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Woodman's Immaculate Maple Syrup Studio adds 3D object bus compression to Woodpressor 1.14

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Woodman's Immaculate Maple Syrup Studio

Woodman's Immaculate Maple Syrup Studio has released v1.14 of Woodpressor, which adds compressor linking.

Here's what they say:

Woodpressors on different tracks linked into the same group will have the same GR (gain reduction) which is calculated on a weighted sum of ALL the channels on ALL the tracks.

The effect would be similar of first routing all the tracks to a bus and then putting a bus compressor on that bus.

However this is not always possible as is the case in 3D object mixing (AURO-3D, Dolby Atmos, ...). When mixing 3D objects, the track audio together with the panning meta data is sent to an external renderer or to a dedicated renderer plugin or is exported to file (ADM, ...).

Hence the final speaker channel audio calculation is external or postponed or only know in a dedicated plugin.

By putting a Woodpressor on each of the object tracks (drum tracks for example ...) and linking them into the same group, bus compression can effectively be obtained.

Linking is different from side-chaining: in side-chain compression the GR is ONLY calculated by the side chain audio and not by the track audio on which the compressor is inserted.

Woodpressor linking can also be used to do side-chain compression but where the side chain audio comes from multiple tracks.

When linking is on, also the main compressor parameters can be linked: changing the threshold on 1 Woodpressor will set the same threshold value on all the other Woodpressors in the same group.

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