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SKnote releases MixingRoom - Immersive mixing through headphones

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SKnote

SKnote has released MixingRoom, a tool for mixing music through headphones. Here's what they say:

Working in a great sounding room to get a balanced sound isn't always possible. MixingRoom offers a fully immersive experience when using headphones for music mixing. Balanced, calibrated sound removes the bad habit of raising the volume to hear details in the mix.

Main features:

  • Ever growing database of headphones calibration (use the model you prefer).
  • Mixing mode, with calibrated cross-talk based on measurements on real ears.
  • 360°*360° sound experience: a fixed position of the listener doesn't exist. We get cues from slight movement of the head and, when focusing on details, precise rotation towards a monitor. MixingRoom lets the engineer move his "virtual head". Many "person" models are available: select the most similar to your real-world experience and stick to that.
  • Physical, non-linear models of audio monitors: stress the monitors to hear with a bit of saturation and get more cues.
  • Three classes of monitors: mains, high-performance, cheap (for checks). Includes "Ideal" monitors for mixing.
  • Anechoic versions of the monitors (to avoid the "room in a room" effect when needed).
  • Positional ambience improves the experience providing even more cues.
  • Synthetic and real environments: get the best possible performances from the room or mix in a real space, always with 360°*360° experience.
  • Use headphones and earbuds as listening target: more and more music is listened to through headphones. Check the balance there.
  • Places: a normal room, a club, a car with its audio diffusion, check your mix in places. Growing library of places.
  • 3×3 target matrix: monitors and rooms, headphones and earbuds, places. Define it for quick switching from a target to another one and back.
  • Easily share the listening environment with clients.

Intro Price: $49.99 (Reg. $99.99).

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