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Ugo  
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Jan 11
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In 2003 I released my first synth, Motion. That was quickly followed by Rez, Texture, and the highly popular String Theory. 2005 brought my first commercial release, and my first effect, Metallurgy (which got a 10 out of 10 in Computer Music Magazine). With each plug-in I've built since, I've continued to push myself and try something new each time.

My main inspiration for the plug-ins I build has always been my own musical requirements and interests. I've got somewhat eclectic tastes and tend to write music that isn't exactly what's mainstream, so my needs can be a bit different. Also, being a gear addict, I've got an ever expanding collection of instruments and there's no sense in building something that does the job of what I've already got. The combination of building for my musical needs and filling in gaps within my existing arsenal of sound machines leads me to create plug-ins that are somewhat niche market and different from a lot of what is available out there. I consider this to be one of my strongest points as a product designer.

I tend to think of myself as more of a designer than a developer because I don't code and I lack the knowledge and resources to take my concepts as far as I think they could potentially go. What I create with SynthEdit are essentially proofs-of-concepts for my ideas - and I make them as good as my abilities will allow me to. I use this virtual box of spare electronics parts to design the functionality, user experience, tone, and presets, and use Photoshop and Knobman to design the GUI. In a way, I see the whole process as extensions of sound design, graphic design, and musical composition, rather than as software development. The end results may not be on par with what is produced by the best plug-in developers out there, but they are good quality plug-ins that provide artists with new tools to express themselves, and at a price point that computer musicians at nearly any income level can afford.

KVR Forum
(Latest Posts)

Pudding - Free Envelope Filter for Live 9
by ugo at 12 Oct 2014, 11:58

Bass guitar sample library poll
by ugo at 18 Aug 2014, 08:47

New site: All Plugins and Presets Now Free
by ugo at 1 Apr 2014, 05:42

Site hacked - rebuild in progress.
by Musical Gym at 29 Mar 2014, 23:39

Where is Texture's ignition switch?
by frank246 at 11 Dec 2013, 08:08

IDC Sale - M-theory + Dualism, Spawn + Tunusksa - only $20 each!
by U-o at 4 Oct 2013, 07:18

64bit String Theory
by Nielzie at 6 Jul 2013, 10:34

Finally!!! A forum where I can ask this question
by Davias at 11 Apr 2013, 08:36

REZ in a tuxedo (Ubutnu studio or KX studio?)
by acousticj at 17 Feb 2013, 04:55

Rez 3 released, three banks, new website!
by ugo at 31 Oct 2012, 06:29

Stupid Rez Arpeggiator Question
by ugo at 27 Apr 2012, 14:36

Six presets for M-Theory avaible
by Wraith at 26 Mar 2012, 00:24

Purchased plugins keeps panning to the left ??
by biomekk at 27 Jan 2012, 00:56

Contact form on website
by audington at 9 Jan 2012, 07:52

String Theory Wont Load (two issues) in Sonar 8/8.5.3
by ugo at 9 Jan 2012, 07:52

Metallurgy 1.5
by ugo at 3 Dec 2011, 18:59

Indie Dev Collective Winter Sale: up to 65% off on 30 deals from 11 devs!
by ugo at 25 Nov 2011, 09:00

Motion, manual for newbie ?
by TonyL at 1 Sep 2011, 02:31

Rez 3 - development status (was "sneak peak")
by Ti Am at 3 Aug 2011, 09:25

"Over sampling" / High resolution synthesis
by rennaisance_sparrow at 22 Jul 2011, 12:16

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