. However I'm unlikely to do it now. Plus, it might not look like it, but rendering the knobs alone in 150% took 3 days on my laptop. But that is probably due to me having no idea about rendering :D

Anyways, I'll look into a solution so the state you're having now is the default at least.

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TheWaveWarden wrote: Wed Oct 20, 2021 9:23 am Bitmap fonts will be blurry - it's the nature of rescaled pixel based graphics. The entire discussion is part of the reason why the upcoming synth will be 100% vector 8)
Odin II is one of my favorite VST for all time since its OSC month, my big bow to you, o creator! :hail: It's a pity that it doesn't have an intermediate scale of 125%, for my 1600x900 it would be perfect, but I'm not complaining) So that... wait, wait, wait! Upcoming synth? Wow, what is this?! A big update for Odin II, Odin III, or something completely different? Is there even a grain of information about this somewhere? Now I won't be able to fall asleep in the evenings in peace!

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I've go a question about the saturation in the filter stage
It seems that whichever filter I choose , the saturation is just a post filter effect and not part of the filter feedback itself .
Eyeball exchanging
Soul calibrating ..frequencies

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Yeah that's right, from what I can tell.

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