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Sonimus Releases S-Console - British Solid-State Console Emulation Built on the Satson Engine

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Sonimus

Sonimus has released S-Console, a console emulation plugin that models the channel preamp and summing busses of a British solid-state desk. It is positioned as the successor to Satson, the company's earlier console plugin, and combines channel and buss processing in a single instance.

S-Console is built around what Sonimus describes as an evolution of the Satson engine, the processor that drove the original plugin's in-the-box console workflow. Rather than treating console emulation as a saturation effect placed on a master buss, S-Console is designed to sit on every channel in a session. The plugin recreates the non-linear behavior of an analog desk: per-channel variation, harmonic coloration, stereo crosstalk, and the cumulative buss interaction that engineers associate with summing through a large-format console.

The plugin runs as a combined Channel and Buss unit. A single instance can operate as either, and the user flips between the two roles with one click rather than loading separate plugins or routing audio manually. This is the practical change for users coming from Satson, where channel and buss processing were handled by different components.

Three Crosstalk modes, labeled Vintage, Modern, and Off, set how much signal bleeds between adjacent channels, which is the mechanism behind the wider stereo image Sonimus is targeting. Saturation is driven through a Push control covering soft clipping and dynamic shaping, and a Fat mode adds low-end harmonic content. The Trim-as-Drive workflow ties gain staging to saturation, so setting input level also sets the amount of analog-style coloration, which keeps the interface close to how an engineer would gain stage a real channel strip.

S-Console includes analog-style high-pass and low-pass filters and a Mix control for parallel processing. For fidelity and latency trade-offs, it offers a Linear Phase oversampling mode for mixing and a Minimum Phase mode for low-latency tracking. A Master Grouping system lets multiple instances be assigned to a group and controlled together, so volume and saturation can be adjusted across a drum bus or a set of vocal tracks from one place. An extra settings panel exposes signal-chain options such as filter and meter placement and parallel-saturation routing.

The plugin targets mix engineers and producers working in the box who want console-style glue and gain staging without the routing overhead of a channel-strip-plus-buss setup. It sits alongside Sonimus's other console emulations, including A-Console, N-Console, and T-Console, as the British solid-state option in the range.

Features

  • Channel preamp and summing buss emulation of a British solid-state console.
  • Combined Channel and Buss operation in a single instance, switchable with one click.
  • Three Crosstalk modes: Vintage, Modern, and Off.
  • Push control for saturation, soft clipping, and dynamic shaping.
  • Fat mode for added low-end harmonics.
  • Trim-as-Drive gain staging tied to saturation level.
  • Analog-style high-pass and low-pass filters.
  • Mix control for parallel processing.
  • Linear Phase oversampling mode and Minimum Phase low-latency mode.
  • Master Grouping for controlling multiple instances together.
  • Extra settings panel for signal-chain customization.
  • Sample rate support up to 192 kHz, mono and stereo.

Pricing and Availability

Available now for an introductory price of $42 (regular price $49) until July 3, 2026. Satson owners can upgrade for $19, and existing Sonimus customers who do not own Satson qualify for a $39 loyalty price. Formats: VST 2.4, VST3, AU, AAX (64-bit). System requirements: macOS 10.10 or newer, Windows 10 or newer.

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