[feature request] 64bit floating audio engine
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- KVRist
- Topic Starter
- 34 posts since 9 Mar, 2018
would we except 64bit audio engine in the near future??
64bits floating audio engine exists in a reaper or cubase, and i feel there is a bit of better sound resolution, when i mixing in a reaper or cubase DAW.
64bits floating audio engine exists in a reaper or cubase, and i feel there is a bit of better sound resolution, when i mixing in a reaper or cubase DAW.
- Banned
- 11467 posts since 4 Jan, 2017 from Warsaw, Poland
Can you really?majkel wrote:would we except 64bit audio engine in the near future??
64bits floating audio engine exists in a reaper or cubase, and i feel there is a bit of better sound resolution, when i mixing in a reaper or cubase DAW.
Also, what kind of music are you mixing? Crickets' chirping next to an active volcano? The headroom available in 32-bit float mixing (which is well over 1000dB) should be more than enough for 99.9% of uses, not to mention no one will hear the difference playing the track via streaming service on an iPhone speaker
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- KVRAF
- 11202 posts since 2 Dec, 2004 from North Wales
Yup
I have Cubase 9.5 and Bitwig and did a of critical listening when the 64 bit engine came out; nothing at all. 64 bit summing wont give you anything other than more CPU use for inaudible results (it 'theoretically' better, but not practically in any real-world measurable way)
I have Cubase 9.5 and Bitwig and did a of critical listening when the 64 bit engine came out; nothing at all. 64 bit summing wont give you anything other than more CPU use for inaudible results (it 'theoretically' better, but not practically in any real-world measurable way)
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- KVRist
- 260 posts since 27 Aug, 2004 from Berlin
Unless you're trying to do phase-cancellation tests of 2 phase-aligned Saturn V rockets next to a mosquito, 64-bit summing has no benefits to you.
- KVRian
- 1297 posts since 7 Dec, 2017
But 64 looks so much cooler than 32.
-JH
- KVRAF
- 4633 posts since 21 Jan, 2008 from oO
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- KVRist
- Topic Starter
- 34 posts since 9 Mar, 2018
1)i dont think so that a developers like: steinberg, cockos, presonus made it only for 'marketing' (especially cockos reaper...)
2)if 64 is more cpu hungry.. what about a legendary reaper's ability to be stable with very heavy projects (tested )
3) if 'we' cant hear any difference between 32 and 64, soo why any DAW's going to up with bitrate, - maybe a 16bit should be enough
64bits its 'only' twice more precision than a 32bit.
in my intention is not a classic war between fanboys of daw's...
i just mean, if something become to a industry standard we can except it also from bitwig.
2)if 64 is more cpu hungry.. what about a legendary reaper's ability to be stable with very heavy projects (tested )
3) if 'we' cant hear any difference between 32 and 64, soo why any DAW's going to up with bitrate, - maybe a 16bit should be enough
64bits its 'only' twice more precision than a 32bit.
in my intention is not a classic war between fanboys of daw's...
i just mean, if something become to a industry standard we can except it also from bitwig.
- KVRAF
- 4633 posts since 21 Jan, 2008 from oO
Then the best would be to let the support know about your feature request, as suggested here: viewtopic.php?f=259&t=420129
Good luck!
Good luck!
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- KVRist
- 303 posts since 9 Mar, 2017
Well so far nobody has been able to prove any benefit of 64 bits mixing, maybe in some very particular contexts you could gain a minor bit. I wouldn't bet for it.majkel wrote:1)i dont think so that a developers like: steinberg, cockos, presonus made it only for 'marketing' (especially cockos reaper...)
64 bit processing takes more CPU, period.2)if 64 is more cpu hungry.. what about a legendary reaper's ability to be stable with very heavy projects (tested )
The distance between your house and the center of the Milky is for all practical effects the same than the distance to Andromeda.3) if 'we' cant hear any difference between 32 and 64, soo why any DAW's going to up with bitrate, - maybe a 16bit should be enough
64bits its 'only' twice more precision than a 32bit.
As 64 bit are useless, most users will prefer BW to work on more interesting stuff...in my intention is not a classic war between fanboys of daw's...
i just mean, if something become to a industry standard we can except it also from bitwig.
[learn what dynamic range is]
- KVRian
- 707 posts since 29 Dec, 2016 from India
Being a reaper user myself who used the old cubase I don't think the 64 bit will do anything to your audio in the human ear perspective even I sometime feel like it's in unecessary as it tends to eat up more cpu
And the reason why reaper is so stable because during playback it plays all audio file in 16 bit which is easy on cpu but as soon as you make change in gain level during the playback it plays at 64 bit for that current track even if it's a folder or the master the rule applies everywhere
Even the reaper devs knew that human wouldn't need so much bits during the playback time but for some godly reason they gave it but in a smart way
And the reason why reaper is so stable because during playback it plays all audio file in 16 bit which is easy on cpu but as soon as you make change in gain level during the playback it plays at 64 bit for that current track even if it's a folder or the master the rule applies everywhere
Even the reaper devs knew that human wouldn't need so much bits during the playback time but for some godly reason they gave it but in a smart way
Win 10 x64 with specs enough to run DAW without bouncing any track
KZ IEM,32-bit 384Khz dac running at 32bit 48Khz
mainly use REAPER, MTotalbundle, Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC
KZ IEM,32-bit 384Khz dac running at 32bit 48Khz
mainly use REAPER, MTotalbundle, Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC
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- KVRist
- Topic Starter
- 34 posts since 9 Mar, 2018
when you mix, you have many of individual tracks turned down from theirs full gain... to keep a tracks full quality, a digital host need a more bit depth..
i know its only math, but if you mix , for example 30<50< tracks - there is a difference, because you summing them, theirs all aspects (noise to floor, dynamic range etc.)
there are not integer algorithms, there are floating-points algorithms which means: 3+3=6 but 3,003+3,003 isnt a 6 its a 6,006
...you know what i means.
thats main reason way a major daws going up with bitrate of audio resolution in a 'mixing' engine.
many years ago best sound quality was a wav , cda 16bits 44100.. right now we have a flac ...?
i know its only math, but if you mix , for example 30<50< tracks - there is a difference, because you summing them, theirs all aspects (noise to floor, dynamic range etc.)
there are not integer algorithms, there are floating-points algorithms which means: 3+3=6 but 3,003+3,003 isnt a 6 its a 6,006
...you know what i means.
thats main reason way a major daws going up with bitrate of audio resolution in a 'mixing' engine.
many years ago best sound quality was a wav , cda 16bits 44100.. right now we have a flac ...?
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- KVRist
- 260 posts since 27 Aug, 2004 from Berlin
64-bit summing as a feature is total and utter bullshit and we defintely won't implement it, so don't bother asking support. We will spend our precious time on features that actually bring benefit to our customers. I've personally seen this being implemented elsewhere because marketing, and anyone claiming it to be better is just playing with your fears and try to look more "pro" just for the sake of it.
It all ties in to the myth that analog summing is objectively better than digital summing, which caused some people to get concerned that 32-bit floating point therefore has some deficiencies. Which is simply not true, the only benefits of analog mixing are subjective, it adds distortions and colorations that many find enahnces the sound.
It all ties in to the myth that analog summing is objectively better than digital summing, which caused some people to get concerned that 32-bit floating point therefore has some deficiencies. Which is simply not true, the only benefits of analog mixing are subjective, it adds distortions and colorations that many find enahnces the sound.
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- KVRist
- 303 posts since 9 Mar, 2017
kurasu wrote:64-bit summing as a feature is total and utter bullshit and we defintely won't implement it, so don't bother asking support. We will spend our precious time on features that actually bring benefit to our customers. I've personally seen this being implemented elsewhere because marketing, and anyone claiming it to be better is just playing with your fears and try to look more "pro" just for the sake of it.
It all ties in to the myth that analog summing is objectively better than digital summing, which caused some people to get concerned that 32-bit floating point therefore has some deficiencies. Which is simply not true, the only benefits of analog mixing are subjective, it adds distortions and colorations that many find enahnces the sound.
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- KVRian
- 503 posts since 1 Jul, 2009
kurasu wrote:64-bit summing as a feature is total and utter bullshit and we defintely won't implement it, so don't bother asking support. We will spend our precious time on features that actually bring benefit to our customers.
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meta-redundant meta-redundant https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=406307
- KVRist
- 51 posts since 16 Oct, 2017 from Los Angeles, CA USA
I've been doing computer-based production for about 20 years, mostly in Cubase. I started using Bitwig about 3 months ago. Since then, it's been a fun and refreshing experience. But especially after the above post, I am genuinely excited to open Bitwig, as I now know I am supporting a science-based creative company, instead of another marketing-based junk farm. Seriously, we need more of this I've watched various DAWs fill up with pages and pages of menus and functions that I will never use - functions that have been implemented purely to have something to scream at NAMM / Messe.kurasu wrote:64-bit summing as a feature is total and utter bullshit and we defintely won't implement it, so don't bother asking support. We will spend our precious time on features that actually bring benefit to our customers. I've personally seen this being implemented elsewhere because marketing, and anyone claiming it to be better is just playing with your fears and try to look more "pro" just for the sake of it.
This is not to be disrespectful to the OP. Hopefully he/she are living a happy life of calm and philosophical fulfillment.
Bitwig 2.4 | Intel i9 7940X | Win10 | RME UCX | Focal SM9