There are hundreds of synths out there that offer much more sound control. But they all need skilled users and at least a lot of time to program. This one is the opposite: Get the sound you have in mind within seconds, as a number of synth-parameters is changed internally at the same time. Focus on playing your music! And indeed you can achieve a wide range of sounds from bass to pads and glockenspiel.
But be careful: The morph pad of this synth tempts to big movements between the four poles, but in fact even very small changes make a big difference.
The release behaves in an unusual way, but that's due to play ability: If you play a percussive sound and keep the key pressed, the sound will stop according to sustain-level zero and decay-time. But if you press a key and release it shortly after, a standard-synth's sound would continue according to release. That's a strange feeling when playing and the reason for limiting release-time to decay, which is more natural.
This one feels very limited in comparison to previous Full Bucket releases, and feels very much for a keyboard player... So... Me being a producer/sequencer and not a "musician" seems I'm not the audience for this one... 3 Stars from me, but, ModulAir is AMAZING!!! (as is everything else from Full Bucket) and so I'm giving a benefit of the doubt star as those who it's for, I'm sure it's great.
The circle matrix is confusing. You need to make the rectangle visible so it would give a hint that this matrix is actually a square, not a circle. At first I thought that the dot is not follows the cursor properly.
It seems that it is just a mixing between 4 oscilators. I was expecting it to be some kind of morphing. But it's a mixing between.
There could be OSC phase retrigger.
On spots between 2 OSCs you will have some phase issues which makes some notes sound noticeably louder or quieter. For example between STR and WOOD.
The STRING doesn't sound like string. Something between harmonica and string. Probably need more unison voices to be more like string.
I don't know what VIVID does. But seems that each OSC has it's own type. But also could be nice to have control over that. For example when you make vivid for Metal it ads tremolo. But no way you can control the speed of that tremolo.
The release. It seems it doesn't make good job on the percussive envelopes. With percussive envelope even on 10 of release it will be like 0.
Could had monophonic option.
Overall it's a nice concept. Maybe needs a little bit of upgrade.
Really LIKE these sounds~! One thing I noticed is that when using a pre-made MIDI file I created, I'll choose an instrument such as a pad & then play with the track ball on the matrix - after a brief time there will be some "buildup" - the stuff that's been previously played will continue to resonate while the newer stuff is playing - causing an overbleed of sounds. Is there something i need to adjust/be aware of for this type of function?
The latest version of MPS (1.1.5) loads into the host very slowly. It takes about a minute to load GUI of the plugin. And when I (in FL Studio) swith over to wrapper settings and then go back to the plugin's UI, it loads just as slowly. The problem is host-independent, same happens in Reaper too. I noticed that some of latest versions of GUI have became vector-based. Maybe that's the reason, but do I really need a modern / discrete video card just to load such a lightweight plugin? The legacy version (1.0.1) still loads and works fast and easy. (Windows 7, 64-bit).