Fors Tela
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- KVRist
- 196 posts since 11 Apr, 2006
bro get off kvr and make some musicgaggle of hermits wrote: ↑Sat Apr 20, 2024 3:47 pmyeah, about that. maybe some people like it like that but it's a royal ballache in hosts like logic where the emphasis is on mapping control surfaces to automation rather than having a setup like a linnstrument with a breath controller usable across multiple channels.
and Ableton doesn't exactly have a stellar bunch of m4l transformers. so you can wind up with a pileup of midifx plugins that, unless you write a custom script for, need to be individually invoked for each incoming cc message. convert aftertouch to cc etc etc. and to move presets from Ableton to logic, you've got to remake the mappings.
ok, maybe not a showstopper because pluginguru's unify exists. let's just save presets in that and then at least there are eight learnable parameters using the macro knobs. not ideal but better than a kick in the head.
...but then you've got pitchbend, which unify doesn't convert and PG's modmate isn't on apple silicon yet. which isn't an issue if a synth supports pitchbend, but...
...this synth doesn't seem to support pitch bend or if it does I haven't found it yet. so it's either scripting time or add a converter in the logic midifx. then you have the issue of mapping to a usable range. linnstrument set to ±24? no major problems. pitchwheel on a keyboard where the default is usually ±2? careful with those range settings, eugene. one false move and you'll never get it back in the centre again.
I get this wasn't meant to be a physical modelling instrument per se but to have a modal synth that doesn't handle tactile control all that well does not seem to me to be a winning idea. the sound comes alive with a bit of midi controller action but like I say it's real ballache to set up. prism's midi handling is not great but at least it's there.
I also think you should maybe reconsider just having vertical mouse movements for parameter changes (I've now lost count of the number of times I've tried to slide to the right or left and found nothing happens) and whether the ui language is really appropriate for some of the controls. it can be really difficult in some cases to tell whether some are on/off switches, which don't react to vertical x/y at all, or are sliders. or maybe just allow a slide to change state on things like Retrig.
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- KVRAF
- 3139 posts since 6 Nov, 2006
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gaggle of hermits gaggle of hermits https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=521655
- KVRian
- 965 posts since 18 Jul, 2021
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- KVRist
- 64 posts since 15 Oct, 2021
what's the installation folder ? it didnt appear in my CLAP folder its weird i've tried to reinstall it and still..
: ~/Library/Audio/Plug-Ins/CLAP
contains no plugins so strange
: ~/Library/Audio/Plug-Ins/CLAP
contains no plugins so strange
- KVRAF
- 35653 posts since 14 Sep, 2002 from In teh net
For me it installed into my user CLAP folder which is not where most CLAP plugins install to so I had to move it to the main one
- Beware the Quoth
- 33963 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
meh.
my other modular synth is a bugbrand
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gaggle of hermits gaggle of hermits https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=521655
- KVRian
- 965 posts since 18 Jul, 2021
this threw me at first when I was trying to wrap it in unify (as I don't do a full scan with unify). I wound up moving it into the /Library folder tree as well.
if it's not getting placed into the user clap folder in the first place, it's worth checking permissions and retrying the installer or using Pacifist to extract the plugin from the installer and move it into place manually.
- KVRAF
- 35653 posts since 14 Sep, 2002 from In teh net
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- KVRer
- 4 posts since 9 Nov, 2020
It's installed to the User Library for technical reasons, I really don't recommend moving it as some features may not work correctly (specifically automatic updates will flat out not work) Just a heads up.
- KVRAF
- 35653 posts since 14 Sep, 2002 from In teh net
Ah you're right, that's why it was needing 2 mouse clicks to move any param
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- KVRist
- 159 posts since 6 Apr, 2014
Possible bug? I set up a whole bunch of automation in Bitwig for the parameters I wanted to hear automating, with the intention of cycling through some random sounds to see what was common to all automated sounds. It seems that once I've generated a random sound (or switched to another saved sound), the automation is ignored until I save and reopen.
Edit - this is in Bitwig. Perhaps a Bitwig bug?
Edit - this is in Bitwig. Perhaps a Bitwig bug?
- KVRAF
- 25702 posts since 3 Feb, 2005 from in the wilds
It's not a bug... it's how Bitwig works... if you automate a parameter and then adjust the parameter, that will deactivate the automation. Up top, next to the transport position, is the restore automation button.wintoid wrote: ↑Sun Apr 21, 2024 3:15 pm Possible bug? I set up a whole bunch of automation in Bitwig for the parameters I wanted to hear automating, with the intention of cycling through some random sounds to see what was common to all automated sounds. It seems that once I've generated a random sound (or switched to another saved sound), the automation is ignored until I save and reopen.
Edit - this is in Bitwig. Perhaps a Bitwig bug?
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- KVRist
- 159 posts since 6 Apr, 2014
Ah thanks, sorry for the confusion then, I've never attempted anything like that before.