How to create this drum effect?
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- KVRist
- Topic Starter
- 157 posts since 9 Nov, 2019
It's not really drums, but I can't find the English equivalent of this word. The typical drums at the beginning of this song are playing in the background but there is something different in the foreground and I really like it, it can diversify the typical drum elements.
This is best heard at the very beginning of the song, before the kick appears.
https://www.youtube.com/watch?v=wljlaQ8 ... XtZ4AaABAg
This is best heard at the very beginning of the song, before the kick appears.
https://www.youtube.com/watch?v=wljlaQ8 ... XtZ4AaABAg
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- Patchmeister
- 1774 posts since 3 Nov, 2010
It's basically white noise with a band-pass filter sweeping down really fast to create that lazer-like sound.
I used the chorus in Vital but I would replace it with a stereo noise
or use a different synth with stereo noise and replicate what was done in this example.
Add slight volume and pitch differences with key-tracking to create a bit of randomness so it sounds less robotic. And some swing to the notes
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CHOOSX Remakes on my Youtube Channel
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- KVRist
- Topic Starter
- 157 posts since 9 Nov, 2019
Thanks.
I solved the problem that the preset cannot be opened in the older version of Vital. Just open the file with a text editor like notepad++ and change the program version in this line:
true,"version":"1.5.5"}]},"synth_version":"1.5.5"}
on
true,"version":"1.0.7"}]},"synth_version":"1.0.7"}
And then the preset works.
I solved the problem that the preset cannot be opened in the older version of Vital. Just open the file with a text editor like notepad++ and change the program version in this line:
true,"version":"1.5.5"}]},"synth_version":"1.5.5"}
on
true,"version":"1.0.7"}]},"synth_version":"1.0.7"}
And then the preset works.
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- KVRist
- 198 posts since 21 Sep, 2020
I think the perc sound in the foreground, which is playing repeated 16ths and some 8ths, is based on plucky sine oscillator where pitch and volume are modulated by pluck-shaped LFO/OSC at about 177Hz.
EDIT: Was overthinking a bit. It's easier to get that character using a fast delay on simple sine zap. Using delay time 5.6ms and feedback 32% will get close.
EDIT: Was overthinking a bit. It's easier to get that character using a fast delay on simple sine zap. Using delay time 5.6ms and feedback 32% will get close.